from pygame.locals import * from GameEngine import * from CatPlayer import * from SceneSprite import * from EnemySprite import * from ItemSprite import * bubbleCats = GameEngine((800,600), "BubbleCats", 40) screenHeight = bubbleCats.screenRect.height for i in range(220): sprite = SceneSprite("CarpetTile.bmp", (0, 0), None) sprite.move(i*sprite.rect.width-150, screenHeight-sprite.rect.height) bubbleCats.addPlatform(sprite) sprite = SceneSprite("RunningBoardTile.bmp", (0,0), None) sprite.move(i*sprite.rect.width-150, screenHeight-94) bubbleCats.addBackground(sprite) for i in range(15): bubbleCats.addBackground(SceneSprite("OutletTile.bmp", (i*1000, screenHeight-170))) bubbleCats.addBackground(SceneSprite("CouchTop.bmp", (14000, 281), pygame.Color(131,131,131))) bubbleCats.addBackground(SceneSprite("BethGoalTop.bmp", (14220, 195), pygame.Color(131,131,131))) bubbleCats.addPlatform(SceneSprite("CouchBase.bmp", (14000, 410), pygame.Color(131,131,131))) # Base bubbleCats.addPlatform(SceneSprite("BethGoal.bmp", (14220, 370), pygame.Color(131,131,131))) # Offset 220 bubbleCats.addItem(ItemSprite("Trigger.bmp", 100, (14245, 260), 5, 2, pygame.Color(131,131,131))) # Offset 245 # Intro