def __init__(self, cr): DistributedMinigame.__init__(self, cr) #print "adding onCodeReload" self.accept("onCodeReload", self.codeReload) #print "FLYING COGDO GAME CREATED!" self.game = CogdoFlyingGame(self)
def __init__(self, cr): DistributedMinigame.__init__(self, cr) self.gameFSM = ClassicFSM.ClassicFSM( "DistributedCogThiefGame", [ State.State("off", self.enterOff, self.exitOff, ["play"]), State.State("play", self.enterPlay, self.exitPlay, ["cleanup"]), State.State("cleanup", self.enterCleanup, self.exitCleanup, []), ], "off", "cleanup", ) self.addChildGameFSM(self.gameFSM) self.cameraTopView = (0, 0, 55, 0, -90.0, 0) self.barrels = [] self.cogInfo = {} self.lastTimeControlPressed = 0 self.stolenBarrels = [] self.useOrthoWalk = base.config.GetBool("cog-thief-ortho", 1) self.resultIval = None self.gameIsEnding = False self.__textGen = TextNode("cogThiefGame") self.__textGen.setFont(ToontownGlobals.getSignFont()) self.__textGen.setAlign(TextNode.ACenter) return
def __init__(self, cr): DistributedMinigame.__init__(self, cr) self.gameFSM = ClassicFSM.ClassicFSM('DistributedMazeGame', [State.State('off', self.enterOff, self.exitOff, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup', 'showScores']), State.State('showScores', self.enterShowScores, self.exitShowScores, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup') self.addChildGameFSM(self.gameFSM) self.usesLookAround = 1
def __init__(self, cr): DistributedMinigame.__init__(self, cr) self.gameFSM = ClassicFSM.ClassicFSM('DistributedCogThiefGame', [State.State('off', self.enterOff, self.exitOff, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup') self.addChildGameFSM(self.gameFSM) self.cameraTopView = (0, 0, 55, 0, -90.0, 0) self.barrels = [] self.cogInfo = {} self.lastTimeControlPressed = 0 self.stolenBarrels = [] self.resultIval = None self.gameIsEnding = False self.__textGen = TextNode('cogThiefGame') self.__textGen.setFont(ToontownGlobals.getSignFont()) self.__textGen.setAlign(TextNode.ACenter) return
def __init__(self, cr): DistributedMinigame.__init__(self, cr) self.gameFSM = ClassicFSM.ClassicFSM('DistributedCogThiefGame', [State.State('off', self.enterOff, self.exitOff, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup') self.addChildGameFSM(self.gameFSM) self.cameraTopView = (0, 0, 55, 0, -90.0, 0) self.barrels = [] self.cogInfo = {} self.lastTimeControlPressed = 0 self.stolenBarrels = [] self.useOrthoWalk = base.config.GetBool('cog-thief-ortho', 1) self.resultIval = None self.gameIsEnding = False self.__textGen = TextNode('cogThiefGame') self.__textGen.setFont(ToontownGlobals.getSignFont()) self.__textGen.setAlign(TextNode.ACenter) return
def __init__(self, cr): DistributedMinigame.__init__(self, cr) self.gameFSM = ClassicFSM.ClassicFSM('DistributedCogThiefGame', [State.State('off', self.enterOff, self.exitOff, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup') self.addChildGameFSM(self.gameFSM) toon = base.localAvatar camera.reparentTo(toon) camera.setPos(0,-15,5) camera.setHpr(0, -5, 0) self.barrels = [] self.cogInfo = {} self.lastTimeControlPressed = 0 self.stolenBarrels = [] self.useOrthoWalk = config.GetBool('cog-thief-ortho', 0) self.resultIval = None self.gameIsEnding = False self.__textGen = TextNode('cogThiefGame') self.__textGen.setFont(ToontownGlobals.getSignFont()) self.__textGen.setAlign(TextNode.ACenter) return
def __init__(self, cr): DistributedMinigame.__init__(self, cr) self.game = CogdoMazeGame(self)