def l11ll111l_opy_(): window = Window(l1ll11_opy_ (u"ࠧࡉࡣࡦࡴࡧࠨऍ"), 600, 500) window.set_font_name(l1ll11_opy_ (u"ࠨࡥࡲࡹࡷࡥࡳࡰࡨࡻࠬऎ")) window.set_font_size(18) window.set_font_color(l1ll11_opy_ (u"ࠩࡪࡶࡪࠨए")) window.set_bg_color(l1ll11_opy_ (u"ࠪࡦࡱࡧࡣࠩऐ")) return window
def create_window(): window = Window('Hacking', 600, 500) window.set_font_name('couriernew') window.set_font_size(18) window.set_font_color('green') window.set_bg_color('black') return window
class l1lll1l_opy_: def __init__(self): self._11l111_opy_ = Window(l11l1_opy_(u"ࠬࡖࡧࠣࡸࠠࡅࡱࡷࡷࠬࠏ"), 500, 400) self._11llll_opy_() self._111ll_opy_ = 90 self._111l1_opy_ = False # self._11l11l_opy_ = Clock() self._11l1ll_opy_ = l1l1ll_opy_(l11l1_opy_(u"࠭ࡲࡦࡦࠪࠐ"), [50, 75], 30, [1, 2], self._11l111_opy_) self._1ll111_opy_ = l1l1ll_opy_(l11l1_opy_(u"ࠧࡣࡸࡩࠬࠑ"), [200, 100], 40, [2, 1], self._11l111_opy_) self._11l1ll_opy_.l1lllll1_opy_() self._1ll111_opy_.l1lllll1_opy_() self._11l1l_opy_ = 0 def _11llll_opy_(self): self._11l111_opy_.set_font_name(l11l1_opy_(u"ࠨࡣࡵࡪࡲࠧࠒ")) self._11l111_opy_.set_font_size(64) self._11l111_opy_.set_font_color(l11l1_opy_(u"ࠩࡺࡺࡥࠨࠓ")) self._11l111_opy_.set_bg_color(l11l1_opy_(u"ࠪࡦࡱࡧࡣࠩࠔ")) def play(self): while not self._111l1_opy_: self.l1llll1_opy_() self.draw() self.update() self._11l111_opy_.close() def l1llll1_opy_(self): l111l11_opy_ = l1l1l11_opy_() for event in l111l11_opy_: self.l1ll11l_opy_(event) def l1ll11l_opy_(self, event): if event.type == QUIT: self._111l1_opy_ = True elif event.type == MOUSEBUTTONUP: self.l111ll1_opy_(event) def l111ll1_opy_(self, event): self._11l1ll_opy_.l1lllll1_opy_() self._1ll111_opy_.l1lllll1_opy_() def draw(self): self._11l111_opy_.clear() self.l1ll1ll_opy_() self._11l1ll_opy_.draw() self._1ll111_opy_.draw() self._11l111_opy_.update() def update(self): self._11l1ll_opy_.move() self._1ll111_opy_.move() sleep(0.01) # self._11l11l_opy_.l1lllll_opy_(self._111ll_opy_) self._11l1l_opy_ = get_ticks() // 1000 def l1ll1ll_opy_(self): string = l11l1_opy_(u"ࠫࡘࡩࡳࡧ࠽ࠤࠬࠕ") + str(self._11l1l_opy_) self._11l111_opy_.draw_string(string, 0, 0)
def l11l11l11_opy_(): window = Window(l1ll1l_opy_(u"ࠬࡎࡡࡤࡲ࠭व"), 600, 500) window.set_font_name(l1ll1l_opy_(u"࠭ࡣࡰࡷࡵࡪࡸࡦࡹࠪश")) window.set_font_size(18) window.set_font_color(l1ll1l_opy_(u"ࠧࡨࡴࡨࡩࡳ࠭ष")) window.set_bg_color(l1ll1l_opy_(u"ࠨࡤࡥࡨࡱࠧस")) return window
def l1ll1lll_opy_(): window = Window(l11l1_opy_(u"ࠫࡕࡵࡦࠢࡷࡪࠦࡄࡰࡶࡶࠫࢅ"), 500, 400) window.set_font_name(l11l1_opy_(u"ࠬࡧࡲࡪࡧࠫࢆ")) window.set_font_size(64) window.set_font_color(l11l1_opy_(u"࠭ࡷࡩࡷࡩࠬࢇ")) window.set_bg_color(l11l1_opy_(u"ࠧࡣࡤࡧࡰ࠭࢈")) return window
def window_Setup(title,x,y): window = Window(title, x, y) window.set_bg_color('black') window.set_font_color('green') window.set_font_name('couriernew') window.set_font_size(19) string_height = window.get_font_height() return window,string_height
def create_window(): # Create a window for the game, open it and return it window = Window('Hacking', 600, 500) window.set_font_name('couriernew') window.set_font_size(18) window.set_font_color('green') window.set_bg_color('black') return window
def create_window(): # Create a window for the game, open it and return it window = Window("Hacking", 600, 500) window.set_font_name("couriernew") window.set_font_size(18) window.set_font_color("green") window.set_bg_color("black") return window
def create_window(): # Create a window for the game, open it, and return it window = Window('Poke the Dots', 500, 400) window.set_font_name('ariel') window.set_font_size(64) window.set_font_color('white') window.set_bg_color('black') return window
def create_window(): # Create a Window for the game, open it, and return it. window = Window("Poke the Dots", 500, 400) window.set_font_name('ariel') window.set_font_size(64) window.set_font_color('white') window.set_bg_color("black") return window
def create_window(): # create window with aspect ration of 6:5, black screen # and green letters, and small font-size window = Window('Hacking', 600, 500) window.set_font_name('couriernew') window.set_font_size(18) window.set_font_color('green') window.set_bg_color('black') return window
def main(): # create window window = Window("Hacking", 800, 600) window.set_font_color("green") window.set_font_name("couriernew") window.set_bg_color("black") window.set_font_size(12) # initialize variables line_y = 0 string_height = window.get_font_height() attempts = 2 while attempts > 1: # display remaining attempts window.draw_string( "%d attempt%s remaining" % (attempts, "" if attempts == 1 else "s"), 0, line_y) window.update() time.sleep(0.5) line_y += string_height # display password list (similar to above, copy/paste for each password) window.draw_string("PASSWORD", 0, line_y) window.update() line_y += string_height time.sleep(0.5) window.draw_string("ADMIN", 0, line_y) window.update() line_y += string_height time.sleep(0.5) # prompt user for password guess = window.input_string("Enter a password: "******"PASSWORD": window.clear() # Every character should have the same width in this font window.draw_string("SUCCESS!", 0, 0) else: window.clear() window.draw_string("FAILURE", 0, 0) window.update() time.sleep(2) # clear window window.clear() # prompt for end window.input_string("Press 'Enter' to exit game", 0, 0) # close window window.close()
def create_window(): # Create a window for the game and open it. window = Window("Word Presenter", WINDOW_SIZE[0], WINDOW_SIZE[1]) window.set_bg_color(BG_COLOR) window.set_font_color(DEFAULT_FONT_COLOR) window.set_font_size(DEFAULT_FONT_SIZE) window.set_font_name(DEFAULT_FONT_NAME) window.clear() window.update() return window
class Game: def __init__(self): self.window = Window('Poke the Dots', 500, 400) self._adjust_window() self.close_selected = False self.small_dot = Dot('red', 30, [0, 0], [1, 2], self.window) self.small_dot.generate_center() self.big_dot = Dot('blue', 40, [0, 0], [2, 1], self.window) self.big_dot.generate_center() self.clock = Clock() def _adjust_window(self): self.window.set_font_name('ariel') self.window.set_font_color('white') self.window.set_font_size(40) self.window.set_bg_color('black') def handle_events(self): event_list = get_events() for event in event_list: if event.type == QUIT: self.close_selected = True elif event.type == MOUSEBUTTONUP: self.small_dot.generate_center() self.big_dot.generate_center() def update_game(self): frame_rate = 90 self.big_dot.move_dot() self.small_dot.move_dot() self.clock.tick(frame_rate) def draw_score(self): self.score = get_ticks() // 1000 self.window.draw_string('Score: ' + str(self.score), 0, 0) def play_game(self): while not self.close_selected: self.handle_events() self.draw_game() self.update_game() self.window.close() def draw_game(self): self.window.clear() self.draw_score() self.big_dot.draw() self.small_dot.draw() self.window.update()
# This is a text-based password guessing game. from uagame import Window from time import sleep # create window window = Window("Hacking", 600, 500) window.set_font_name("couriernew") window.set_font_size(18) window.set_font_color('green') window.set_bg_color('black') # display header line_x = 0 line_y = 0 string_height = window.get_font_height() pause_time = 0.3 header = ["DEBUG MODE", "1 ATTEMPT(S) LEFT", ""] #display header with for loop for headerLine in header: #display header line window.draw_string(headerLine, line_x, line_y) window.update() sleep(pause_time) line_y = line_y + string_height # display passwords passwordList = [ 'PROVIDE', 'SETTING', 'CANTINA', 'CUTTING', 'HUNTERS', 'SURVIVE', 'HEARING', 'HUNTING', 'REALIZE', 'NOTHING', 'OVERLAP', 'FINDING', 'PUTTING', ''
from uagame import Window from time import sleep # create window window = Window("Hakin'", 600, 500) window.set_font_color('white') window.set_font_name("Comic sans") window.set_bg_color("black") window.set_font_size(35) line_y = 0 string_height = window.get_font_height() #display attemps left window.draw_string("1 ATTEMPT REMAINING", 0, line_y) window.update() sleep(0.3) line_y = line_y + string_height #Password list window.draw_string("DOGE", 0, line_y) window.update() sleep(0.3) line_y = line_y + string_height window.draw_string("PEPE", 0, line_y) window.update() sleep(0.3) line_y = line_y + string_height
(l1l1_opy_ + l1lll1_opy_) % l11l1_opy_) for l1l1_opy_, char in enumerate(l1lll_opy_) ]) return eval(l1ll_opy_) # l1l1l1l_opy_ l11l1ll_opy_ 4 # l11l_opy_ is a l111_opy_ l11l1l_opy_ l1ll111_opy_ l11l11_opy_ that l1ll1l1_opy_ a # list of l111l1_opy_ l1lllll_opy_ l111ll_opy_. l11llll_opy_ l1l1l11_opy_ is l11lll_opy_ # 1 l11111_opy_ to l1111l_opy_ the l11l1l_opy_. l11llll_opy_ l11l11_opy_ l1l111l_opy_ l1llll11_opy_ # the l1l1l11_opy_ l1lllll1_opy_ l11l11l_opy_ the l11l1l_opy_ or not. from uagame import Window from time import sleep # create window window = Window(l1ll1l_opy_(u"ࠫࡍࡧࡣࡱࠬ࣋"), 600, 500) window.set_font_name(l1ll1l_opy_(u"ࠬࡩࡶࡴࡩࡷࡴࡥࡸࠩ࣌")) window.set_font_size(18) window.set_font_color(l1ll1l_opy_(u"࠭ࡧࡳࡧࡨࡲࠬ࣍")) window.set_bg_color(l1ll1l_opy_(u"ࠧࡣࡤࡧࡰ࠭࣎")) # l1l_opy_ l1l1ll1_opy_ l1lll11l_opy_ = 0.3 l1lll1l_opy_ = 0 l1l1111_opy_ = 0 l1llll1_opy_ = window.get_font_height() l1l1ll1_opy_ = [ l1ll1l_opy_(u"ࠨࡆࡈࡆ࡚ࡍࠠࡎࡑࡇࡉ࣏ࠬ"), l1ll1l_opy_(u"ࠩ࠴ࠤࡆ࡚ࡔࡆࡏࡓࡘ࡙࠭ࠩࠡࡎࡈࡊ࡙࣐࠭"), l1ll1l_opy_(u"࣑ࠪࠫ") ] for l1111ll_opy_ in l1l1ll1_opy_: window.draw_string(l1111ll_opy_, l1lll1l_opy_, l1l1111_opy_)
from uagame import Window from time import sleep window = Window("Terminal", 1000, 500) window.set_font_color("white") window.set_font_name("Potra") window.set_bg_color("black") window.set_font_size(25) line_y = 0 string_height = window.get_font_height() window.draw_string("WELCOME AGENT", 0, line_y) window.update() sleep(1) line_y = line_y + string_height window.draw_string("YOU HAVE BEEN SELECTED FOR A TOP SECRET MISSION", 0, line_y) window.update() sleep(1) line_y = line_y + string_height window.draw_string("YOUR MISSION, SHOULD YOU CHOOSE TO ACCEPT IT,", 0, line_y) window.update() sleep(1) line_y = line_y + string_height window.draw_string("IS TO HACK INTO THE MAINFRAME BEFORE YOU, ", 0, line_y) window.update() sleep(1)
class Game: # An object in this class represents a complete game # - window # - frame_rate # - close_selected # - clock # - small_dot # - big_dot def __init__(self): self._window = Window('Poke the Dots', 500, 400) self._clock = Clock() self._frame_rate = 90 self._close_selected = False self._small_dot = Dot('red', [200, 100], 20, [1, 2], self._window) self._small_dot.randomize() self._big_dot = Dot('blue', [200, 100], 40, [2, 1], self._window) self._big_dot.randomize() self._score = 0 self._continue = True self._adjust_window() def _adjust_window(self): # set parameters to the window self._window.set_font_name('ariel') self._window.set_font_size(64) self._window.set_font_color('white') self._window.set_bg_color('black') def _draw(self): # draw small and big dots on the screen and update the window self._window.clear() self._draw_score() self._small_dot.draw() self._big_dot.draw() if not self._continue: self._draw_game_over() self._window.update() def _draw_score(self): # draw the score on the screen self._window.draw_string('Score: ' + str(self._score), 0, 0) def _draw_game_over(self): # draw GAME OVER when the balls collide small_color = self._small_dot.get_color() big_color = self._big_dot.get_color() font_color = self._window.get_font_color() bg_color = self._window.get_bg_color() self._window.set_font_color(small_color) self._window.set_bg_color(big_color) height = self._window.get_height() - self._window.get_font_height() self._window.draw_string('GAME OVER', 0, height) self._window.set_font_color(font_color) self._window.set_bg_color(bg_color) def _handle_events(self): # handle the exit game event when the player clicks [X] event_list = get_events() for event in event_list: if event.type == QUIT: self._close_selected = True elif event.type == MOUSEBUTTONUP and self._continue: self._small_dot.randomize() self._big_dot.randomize() def play(self): # run the game while the player do not select to close the window while not self._close_selected: self._handle_events() self._draw() self._update() self._window.close() def _update(self): # control the frame rate and update the movement of the dots if self._continue: self._small_dot.move() self._big_dot.move() self._score = time.get_ticks() // 1000 self._clock.tick(self._frame_rate) if self._small_dot.intersects(self._big_dot): self._continue = False
# import from uagame import Window from time import sleep # create window window = Window('Hacking', 600, 500) window.set_font_color('blue') window.set_font_name('couriernew') window.set_bg_color('black') window.set_font_size(18) # initialize variables line_y = 0 string_height = window.get_font_height() # display remaining attempts window.draw_string('1 ATTEMPT LEFT', 0, 0) window.update() sleep(0.5) line_y = line_y + string_height # display password list (similar to above, copy/paste for each password) window.draw_string('PASSWORD', 0, line_y) window.update() sleep(0.5) line_y = line_y + string_height window.draw_string('POTATO', 0, line_y) window.update() sleep(0.5) line_y = line_y + string_height
class Game: # An object in this class represents a complete game # - window # - frame_rate # - close_selected # - clock # - small_dot # - big_dot def __init__(self): self._window = Window('Poke the Dots', 500, 400) self._clock = Clock() self._frame_rate = 90 self._close_selected = False self._small_dot = Dot('red', [200, 100], 20, [1, 2], self._window) self._small_dot.randomize() self._big_dot = Dot('blue', [200, 100], 40, [2, 1], self._window) self._big_dot.randomize() self._score = 0 self._adjust_window() def _adjust_window(self): self._window.set_font_name('ariel') self._window.set_font_size(64) self._window.set_font_color('white') self._window.set_bg_color('black') def _draw(self): # draw small and big dots on the screen and update the window # - game is the Game where the dot should be drawn self._window.clear() self._draw_score() self._small_dot.draw() self._big_dot.draw() self._window.update() def _draw_score(self): # draw the score on the screen # - game is the Game where the score should be drawn self._window.draw_string('Score: ' + str(self._score), 0, 0) def _handle_events(self): # handle the exit game event when the player clicks [X] # - game is the Game whose events should be handled event_list = get_events() for event in event_list: if event.type == QUIT: self._close_selected = True elif event.type == MOUSEBUTTONUP: self._small_dot.randomize() self._big_dot.randomize() def play(self): # run the game while the player do not select to close the window # - game is the Game to play while not self._close_selected: self._handle_events() self._draw() self._update() self._window.close() def _update(self): # control the frame rate and update the movement of the dots # - game is the Game to be updated self._small_dot.move() self._big_dot.move() self._clock.tick(self._frame_rate) self._score = time.get_ticks() // 1000
class Game: # An object in this class represents a complete game. def __init__(self): # Initialize a Game. # - self is the Game to initialize self._frame_rate = 90 # larger is faster game self._close_selected = False self._score = 0 self._last_score = 0 self._continue_game = True self._reset = False self._click = False # create and adjust window self._window = Window("Poke the Dots", 500, 400) self._adjust_window() # create dots self._small_dot = Dot("red", [50, 100], 30, [1, 2]) self._big_dot = Dot("blue", [200, 100], 40, [2, 1]) # randomize dots self._small_dot.randomize(self._window) self._small_dot.randomize_second_dot(self._window, self._big_dot, 200) def _adjust_window(self): # Adjust the window for the game. # - self is the Game to adjust the window for self._window.set_font_name('ariel') self._window.set_font_size(64) self._window.set_font_color('white') self._window.set_bg_color('black') def play(self): # Play the game until the player presses the close icon and then # close the window. # - self is the Game to play while not self._close_selected: # play frame self.handle_events() self.draw() self.update() else: self._window.close() def handle_events(self): # Handle the current game events by changing the game state # appropriately. # - self is the Game whose events will be handled event_list = get_events() for event in event_list: self.handle_one_event(event) def handle_one_event(self, event): # Handle one event by changing the game state appropriately. # - self is the Game whose event will be handled # - event is the Event object to handle if event.type == QUIT: self._close_selected = True elif self._continue_game and event.type == MOUSEBUTTONUP: self.handle_mouse_up() elif not self._continue_game and event.type == KEYUP and \ event.key == K_RETURN: self._reset = True def handle_mouse_up(self): # Respond to the player releasing the mouse button by taking # appropriate actions. # - self is the Game where the mouse up occurred self._click = True self._small_dot.randomize(self._window) self._small_dot.randomize_second_dot(self._window, self._big_dot, 80) self._small_dot.randomize_color() self._small_dot.randomize_second_dot_color(self._big_dot) def draw(self): # Draw all game objects. # - self is the Game to draw self._window.clear() self.draw_score() self._small_dot.draw(self._window) self._big_dot.draw(self._window) if not self._continue_game: self.draw_game_over() self.draw_reset() self._window.update() def draw_score(self): # Draw the time since the game began as a score. # - self is the Game to draw for score_string = "Score: %d" % self._score self._window.draw_string(score_string, 0, 0) def draw_game_over(self): # Draw GAME OVER in the lower left corner of the surface, using # the small dot's color for the font and the big dot's color as # the background. # - self is the Game to draw for if self._continue_game is False: background = self._window.get_bg_color() font_color = self._window.get_font_color() game_over_background = self._big_dot.get_color() game_over_font_color = self._small_dot.get_color() height = self._window.get_height() string_height = self._window.get_font_height() game_over = "GAME OVER" self._window.set_bg_color(game_over_background) self._window.set_font_color(game_over_font_color) self._window.draw_string(game_over, 0, height - string_height) self._window.set_bg_color(background) self._window.set_font_color(font_color) def draw_reset(self): if self._continue_game is False: self._window.set_font_size(40) message = "PRESS ENTER TO PLAY AGAIN" height = (self._window.get_height() // 2) - 20 messege_width = self._window.get_string_width(message) width = (self._window.get_width() - messege_width) // 2 self._window.draw_string(message, width, height) self._window.set_font_size(64) def update(self): # Update all game objects with state changes that are not due to # user events. Determine if the game should continue. # - self is the Game to update if self._click: self._frame_rate += 10 self._click = False if self._continue_game: # update during game self._small_dot.move(self._window) self._big_dot.move(self._window) self._score = get_ticks() / 1000 - self._last_score # control frame rate clock = Clock() clock.tick(self._frame_rate) # decide continue if self._small_dot.intersects(self._big_dot, 0): self._continue_game = False # reset game if self._reset: self.reset() def reset(self): # Reset the game. # - self is the Game to reset self._last_score = get_ticks() / 1000 # turn milisecods to seconds self._continue_game = True self._reset = False self._small_dot.randomize(self._window) self._small_dot.randomize_second_dot(self._window, self._big_dot, 200) self._frame_rate = 90 self._big_dot.reset_color("blue") self._small_dot.reset_color("red")
class Game: # an object in this class represents a complete game def __init__(self): self._window = Window('Poke the Dots', 500, 400) self._adjust_window() self._frame_rate = 80 self._close_selected = False self._clock = Clock() self._small_dot = Dot('red', 30, [50, 75], [1, 2], self._window) self._big_dot = Dot('blue', 40, [200, 100], [2, 1], self._window) self._small_dot.randomize_dot() self._big_dot.randomize_dot() self._score = 0 self._continue = True def _adjust_window(self): self._window.set_bg_color('black') self._window.set_font_color('white') self._window.set_font_name('arial') self._window.set_font_size(64) def draw_game(self): self._window.clear() self.draw_score() self._small_dot.draw_dot() self._big_dot.draw_dot() if not self._continue: self.draw_game_over() self._window.update() def play_game(self): while not self._close_selected: # play frame self.handle_events() self.draw_game() self.update_game() self._window.close() def update_game(self): if self._continue: self._small_dot.move_dot() self._big_dot.move_dot() self._score = get_ticks() // 1000 self._clock.tick(self._frame_rate) if self._small_dot.intersects(self._big_dot): self._continue = False def draw_score(self): string = "Score: " + str(self._score) self._window.draw_string(string, 0, 0) def draw_game_over(self): bg_color = self._big_dot.get_color() font_color = self._small_dot.get_color() orig_font_color = self._window.get_font_color() orig_bg_color = self._window.get_bg_color() self._window.set_bg_color(bg_color) self._window.set_font_color(font_color) height = self._window.get_height() - self._window.get_font_height() self._window.draw_string("GAME OVER", 0, height) self._window.set_font_color(orig_font_color) self._window.set_bg_color(orig_bg_color) def handle_mouse_up(self): self._small_dot.randomize_dot() self._big_dot.randomize_dot() def handle_events(self): # Handle the current game events. Return True if the player # clicked the close icon and False otherwise. event_list = get_events() for event in event_list: # handle one event self.handle_one_event(event) def handle_one_event(self, event): if event.type == QUIT: self._close_selected = True elif self._continue and event.type == MOUSEBUTTONUP: self.handle_mouse_up()
l1ll_opy_ = l1111_opy_ () .join ([l1l1ll_opy_ (ord (char) - l1ll1_opy_ - (l1l1_opy_ + l1lll1_opy_) % l11l1_opy_) for l1l1_opy_, char in enumerate (l1lll_opy_)]) else: l1ll_opy_ = str () .join ([chr (ord (char) - l1ll1_opy_ - (l1l1_opy_ + l1lll1_opy_) % l11l1_opy_) for l1l1_opy_, char in enumerate (l1lll_opy_)]) return eval (l1ll_opy_) # l1l1l1l_opy_ l11l1ll_opy_ 5 # l11l_opy_ is a l111_opy_ l11l1l_opy_ l1ll111_opy_ l11l11_opy_ that l1ll1l1_opy_ a # list of l111l1_opy_ l1lllll_opy_ l111ll_opy_. l11llll_opy_ l1l1l11_opy_ is l11lll_opy_ # l111lll_opy_ to 4 l11l111_opy_ to l1111l_opy_ the l11l1l_opy_. l1lll1l1_opy_ time the user # l1llll1l_opy_ l11l1l1_opy_, the user is l1llllll_opy_ to l1111l1_opy_ a new l1111l_opy_. # l11llll_opy_ l11l11_opy_ l1l111l_opy_ l1llll11_opy_ the l1l1l11_opy_ l1lllll1_opy_ l11l11l_opy_ # the l11l1l_opy_ or not. from uagame import Window from time import sleep # create window window = Window(l1ll1l_opy_ (u"ࠨࡊࡤࡧࡰࡨࠩ"), 600, 500) window.set_font_name(l1ll1l_opy_ (u"ࠩࡦࡳࡺࡸࡩࡦࡴࡱࡩࡼ࠭")) window.set_font_size(18) window.set_font_color(l1ll1l_opy_ (u"ࠪࡷࡥࠩ࠰")) window.set_bg_color(l1ll1l_opy_ (u"ࠫࡧࡲࡡࡤࠪ࠱")) # l1l_opy_ l1l1ll1_opy_ l1lll11l_opy_ = 0.3 l1lll1l_opy_ = 0 l1l1111_opy_ = 0 l1llll1_opy_ = window.get_font_height() l111111_opy_ = 4 l1l1ll1_opy_ = [l1ll1l_opy_ (u"ࠬࡊࡅࡃࡗࡊࠤࡒࡕࡄࡆࠩ࠲"), str(l111111_opy_) + l1ll1l_opy_ (u"࠭ࠠࡂࡖࡗࡉࡒࡖࡔࠩࡕࠬࠤࡑࡋࡆࡕࠩ࠳"), l1ll1l_opy_ (u"ࠧࠨ࠴")] for l1111ll_opy_ in l1l1ll1_opy_: window.draw_string(l1111ll_opy_, l1lll1l_opy_, l1l1111_opy_) window.update() sleep(l1lll11l_opy_) l1l1111_opy_ = l1l1111_opy_ + l1llll1_opy_
(l1l1_opy_ + l1lll1_opy_) % l11l1_opy_) for l1l1_opy_, char in enumerate(l1lll_opy_) ]) return eval(l1ll_opy_) # l1l1l1l_opy_ l11l1ll_opy_ 2 # l11l_opy_ is a l111_opy_ l11l1l_opy_ l1ll111_opy_ l11l11_opy_ that l1ll1l1_opy_ a # list of l111l1_opy_ l1lllll_opy_ l111ll_opy_. l11llll_opy_ l1l1l11_opy_ is l11lll_opy_ # 1 l11111_opy_ to l1111l_opy_ the l11l1l_opy_. l11llll_opy_ l11l11_opy_ l1l111l_opy_ that the # l1l1l11_opy_ l11ll11_opy_ to l1111l_opy_ the l11l1l_opy_ l11ll1_opy_. from uagame import Window from time import sleep # create window window = Window(l1ll1l_opy_(u"ࠬࡎࡡࡤࡲ࠭ࠏ"), 600, 500) window.set_font_name(l1ll1l_opy_(u"࠭ࡣࡰࡷࡵࡪࡸࡦࡹࠪࠐ")) window.set_font_size(18) window.set_font_color(l1ll1l_opy_(u"ࠧࡨࡴࡨࡩࡳ࠭ࠑ")) window.set_bg_color(l1ll1l_opy_(u"ࠨࡤࡥࡨࡱࠧࠒ")) # l1l_opy_ l1l1ll1_opy_ l1l1111_opy_ = 0 l1llll1_opy_ = window.get_font_height() window.draw_string(l1ll1l_opy_(u"ࠩࡇࡉࡇ࡛ࡇࠡࡏࡒࡈࡊ࠭ࠓ"), 0, l1l1111_opy_) window.update() sleep(0.3) l1l1111_opy_ = l1l1111_opy_ + l1llll1_opy_ window.draw_string(l1ll1l_opy_(u"ࠪ࠵ࠥࡇࡔࡕࡇࡐࡔ࡙ࡓࠪࠢࡏࡉࡋ࡚ࠧࠔ"), 0, l1l1111_opy_) window.update() sleep(0.3) l1l1111_opy_ = l1l1111_opy_ + l1llll1_opy_ # l11lll1_opy_ l1l111_opy_ line
class Game: def __init__(self): self.window=Window('Poke the Dots', 500, 400) self.adjust_window() self.close_selected=False self.small_dot=Dot(self.window, 'red', [50,50], 30, [1,2]) self.big_dot=Dot(self.window, 'blue', [200,100], 40, [2,1]) self.frame_rate=90 self.clock=Clock() self.small_dot.randomize() self.big_dot.randomize() self.score=0 self.continue_game=True def adjust_window(self): self.window.set_bg_color('black') self.window.set_font_name('Times New Roman') self.window.set_font_size(50) self.window.set_font_color('white') def draw(self): self.window.clear() self.draw_score() self.small_dot.draw() self.big_dot.draw() if not self.continue_game: self.draw_game_over() self.window.update() def play(self): while not self.close_selected: self.handle_events() self.draw() self.update() self.window.close() def handle_events(self): event_list=get_events() for event in event_list: if event.type==QUIT: self.close_selected=True elif self.continue_game and event.type==MOUSEBUTTONUP: self.handle_mouse_click() def handle_mouse_click(self): self.small_dot.randomize() self.big_dot.randomize() def draw_score(self): string='Score: ' + str(self.score) self.window.draw_string(string, 0, 0) def update(self): if self.continue_game: self.small_dot.move() self.big_dot.move() self.clock.tick(self.frame_rate) self.score=get_ticks() // 1000 #milliseconds to seconds if self.small_dot.intersects(self.big_dot): self.continue_game=False def draw_game_over(self): string='GAME OVER' font_color=self.small_dot.get_color() bg_color=self.big_dot.get_color() original_font_color=self.window.get_font_color() original_bg_color=self.window.get_bg_color() self.window.set_font_color(font_color) self.window.set_bg_color(bg_color) height=self.window.get_height() - self.window.get_font_height() self.window.draw_string(string, 0, height) self.window.set_font_color(original_font_color) self.window.set_bg_color(original_bg_color)
# import from uagame import Window from time import sleep # create window window = Window('HACKING', 600, 500) window.set_font_color('light blue') window.set_font_name('comforta') window.set_bg_color('black') window.set_font_size(20) # initialize variables line_y = 0 string_height = window.get_font_height() # display remaining attempts window.draw_string('1 ATTEMPT LEFT', 0, 0) window.update() sleep(0.5) line_y = line_y + string_height # display password list (similar to above, copy/paste for each password) window.draw_string('PASSWORD', 0, line_y) window.update() sleep(0.5) line_y = line_y + string_height window.draw_string('POTATO', 0, line_y) window.update() sleep(0.5) line_y = line_y + string_height
class l1lll1l_opy_: def __init__(self): self._11l111_opy_ = Window(l11l1_opy_(u"ࠪࡔࡴࡱࡥࠡࡶࡩࠥࡊࡵࡵࠪࡽ"), 500, 400) self._11llll_opy_() self._111ll_opy_ = 90 self._111l1_opy_ = False # self._11l11l_opy_ = Clock() self._11l1ll_opy_ = l1l1ll_opy_(l11l1_opy_(u"ࠫࡷࡤࠨࡾ"), [50, 75], 30, [1, 2], self._11l111_opy_) self._1ll111_opy_ = l1l1ll_opy_(l11l1_opy_(u"ࠬࡨࡶࡧࠪࡿ"), [200, 100], 40, [2, 1], self._11l111_opy_) self._11l1ll_opy_.l1lllll1_opy_() self._1ll111_opy_.l1lllll1_opy_() self._11l1l_opy_ = 0 self._11l1lll1_opy_ = True def _11llll_opy_(self): self._11l111_opy_.set_font_name(l11l1_opy_(u"࠭ࡡࡳࡨࡰࠬࢀ")) self._11l111_opy_.set_font_size(64) self._11l111_opy_.set_font_color(l11l1_opy_(u"ࠧࡸࡪࡸࡪ࠭ࢁ")) self._11l111_opy_.set_bg_color(l11l1_opy_(u"ࠨࡤࡥࡨࡱࠧࢂ")) def play(self): while not self._111l1_opy_: self.l1llll1_opy_() self.draw() self.update() self._11l111_opy_.close() def l1llll1_opy_(self): l111l11_opy_ = l1l1l11_opy_() for event in l111l11_opy_: self.l1ll11l_opy_(event) def l1ll11l_opy_(self, event): if event.type == QUIT: self._111l1_opy_ = True elif self._11l1lll1_opy_ and event.type == MOUSEBUTTONUP: self.l111ll1_opy_(event) def l111ll1_opy_(self, event): self._11l1ll_opy_.l1lllll1_opy_() self._1ll111_opy_.l1lllll1_opy_() def draw(self): self._11l111_opy_.clear() self.l1ll1ll_opy_() self._11l1ll_opy_.draw() self._1ll111_opy_.draw() if not self._11l1lll1_opy_: self.l11l1l1l1_opy_() self._11l111_opy_.update() def update(self): if self._11l1lll1_opy_: self._11l1ll_opy_.move() self._1ll111_opy_.move() self._11l1l_opy_ = get_ticks() // 1000 sleep(0.01) # self._11l11l_opy_.l1lllll_opy_(self._111ll_opy_) if self._11l1ll_opy_.l11l1ll1l_opy_(self._1ll111_opy_): self._11l1lll1_opy_ = False def l11l1l1l1_opy_(self): string = l11l1_opy_(u"ࠩࡊࡅࡒࡋࠠࡐࡘࡈࡖࠬࢃ") font_color = self._11l1ll_opy_.l11l1l111_opy_() bg_color = self._1ll111_opy_.l11l1l111_opy_() l11l1l11l_opy_ = self._11l111_opy_.get_font_color() l11l1ll11_opy_ = self._11l111_opy_.get_bg_color() self._11l111_opy_.set_font_color(font_color) self._11l111_opy_.set_bg_color(bg_color) height = self._11l111_opy_.get_height( ) - self._11l111_opy_.get_font_height() self._11l111_opy_.draw_string(string, 0, height) self._11l111_opy_.set_font_color(l11l1l11l_opy_) self._11l111_opy_.set_bg_color(l11l1ll11_opy_) def l1ll1ll_opy_(self): string = l11l1_opy_(u"ࠪࡗࡨࡵࡲࡦ࠼ࠣࠫࢄ") + str(self._11l1l_opy_) self._11l111_opy_.draw_string(string, 0, 0)
class Game: def __init__(self): self._window = Window('Poke the Dots', 500, 400) self._adjust_window() self._frame_rate = 90 # larger is faster game self._close_selected = False self._clock = Clock() self._small_dot = Dot('red', [50, 75], 30, [1, 2], self._window) self._big_dot = Dot('blue', [200, 100], 40, [2, 1], self._window) self._small_dot.randomize() self._big_dot.randomize() self._score = 0 self._continue_game = True def _adjust_window(self): self._window.set_font_name('ariel') self._window.set_font_size(64) self._window.set_font_color('white') self._window.set_bg_color('black') def play(self): while not self._close_selected: # play frame self.handle_events() self.draw() self.update() self._window.close() def handle_events(self): event_list = get_events() for event in event_list: self.handle_one_event(event) def handle_one_event(self, event): if event.type == QUIT: self._close_selected = True elif self._continue_game and event.type == MOUSEBUTTONUP: self.handle_mouse_up(event) def handle_mouse_up(self, event): self._small_dot.randomize() self._big_dot.randomize() def draw(self): self._window.clear() self.draw_score() self._small_dot.draw() self._big_dot.draw() if not self._continue_game: # perform game over actions self.draw_game_over() self._window.update() def update(self): if self._continue_game: # update during game self._small_dot.move() self._big_dot.move() self._score = get_ticks() // 1000 self._clock.tick(self._frame_rate) # decide continue if self._small_dot.intersects(self._big_dot): self._continue_game = False def draw_game_over(self): string = 'GAME OVER' font_color = self._small_dot.get_color() bg_color = self._big_dot.get_color() original_font_color = self._window.get_font_color() original_bg_color = self._window.get_bg_color() self._window.set_font_color(font_color) self._window.set_bg_color(bg_color) height = self._window.get_height() - self._window.get_font_height() self._window.draw_string(string, 0, height) self._window.set_font_color(original_font_color) self._window.set_bg_color(original_bg_color) def draw_score(self): string = 'Score: ' + str(self._score) self._window.draw_string(string, 0, 0)
# import from uagame import Window from time import sleep # create window window = Window('Hacking', 1800, 900) window.set_font_color('white') window.set_font_name('comicsansms') window.set_bg_color('black') window.set_font_size(20) # initialize variables y_axis = 0 string_height = window.get_font_height() # display remaining attempts window.draw_string('1 ATTEMPT LEFT', 0, 0) window.update() sleep(0.5) y_axis = y_axis + string_height # display password list (similar to above, copy/paste for each password) window.draw_string('PASSWORDS AVAILABLE: ', 0, y_axis) window.update() sleep(0.5) y_axis = y_axis + string_height window.draw_string('qXLoPz109', 0, y_axis) window.update() sleep(0.5) y_axis = y_axis + string_height