def __init__(self, sock, protocols, extensions, environ): ThreadedHandler.__init__(self, sock, protocols, extensions) self.environ = environ self._messages = Queue() self._lock = Lock() self._th = gevent.spawn(self._receive)
def __init__(self, sock, protocols, extensions, environ): ThreadedHandler.__init__(self, sock, protocols, extensions) self.environ = environ self._messages = Queue() self._lock = Lock() self._th = gevent.spawn(self._receive)
def __init__(self, sock, protocols, extensions): #print "Player joined." WebSocketHandler.__init__(self, sock, protocols, extensions) world.add_player(self)
def opened(self): print "[>>> OPENED CONNECTION <<]" WebSocketHandler.opened(self) self.player = getTapl().playerLoggedIn("Player" + str(random.randint(0,100)), self, None) self.player._setHandler(self)
def closed(self, code, reason=None): print "closed socket" WebSocketHandler.closed(self, code, reason) if self.player: self.player._currentLocation._world.save(self.player)
def __init__(self, sock, protocols, extensions): print "Handler init" WebSocketHandler.__init__(self, sock, protocols, extensions) print dir(sock) print sock.getpeername()
def __init__(self, sock, protocols, extensions): #print "Player joined." WebSocketHandler.__init__(self, sock, protocols, extensions) world.add_player(self)