def loop(): global t kit.check_controls() t = t + 1 if gameOver: clearScreen() restart() else: update()
def start(): global t global level while True: t = t + level kit.check_controls() kit.set_background(colors[0]) loop() kit.render() sleep(0.01)
def loop(): global t t = t + 1 kit.check_controls() if not gameOver: if t % int(level) == 0: updateBall() kit.clear() renderFrame() kit.render() else: kit.set_background([10, 10, 0]) for i in range(0, score): kit.set_pixel(i % 16, int(i / 16), [10, 0, 0]) kit.render()
global render for x in render_list: kit.set_pixel(x[0], x[1], x[2]) def get_brightness(percentage): global brightness brightness = round(255 * percentage) get_colour(temp_percent) kit.on_joystick_left = go_left kit.on_joystick_right = go_right kit.on_joystick_up = go_up kit.on_joystick_down = go_down kit.on_button_a = click kit.on_button_b = toggle kit.on_joystick_click = joystick while True: percentage = get_percentage() if hue: get_colour(percentage) else: get_brightness(percentage) kit.check_controls() kit.set_background(black) render_drawing() kit.set_pixel(position_x, position_y, colour) kit.render() sleep(0.1)