class DefaultObject(ObjectPlayer): def created(self, data): data.skipBytes(8) self.data = DataContainer(self, data) self.updateEnabled = True def update(self): self.data.update() def on_detach(self): self.data.on_detach() def generate(self, id): condition = AdvGameBoard.conditions[id] self.player.eventPlayer.generate_event(condition, self.parent.handle)
def created(self, data): data.skipBytes(8) self.data = DataContainer(self, data) self.updateEnabled = True