def handleKey(self,key,x,y): if key == 'q': sys.exit(1) elif key == 'v': pass elif key == 'c': pass elif key == 'g': Model.changeView("maingame")
def handleKey(self,key,x,y): if key == 'c': Model.getGame().getPlayer().toggleAuto() if key == 'z': Util.resetCamera() if key == '\x20': Model.getGame().getPlayer().jump() if key == '\t': Model.getGame().toggleTarget() if key == '\x1b': Model.getGame().clearTarget() if key == 'q': sys.exit() if key == 'g': Model.getGame().getPlayer().blink() if key == 't': Model.changeView("mainmenu") self.handleConstantDown(key)