예제 #1
0
    def onUnitPillage(self, argsList):
        unit, iImprovement, iRoute, iPlayer, iGold = argsList

        iUnit = unit.getUnitType()
        if (iPlayer == iVikings or iPlayer == iMoors
            ) and iGold > 0 and iImprovement != -1 and iGold < 1000:
            vic.onUnitPillage(iPlayer, iGold, iUnit)
예제 #2
0
    def onUnitPillage(self, argsList):
        unit, iImprovement, iRoute, iPlayer, iGold = argsList

        iUnit = unit.getUnitType()
        if iImprovement >= 0:
            vic.onUnitPillage(iPlayer, iGold, iUnit)
	def onUnitPillage(self, argsList):
		unit, iImprovement, iRoute, iPlayer, iGold = argsList
		
		iUnit = unit.getUnitType()
		if (iPlayer == iVikings or iPlayer == iMoors) and iGold > 0 and iImprovement != -1 and iGold < 1000:
			vic.onUnitPillage(iPlayer, iGold, iUnit)
예제 #4
0
	def onUnitPillage(self, argsList):
		unit, iImprovement, iRoute, iPlayer, iGold = argsList
		
		if iPlayer == con.iVikings and iGold > 0 and iImprovement != -1 and iGold < 1000:
			vic.onUnitPillage(iPlayer, iGold)