def find_next_room(self, direction): """This method searches the current room to see if a room exists in that direction. :param direction: The direction that you want to move to :return: The room object if it exists, or none if it does not """ name_of_room = getattr(self.current_location, direction) return globals()[name_of_room] # Option 2 - set all at once, modify controller # Objects # Weapons rapier1 = Objects.Rapier() dullsword1 = Objects.DullSword() broadsword1 = Objects.BroadSword() crysknife1 = Objects.CrysKnife() rapier2 = Objects.Rapier() dummy1 = Objects.Dummy() full_shield1 = Objects.FullShield() life1 = Objects.Life() atomic1 = Objects.Bow() lasgun1 = Objects.Lasgun() needle1 = Objects.Needle() crysknife2 = Objects.CrysKnife() broadsword2 = Objects.BroadSword() dullsword2 = Objects.DullSword() wood_sword1 = Objects.WoodSword() rapier3 = Objects.Rapier() tooth1 = Objects.Tooth # Armor