def init(self): self.gfxlist = [] for gfx in Functions.getFolders("gfx"): self.gfxlist.append((gfx, gfx)) self.displayModes = [] for mode in pygame.display.list_modes(): self.displayModes.append((mode,str(mode[0]) + "x" + str(mode[1])))
def init(self): self.maplist = [] for map in Functions.getFolders("maps"): metadata = Settings.getMapMetadata(map) if metadata != None: self.maplist.append((map, metadata["name"]))