def start(): global t while True: t += 1 kit.checkControls() loop() kit.render() sleep(0.001)
def loop(): global t kit.checkControls() t = t + 1 if gameOver: clearScreen() restart() else: update()
def start(): global t global level while True: t = t + level kit.checkControls() kit.setBackground(colors[0]) loop() kit.render() sleep(0.01)
def loop(): global t t = t + 1 kit.checkControls() if not gameOver: if t % int(level) == 0: updateBall() kit.clear() renderFrame() kit.render() else: kit.setBackground([10, 10, 0]) for i in range(0, score): kit.setPixel(i % 16, int(i / 16), [10, 0, 0]) kit.render()
import PixelKit as kit from time import sleep colors = [black, red, yellow, green, cyan, blue, purple] color = 3 setColor(colors[color]) def changeColor(): global color color = (color + 1) % len(colors) setColor(colors[color]) kit.onJoystickUp = forward kit.onJoystickDown = backward kit.onJoystickLeft = left kit.onJoystickRight = right kit.onJoystickClick = changeColor kit.onButtonA = penDown kit.onButtonB = penUp while True: kit.checkControls() sleep(0.2)