예제 #1
0
    def sprite(self, image):  # Sprite creation
        self.isSprite = True

        pygame.sprite.Sprite.__init__(self)

        self.baseImage = pygame.image.load(Functions.gfxPath(image)).convert_alpha()
        self.image = self.baseImage
        self.rect = self.image.get_rect()
        self.rect.center = (self.x, self.y)
예제 #2
0
	def sprite(self, image): # Sprite creation
		self.isSprite = True

		pygame.sprite.Sprite.__init__(self)

		self.baseImage = pygame.image.load(Functions.gfxPath(image)).convert_alpha()
		self.image = self.baseImage
		self.rect = self.image.get_rect()
		self.rect.center = (self.x, self.y)

		if self.colorize:
			for x in range(self.baseImage.get_width()):
				for y in range(self.baseImage.get_height()):
					ownhue = colorsys.rgb_to_hls(self.owner.color[0]/255.0, self.owner.color[1]/255.0, self.owner.color[2]/255.0)[0]
					color = colorsys.rgb_to_hls(self.baseImage.get_at((x,y))[0]/255.0, self.baseImage.get_at((x,y))[1]/255.0, self.baseImage.get_at((x,y))[2]/255.0)

					newcolor = colorsys.hls_to_rgb(ownhue, color[1], color[2])

					self.baseImage.set_at((x,y), (newcolor[0]*255, newcolor[1]*255, newcolor[2]*255, self.baseImage.get_at((x,y))[3]))
예제 #3
0
파일: Menus.py 프로젝트: Mreikon/pixelords
	def draw(self, game, keys, i):
		if Settings.playerAmount == 3:
			if i == 0:
				i = 1
			elif i == 1:
				i = 0

		game.screen.fill((0,0,0), ((i*Settings.width/Settings.playerAmount,0),(Settings.width/Settings.playerAmount,Settings.height)))

		game.screen.blit(pygame.transform.scale(pygame.image.load(Functions.gfxPath(Settings.ships[self.shipNum]().image)), (200,150)),(i*Settings.width/Settings.playerAmount+25,25))

		game.screen.blit(game.text2.render(Settings.ships[self.shipNum]().name, True, (0,255,0)), (i*Settings.width/Settings.playerAmount+25,190))

		game.screen.blit(game.text.render("Strength:", True, (255,255,255)), (i*Settings.width/Settings.playerAmount+50,245))
		for x in range(Settings.ships[self.shipNum]().strength):
			pygame.draw.rect(game.screen, (255,0,0), ((i*Settings.width/Settings.playerAmount+x*15+75,270),(10,20)))

		game.screen.blit(game.text.render("Acceleration:", True, (255,255,255)), (i*Settings.width/Settings.playerAmount+50,295))
		for x in range(Settings.ships[self.shipNum]().acceleration):
			pygame.draw.rect(game.screen, (255,0,0), ((i*Settings.width/Settings.playerAmount+x*15+75,320),(10,20)))

		game.screen.blit(game.text.render("Loading speed:", True, (255,255,255)), (i*Settings.width/Settings.playerAmount+50,345))
		for x in range(Settings.ships[self.shipNum]().loadingSpeed):
			pygame.draw.rect(game.screen, (255,0,0), ((i*Settings.width/Settings.playerAmount+x*15+75,370),(10,20)))

		game.screen.blit(game.text3.render("Controls:", True, (0,255,0)), (i*Settings.width/Settings.playerAmount+25,400))

		game.screen.blit(game.text.render("Shoot / Select (menu)", True, (255,255,255)), (i*Settings.width/Settings.playerAmount+50,440))
		game.screen.blit(game.text.render(pygame.key.name(keys[4]).upper(), True, (255,0,0)), (i*Settings.width/Settings.playerAmount+75,460))

		game.screen.blit(game.text.render("Steer / Change item (menu)", True, (255,255,255)), (i*Settings.width/Settings.playerAmount+50,480))
		game.screen.blit(game.text.render(pygame.key.name(keys[1]).upper() + " + " + pygame.key.name(keys[2]).upper(), True, (255,0,0)), (i*Settings.width/Settings.playerAmount+75,500))

		game.screen.blit(game.text.render("Thrust", True, (255,255,255)), (i*Settings.width/Settings.playerAmount+50,520))
		game.screen.blit(game.text.render(pygame.key.name(keys[0]).upper(), True, (255,0,0)), (i*Settings.width/Settings.playerAmount+75,540))

		game.screen.blit(game.text.render("Shoot heavy weapon", True, (255,255,255)), (i*Settings.width/Settings.playerAmount+50,560))
		game.screen.blit(game.text.render(pygame.key.name(keys[3]).upper(), True, (255,0,0)), (i*Settings.width/Settings.playerAmount+75,580))

		if self.done:
			game.screen.blit(game.text2.render("Ready!", True, (0,255,255)), (i*Settings.width/Settings.playerAmount+60,25))
예제 #4
0
	def draw(self, game, keys, i):
		if Settings.settings["Rules"]["playeramount"] == 3:
			if i == 0:
				i = 1
			elif i == 1:
				i = 0

		game.screen.fill((0,0,0), ((i*Settings.settings["Screen"]["width"]/Settings.settings["Rules"]["playeramount"],0),(Settings.settings["Screen"]["width"]/Settings.settings["Rules"]["playeramount"],Settings.settings["Screen"]["height"])))

		game.screen.blit(pygame.transform.scale(pygame.image.load(Functions.gfxPath(eval("ShipTypes." + Settings.settings["Ships"][self.shipNum])().image)), (200,150)),(i*Settings.settings["Screen"]["width"]/Settings.settings["Rules"]["playeramount"]+25,25))

		game.screen.blit(game.text2.render(eval("ShipTypes." + Settings.settings["Ships"][self.shipNum])().name, True, (0,255,0)), (i*Settings.settings["Screen"]["width"]/Settings.settings["Rules"]["playeramount"]+25,190))

		game.screen.blit(game.text.render("Strength:", True, (255,255,255)), (i*Settings.settings["Screen"]["width"]/Settings.settings["Rules"]["playeramount"]+50,245))
		for x in range(eval("ShipTypes." + Settings.settings["Ships"][self.shipNum])().strength):
			pygame.draw.rect(game.screen, (255,0,0), ((i*Settings.settings["Screen"]["width"]/Settings.settings["Rules"]["playeramount"]+x*15+75,270),(10,20)))

		game.screen.blit(game.text.render("Acceleration:", True, (255,255,255)), (i*Settings.settings["Screen"]["width"]/Settings.settings["Rules"]["playeramount"]+50,295))
		for x in range(eval("ShipTypes." + Settings.settings["Ships"][self.shipNum])().acceleration):
			pygame.draw.rect(game.screen, (255,0,0), ((i*Settings.settings["Screen"]["width"]/Settings.settings["Rules"]["playeramount"]+x*15+75,320),(10,20)))

		game.screen.blit(game.text.render("Loading speed:", True, (255,255,255)), (i*Settings.settings["Screen"]["width"]/Settings.settings["Rules"]["playeramount"]+50,345))
		for x in range(eval("ShipTypes." + Settings.settings["Ships"][self.shipNum])().loadingSpeed):
			pygame.draw.rect(game.screen, (255,0,0), ((i*Settings.settings["Screen"]["width"]/Settings.settings["Rules"]["playeramount"]+x*15+75,370),(10,20)))

		game.screen.blit(game.text3.render("Controls:", True, (0,255,0)), (i*Settings.settings["Screen"]["width"]/Settings.settings["Rules"]["playeramount"]+25,400))

		game.screen.blit(game.text.render("Shoot / Select (menu)", True, (255,255,255)), (i*Settings.settings["Screen"]["width"]/Settings.settings["Rules"]["playeramount"]+50,440))
		game.screen.blit(game.text.render(pygame.key.name(keys["shoot1"]).upper(), True, (255,0,0)), (i*Settings.settings["Screen"]["width"]/Settings.settings["Rules"]["playeramount"]+75,460))

		game.screen.blit(game.text.render("Steer / Change item (menu)", True, (255,255,255)), (i*Settings.settings["Screen"]["width"]/Settings.settings["Rules"]["playeramount"]+50,480))
		game.screen.blit(game.text.render(pygame.key.name(keys["rotate1"]).upper() + " + " + pygame.key.name(keys["rotate2"]).upper(), True, (255,0,0)), (i*Settings.settings["Screen"]["width"]/Settings.settings["Rules"]["playeramount"]+75,500))

		game.screen.blit(game.text.render("Thrust", True, (255,255,255)), (i*Settings.settings["Screen"]["width"]/Settings.settings["Rules"]["playeramount"]+50,520))
		game.screen.blit(game.text.render(pygame.key.name(keys["thrust"]).upper(), True, (255,0,0)), (i*Settings.settings["Screen"]["width"]/Settings.settings["Rules"]["playeramount"]+75,540))

		game.screen.blit(game.text.render("Shoot heavy weapon", True, (255,255,255)), (i*Settings.settings["Screen"]["width"]/Settings.settings["Rules"]["playeramount"]+50,560))
		game.screen.blit(game.text.render(pygame.key.name(keys["shoot2"]).upper(), True, (255,0,0)), (i*Settings.settings["Screen"]["width"]/Settings.settings["Rules"]["playeramount"]+75,580))

		if self.done:
			game.screen.blit(game.text2.render("Ready!", True, (0,255,255)), (i*Settings.settings["Screen"]["width"]/Settings.settings["Rules"]["playeramount"]+60,25))
예제 #5
0
	def setImage(self, image): # Set weapon icon
		self.image = pygame.transform.smoothscale(pygame.image.load(Functions.gfxPath(image)).convert_alpha(), (18,18))