def setCard(self,cardnum,row,col): dodel = False if cardnum == -1: dodel = True cardnum = 1 card = Card(cardnum) f = Frame(self, height = card.height, width = card.width) if (row == 2 and self.client.player == 'p1') or (row == 3 and self.client.player == 'p2'): f.config(height = card.height+20) if self.client.player == 'p1': f.grid(row=row+1, column=col) else: f.grid(row=6-row, column=NUM_COLS-col) f.pack_propagate(0) self.fgrid[row][col] = f pic = Label(f) if row <= 2: card.flip() if self.client.player == 'p2': card.flip() pic.config(image=card.img) pic.image = card.img pic.row = row pic.col = col pic.card = card def clicked(pic,ins,card): if ins.state == 'taking' and not pic.isNone: if pic.card.number == ins.activeCard: endTime = time.time() ins.delta = round(endTime-self.startTime,2) print(ins.delta) print("Got in "+str(ins.delta)) ins.client.sendMessage('took,'+str(ins.delta)+','+str(ins.faultCount)) if not ins.multiplayer: ins.client.oppSendMessage('p2,took,20,0') ins.changeState('waiting') pic.pack_forget() ins.model[pic.row][pic.col].isNone = True elif ins.activeCardRow == -1 or not (pic.row <= 2) == (ins.activeCardRow <= 2): ins.faults[int(pic.row <= 2)] = 1 ins.faultCount = sum(ins.faults) elif ins.state == 'move-select-start': ins.movingPic = (pic.row, pic.col) print('moving card:') print(ins.movingPic) if (((self.client.player == 'p1' and pic.row > 2) or (self.client.player == 'p2' and pic.row <= 2))\ and not pic.isNone) or not ins.multiplayer: ins.infoLabel.config(text="Card chosen. Select destination.") ins.changeState('move-select-stop') else: ins.infoLabel.config(text="Can't move that. Select a different card to move.") ins.moveButton.config(text="Cancel") elif ins.state == 'move-select-stop': print('to:') print((pic.row, pic.col)) if ((self.client.player == 'p1' and pic.row <= 2) or (self.client.player == 'p2' and pic.row > 2))\ and not pic.isNone: ins.infoLabel.config(text="Illegal move. Select a different card to move.") else: ins.swapCards(self.movingPic,(pic.row, pic.col)) ins.infoLabel.config(text="Move completed. Select next card.") ins.changeState('move-select-start') f.bind("<Button-1>",lambda e,pic=pic,self=self,card=card:clicked(pic,self,card)) pic.bind("<Button-1>",lambda e,pic=pic,self=self,card=card:clicked(pic,self,card)) pic.pack(fill=BOTH) self.model[row][col] = pic if dodel: pic.pack_forget() self.model[row][col].isNone = True else: self.model[row][col].isNone = False