import Renderer import Visionary # this won't work because camera must be initialized first # also if the camera is turned player would not turn into # the forward direction, instead, it would shift in to the # direction the camera is facing oMouse = Visionary.GetMouse() oKeys = Visionary.GetKeys() print "Retrieved Mouse and Keyboard" oCamera = Renderer.GetCamera() Renderer.OrientCamera(oMouse, oKeys, oCamera) Visionary.MovePlayer(oMouse, oKeys, oCamera)