예제 #1
0
def apply_blessing(engine, hero):
    if hero.gold >= int(
            20 * 1.5**engine.level) - 2 * hero.stats["intelligence"]:
        engine.score += 0.2
        hero.gold -= int(20 * 1.5**engine.level) - \
            2 * hero.stats["intelligence"]
        rnd = random.randint(0, 5)
        if rnd <= 1:
            engine.hero = Objects.Blessing(hero)
            engine.notify("Blessing applied")
        elif rnd <= 4:
            engine.hero = Objects.Berserk(hero)
            engine.notify("Berserk applied")
        else:
            engine.hero = Objects.Amnesia(hero)
            engine.notify("Amnesia applied")
    else:
        engine.score -= 0.1
        engine.notify("Not enough gold")