def setTerrainTextureParams( texture, uProjection, vProjection ):
	"""This function changes the current texture used to paint the terrain.""" 
	WorldEditor.setCurrentTextureFull( texture, uProjection, vProjection )
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def setTerrainTextureParams(texture, uProjection, vProjection):
    """This function changes the current texture used to paint the terrain."""
    WorldEditor.setCurrentTextureFull(texture, uProjection, vProjection)