def commandInvis(socket, cmd, args): char = socket.player char.removefromview() char.invisible = booleantoggle(char.invisible) char.update() socket.sysmessage("Invisible is now '%i'." % char.invisible) return True
def commandInvis( socket, cmd, args ): char = socket.player char.removefromview() char.invisible = booleantoggle( char.invisible ) char.update() socket.sysmessage( "Invisible is now '%i'." % char.invisible ) return True
def response( char, args, target ): if target.char: target.char.frozen = booleantoggle( target.char.frozen ) target.char.resendtooltip() else: char.socket.sysmessage( 'That was not a valid object.', GRAY ) return
def invul(socket, command, arguments): socket.player.invulnerable = booleantoggle( socket.player.invulnerable ) socket.sysmessage( "Invulnerable is now '%i'." % socket.player.invulnerable ) socket.player.resendtooltip() return True
def response(char, args, target): if target.char: target.char.frozen = booleantoggle(target.char.frozen) else: char.socket.sysmessage("That was not a valid object.", GRAY)