示例#1
0
class DefaultObject(ObjectPlayer):
    def created(self, data):
        data.skipBytes(8)
        self.data = DataContainer(self, data)
        self.updateEnabled = True

    def update(self):
        self.data.update()

    def on_detach(self):
        self.data.on_detach()

    def generate(self, id):
        condition = AdvGameBoard.conditions[id]
        self.player.eventPlayer.generate_event(condition, self.parent.handle)
示例#2
0
class DefaultObject(ObjectPlayer):
    def created(self, data):
        data.skipBytes(8)
        self.data = DataContainer(self, data)
        self.updateEnabled = True
    
    def update(self):
        self.data.update()
    
    def on_detach(self):
        self.data.on_detach()
    
    def generate(self, id):
        condition = AdvGameBoard.conditions[id]
        self.player.eventPlayer.generate_event(condition, self.parent.handle)
示例#3
0
 def created(self, data):
     data.skipBytes(8)
     self.data = DataContainer(self, data)
     self.updateEnabled = True
示例#4
0
 def created(self, data):
     data.skipBytes(8)
     self.data = DataContainer(self, data)
     self.updateEnabled = True