def test_attribute_vec4(self): shader = VertexShader("attribute vec4 color;") attributes = shader._get_attributes() assert attributes == [("color", gl.GL_FLOAT_VEC4)]
def test_attribute_vec4(self): shader = VertexShader("attribute vec4 color;") attributes = shader._get_attributes() assert attributes == [ ("color", gl.GL_FLOAT_VEC4) ]
def test_attribute_float(self): shader = VertexShader("attribute float color;") attributes = shader._get_attributes() assert attributes == [("color", gl.GL_FLOAT)]
def test_attribute_float(self): shader = VertexShader("attribute float color;") attributes = shader._get_attributes() assert attributes == [ ("color", gl.GL_FLOAT) ]