def setTerrainTextureParams( texture, uProjection, vProjection ): """This function changes the current texture used to paint the terrain.""" WorldEditor.setCurrentTextureFull( texture, uProjection, vProjection )
def setTerrainTextureParams(texture, uProjection, vProjection): """This function changes the current texture used to paint the terrain.""" WorldEditor.setCurrentTextureFull(texture, uProjection, vProjection)