コード例 #1
0
def commandInvis(socket, cmd, args):
    char = socket.player
    char.removefromview()
    char.invisible = booleantoggle(char.invisible)
    char.update()
    socket.sysmessage("Invisible is now '%i'." % char.invisible)
    return True
コード例 #2
0
def commandInvis( socket, cmd, args ):
	char = socket.player
	char.removefromview()
	char.invisible = booleantoggle( char.invisible )
	char.update()
	socket.sysmessage( "Invisible is now '%i'." % char.invisible )
	return True
コード例 #3
0
ファイル: freeze.py プロジェクト: thooge/Wolfpack
def response( char, args, target ):
	if target.char:
		target.char.frozen = booleantoggle( target.char.frozen )
		target.char.resendtooltip()
	else:
		char.socket.sysmessage( 'That was not a valid object.', GRAY )
	return
コード例 #4
0
def invul(socket, command, arguments):
	socket.player.invulnerable = booleantoggle( socket.player.invulnerable )
	socket.sysmessage( "Invulnerable is now '%i'." % socket.player.invulnerable )
	socket.player.resendtooltip()
	return True
コード例 #5
0
def response(char, args, target):
    if target.char:
        target.char.frozen = booleantoggle(target.char.frozen)
    else:
        char.socket.sysmessage("That was not a valid object.", GRAY)