Пример #1
0
    def test_invalid_move_position_already_taken(self):
        board = Board()
        game = Game(board=board, player_1='X', player_2='O')

        self.assertEqual(game.next_turn(), 'X')
        game.move('X', row=0, col=0)

        self.assertEqual(game.next_turn(), 'O')
        with self.assertRaises(InvalidMovementException):
            game.move('O', row=0, col=0)
Пример #2
0
    def test_game_makes_valid_moves(self):
        board = Board()
        game = Game(board=board, player_1='X', player_2='O')

        # === First Move ===
        self.assertEqual(game.next_turn(), 'X')
        game.move('X', row=0, col=0)

        row_0 = game.board.get_row(0)
        self.assertEqual(row_0, ['X', None, None])

        row_1 = game.board.get_row(1)
        self.assertEqual(row_1, [None, None, None])

        row_2 = game.board.get_row(2)
        self.assertEqual(row_2, [None, None, None])

        # === Second Move ===
        self.assertEqual(game.next_turn(), 'O')
        game.move('O', row=1, col=1)

        row_0 = game.board.get_row(0)
        self.assertEqual(row_0, ['X', None, None])

        row_1 = game.board.get_row(1)
        self.assertEqual(row_1, [None, 'O', None])

        row_2 = game.board.get_row(2)
        self.assertEqual(row_2, [None, None, None])

        # === Third Move ===
        self.assertEqual(game.next_turn(), 'X')
        game.move('X', row=2, col=1)

        row_0 = game.board.get_row(0)
        self.assertEqual(row_0, ['X', None, None])

        row_1 = game.board.get_row(1)
        self.assertEqual(row_1, [None, 'O', None])

        row_2 = game.board.get_row(2)
        self.assertEqual(row_2, [None, 'X', None])
Пример #3
0
    def test_create_a_game_and_public_interface(self):
        board = Board()
        game = Game(board=board, player_1='X', player_2='O')

        self.assertFalse(game.is_finished())
        self.assertFalse(game.has_winner())
        self.assertFalse(game.is_tied())
        self.assertIsNone(game.get_winner())

        self.assertEqual(game.next_turn(), 'X')

        self.assertEqual(game.board, board)
Пример #4
0
    def test_invalid_move_game_has_winner(self):
        board = Board([
            ['X', None, None],
            ['O', 'X', None],
            [None, 'O', 'X'],
        ])

        game = Game(board=board, player_1='X', player_2='O')

        self.assertTrue(game.is_finished())
        self.assertTrue(game.has_winner())
        self.assertFalse(game.is_tied())
        self.assertEqual(game.get_winner(), 'X')

        self.assertEqual(game.next_turn(), 'X')
        with self.assertRaises(InvalidMovementException):
            game.move('X', row=0, col=2)