def parse_friend_connecting(self, value): a = value.split(',') friend_username = a[0] ip = a[1] port = a[2] print 'friend connecting: ' + friend_username + ' at ' + ip + ':'+ port friend = Shared.get_friend_by_username(friend_username) if friend: friend.sock = Shared.server.sock Shared.server.create_new_socket() Shared.server.login() threading.Thread(target=friend.start_punching, args=[(ip, int(port))]).start() else: print 'Connecting friend is not on friends list'
def parse(self, input): if input.strip() == 'exit': return True if input.strip() == 'help': print '''\nAvailable commands: > connect to friend: friend_username > send: friend_username: message to send > friend request: friend_username > accept friend request: friend_username > decline friend request: friend_username ''' return False a = input.split(':') a[0] = a[0].lower().strip() a[1] = a[1].strip() #connect to friend: friend_username if a[0].startswith('connect to friend'): Shared.server.message(OpCodes.connect_to_friend, a[1]) #send: friend_username: message to send elif a[0].startswith('send'): friend = Shared.get_friend_by_username(a[1]) if friend: friend.message(input[input.find(':',input.find(':')+1) + 1:]) else: print 'User ' + a[1] + ' not on friends list' #send friend request: friend_username elif a[0].startswith('friend request'): Shared.server.message(OpCodes.send_friend_request, a[1]) #accept friend request: friend_username elif a[0].startswith('accept friend request'): Shared.server.message(OpCodes.accept_friend_request, a[1]) Shared.friends_list.append(Friend.Friend(a[1], True)) #decline friend request: friend_username elif a[0].startswith('decline friend request'): Shared.server.message(OpCodes.decline_friend_request, a[1]) return False
def parse_friend_state_changed(self, value): friend_username, state = value.split(',') friend = Shared.get_friend_by_username(friend_username) if friend: print 'Friend ' + friend_username + ' is now ' + state friend.change_state(state)