コード例 #1
0
    def setCard(self,cardnum,row,col):
        dodel = False
        if cardnum == -1:
            dodel = True
            cardnum = 1
        card = Card(cardnum)
        f = Frame(self, height = card.height, width = card.width)
        if (row == 2 and self.client.player == 'p1') or (row == 3 and self.client.player == 'p2'):
            f.config(height = card.height+20)
        if self.client.player == 'p1':
            f.grid(row=row+1, column=col)
        else:
            f.grid(row=6-row, column=NUM_COLS-col)
        f.pack_propagate(0)

        self.fgrid[row][col] = f
        
        pic = Label(f)
        if row <= 2:
            card.flip()
        if self.client.player == 'p2':
            card.flip()
        pic.config(image=card.img)
        pic.image = card.img
        pic.row = row
        pic.col = col
        pic.card = card
        
        def clicked(pic,ins,card):
            if ins.state == 'taking' and not pic.isNone:
                if pic.card.number == ins.activeCard:
                    endTime = time.time()
                    ins.delta = round(endTime-self.startTime,2)
                    print(ins.delta)
                    print("Got in "+str(ins.delta))
                    ins.client.sendMessage('took,'+str(ins.delta)+','+str(ins.faultCount))
                    if not ins.multiplayer:
                        ins.client.oppSendMessage('p2,took,20,0')
                    ins.changeState('waiting')

                    pic.pack_forget()
                    ins.model[pic.row][pic.col].isNone = True
                elif ins.activeCardRow == -1 or not (pic.row <= 2) == (ins.activeCardRow <= 2):
                    ins.faults[int(pic.row <= 2)] = 1
                    ins.faultCount = sum(ins.faults)
            elif ins.state == 'move-select-start':
                ins.movingPic = (pic.row, pic.col)
                print('moving card:')
                print(ins.movingPic)
                if (((self.client.player == 'p1' and pic.row > 2) or (self.client.player == 'p2' and pic.row <= 2))\
                    and not pic.isNone) or not ins.multiplayer:
                    ins.infoLabel.config(text="Card chosen. Select destination.")
                    ins.changeState('move-select-stop')

                else:
                    ins.infoLabel.config(text="Can't move that. Select a different card to move.")
                ins.moveButton.config(text="Cancel")

            elif ins.state == 'move-select-stop':
                print('to:')
                print((pic.row, pic.col))
                if ((self.client.player == 'p1' and pic.row <= 2) or (self.client.player == 'p2' and pic.row > 2))\
                    and not pic.isNone:
                    ins.infoLabel.config(text="Illegal move. Select a different card to move.")
                else:
                    ins.swapCards(self.movingPic,(pic.row, pic.col))
                    ins.infoLabel.config(text="Move completed. Select next card.")

                ins.changeState('move-select-start')




        
        f.bind("<Button-1>",lambda e,pic=pic,self=self,card=card:clicked(pic,self,card))
        pic.bind("<Button-1>",lambda e,pic=pic,self=self,card=card:clicked(pic,self,card))
        pic.pack(fill=BOTH)
        self.model[row][col] = pic

        if dodel:
            pic.pack_forget()
            self.model[row][col].isNone = True

        else:
            self.model[row][col].isNone = False