def __init__(self, parent): wx.Panel.__init__(self, parent) panel = wx.Panel(self, size=(WINDOW_WIDTH, WINDOW_HEIGHT)) nb = wx.Notebook(panel) sl = ScreensList(nb) ed = EditorScreens(nb) nt = Intro(nb) en = Ending(nb) st = StoryMode(nb) vt = Victory(nb) ib = IntroBattle(nb) tr = Transitions(nb) nb.AddPage(sl, "Screen Lists") nb.AddPage(ed, "Editor") nb.AddPage(st, "Story Mode") nb.AddPage(nt, "Intro") nb.AddPage(en, "Ending") nb.AddPage(vt, "Victory") nb.AddPage(ib, "Intro Battle") nb.AddPage(tr, "Transitions") sizer = wx.BoxSizer() sizer.Add(nb, 1, wx.EXPAND) self.SetSizer(sizer)
def __init__(self, eventManager): self.lastRegionID = -1 self.bStabilityOverlay = False self.EventKeyDown = 6 self.EventKeyUp = 7 self.eventManager = eventManager # initialize base class eventManager.addEventHandler("GameStart", self.onGameStart) eventManager.addEventHandler("OnLoad", self.onLoadGame) eventManager.addEventHandler("OnPreSave", self.onPreSave) eventManager.addEventHandler("BeginGameTurn", self.onBeginGameTurn) eventManager.addEventHandler("EndGameTurn", self.onEndGameTurn) eventManager.addEventHandler("BeginPlayerTurn", self.onBeginPlayerTurn) eventManager.addEventHandler("EndPlayerTurn", self.onEndPlayerTurn) eventManager.addEventHandler("firstContact", self.onFirstContact) eventManager.addEventHandler("cityAcquired", self.onCityAcquired) eventManager.addEventHandler("goldenAge", self.onGoldenAge) # srpt eventManager.addEventHandler("corporationSpread", self.onCorporationSpread) # srpt eventManager.addEventHandler("cityAcquiredAndKept", self.onCityAcquiredAndKept) eventManager.addEventHandler("cityRazed", self.onCityRazed) eventManager.addEventHandler("cityBuilt", self.onCityBuilt) eventManager.addEventHandler("combatResult", self.onCombatResult) eventManager.addEventHandler("buildingBuilt", self.onBuildingBuilt) eventManager.addEventHandler("projectBuilt", self.onProjectBuilt) eventManager.addEventHandler("techAcquired", self.onTechAcquired) eventManager.addEventHandler("religionSpread", self.onReligionSpread) eventManager.addEventHandler("unitSpreadReligionAttempt", self.onUnitSpreadReligionAttempt) eventManager.addEventHandler("playerChangeStateReligion", self.onPlayerChangeStateReligion) eventManager.addEventHandler("vassalState", self.onVassalState) eventManager.addEventHandler("changeWar", self.onChangeWar) eventManager.addEventHandler("unitBuilt", self.onUnitBuilt) eventManager.addEventHandler("revolution", self.onRevolution) eventManager.addEventHandler("setPlayerAlive", self.onSetPlayerAlive) eventManager.addEventHandler("greatPersonBorn", self.onGreatPersonBorn) eventManager.addEventHandler("kbdEvent", self.onKbdEvent) self.rnf = RiseAndFall.RiseAndFall() self.cnm = CityNameManager.CityNameManager() self.res = Resources.Resources() self.rel = Religions.Religions() self.barb = Barbs.Barbs() self.aiw = AIWars.AIWars() self.vic = Victory.Victory() #self.pla = Plague.Plague() self.com = Communications.Communications() self.dc = DynamicCivs.DynamicCivs() self.corp = Companies.Companies() self.rfccwaiw = RFCCWAIWars.RFCCWAIWars()
def onTechStolen(argsList): iPlayer = argsList[0] iTech = argsList[1] vic.Victory().onTechStolen(iPlayer, iTech) return 1