# The radius to increment by for larger balls BALL_RADIUS = 15 # Radius of smallest ball SMALLEST_BALL_RADIUS = 10 # Height multiplier for ball bouncing. BOUNCE_HEIGHT_MULT = -1.05 # Height at which the ball would be touching the spikes SPIKE_HEIGHT = 20 # Size of the player. (width, height) PLAYER_SIZE = (55, 100) # Player's movement speed. PLAYER_SPEED = 3 # Variable to adjust collision with the laser to account for black image space. LASER_IMAGE_SHIFT = 25 # This comment is here to make things look nice. If you don't know what gravity is rethink your life. GRAVITY = 0.105 # Classes GLOBE = Global.GlobalStore() MENU = Menu.Menu(GLOBE) # A button thats used during pause menu EXIT_BUTTON = Button.Button((550, 300), (300, 100), EXIT_BUTTON_IMAGE) # Determines when the program stops running = True