def unload(self): self.notify.debug('unload') DistributedMinigame.unload(self) del self.music self.removeChildGameFSM(self.gameFSM) del self.gameFSM self.gameBoard.removeNode() self.sky.removeNode() del self.gameBoard for barrel in self.barrels: barrel.removeNode() del self.barrels for avId in self.toonSDs.keys(): toonSD = self.toonSDs[avId] toonSD.unload() del self.toonSDs self.timer.destroy() del self.timer self.rewardPanel.destroy() del self.rewardPanel self.jarImage.removeNode() del self.jarImage del self.sndRewardTick
def unload(self): self.game.unload() del self.game self.ignore("onCodeReload") print "Unload Distributed Game" DistributedMinigame.unload(self)
def unload(self): self.notify.debug('unload') DistributedMinigame.unload(self) del self.toonHitTracks self.maze.destroy() del self.maze self.treasureModel.removeNode() del self.treasureModel del self.music self.removeChildGameFSM(self.gameFSM) del self.gameFSM
def unload(self): self.game.unload() DistributedMinigame.unload(self)