def __init__(self, activity): DanceActivityFSM.notify.debug('__init__') BaseActivityFSM.__init__(self, activity) self.defaultTransitions = { 'Active': ['Disabled'], 'Disabled': ['Active'] }
def __init__(self, activity): DanceActivityFSM.notify.debug("__init__") BaseActivityFSM.__init__(self, activity) self.defaultTransitions = { "Active": ["Disabled"], "Disabled": ["Active"], }
def __init__(self, activity): CatchActivityFSM.notify.debug("__init__") BaseActivityFSM.__init__(self, activity) self.defaultTransitions = { "Idle": ["Active", "Conclusion"], "Active": ["Conclusion"], "Conclusion": ["Idle"], }
def __init__(self, activity): CatchActivityFSM.notify.debug('__init__') BaseActivityFSM.__init__(self, activity) self.defaultTransitions = { 'Idle': ['Active', 'Conclusion'], 'Active': ['Conclusion'], 'Conclusion': ['Idle'] }
def __init__(self, activity): BaseActivityFSM.__init__(self, activity) self.defaultTransitions = {'WaitForEnough': ['WaitToStart'], 'WaitToStart': ['WaitForEnough', 'Rules'], 'Rules': ['WaitForServer', 'Active', 'WaitForEnough'], 'WaitForServer': ['Active', 'WaitForEnough'], 'Active': ['Conclusion', 'WaitForEnough'], 'Conclusion': ['WaitForEnough']}
def __init__(self, activity): BaseActivityFSM.__init__(self, activity) self.notify.debug('__init__') self.defaultTransitions = {'WaitForEnough': ['WaitToStart'], 'WaitToStart': ['WaitForEnough', 'WaitClientsReady'], 'WaitClientsReady': ['WaitForEnough', 'Active'], 'Active': ['WaitForEnough', 'Conclusion'], 'Conclusion': ['WaitForEnough']}
def __init__(self, activity): TrampolineActivityFSM.notify.debug('__init__') BaseActivityFSM.__init__(self, activity) self.defaultTransitions = { 'Idle': ['Rules', 'Active'], 'Rules': ['Active', 'Idle'], 'Active': ['Idle'] }
def __init__(self, activity): FireworksActivityFSM.notify.debug("__init__") BaseActivityFSM.__init__(self, activity) self.defaultTransitions = { "Idle": ["Active", "Disabled"], "Active": ["Disabled"], "Disabled": [], }
def __init__(self, activity): FireworksActivityFSM.notify.debug('__init__') BaseActivityFSM.__init__(self, activity) self.defaultTransitions = { 'Idle': ['Active', 'Disabled'], 'Active': ['Disabled'], 'Disabled': [] }
def __init__(self, activity): TrampolineActivityFSM.notify.debug("__init__") BaseActivityFSM.__init__(self, activity) self.defaultTransitions = { "Idle": [ "Rules", "Active" ], # added Active to this list as the fsm will sometimes get set directly to this from idle when a toon comes late to a party "Rules": ["Active", "Idle"], "Active": ["Idle"], }
def __init__(self, activity): BaseActivityFSM.__init__(self, activity) self.notify.debug("__init__") self.defaultTransitions = { "WaitForEnough": ["WaitToStart"], "WaitToStart": ["WaitForEnough", "WaitClientsReady"], "WaitClientsReady": ["WaitForEnough", "Active"], "Active": ["WaitForEnough", "Conclusion"], "Conclusion": ["WaitForEnough"], }
def __init__(self, activity): BaseActivityFSM.__init__(self, activity) assert (self.notify.debug("__init__")) self.defaultTransitions = { "WaitForEnough": ["WaitToStart"], "WaitToStart": ["WaitForEnough", "Rules"], # Instances without the local toon in the activity will go from Rules directly to Active. # If a toon drops unexpectedly, the game will revert back to WaitForEnough "Rules": ["WaitForServer", "Active", "WaitForEnough"], "WaitForServer": ["Active", "WaitForEnough"], "Active": ["Conclusion", "WaitForEnough"], "Conclusion": ["WaitForEnough"], }
def __init__(self, activity): DanceActivityFSM.notify.debug('__init__') BaseActivityFSM.__init__(self, activity) self.defaultTransitions = {'Active': ['Disabled'], 'Disabled': ['Active']}
def __init__(self, activity): TrampolineActivityFSM.notify.debug('__init__') BaseActivityFSM.__init__(self, activity) self.defaultTransitions = {'Idle': ['Rules', 'Active'], 'Rules': ['Active', 'Idle'], 'Active': ['Idle']}
def __init__(self, activity): CatchActivityFSM.notify.debug('__init__') BaseActivityFSM.__init__(self, activity) self.defaultTransitions = {'Idle': ['Active', 'Conclusion'], 'Active': ['Conclusion'], 'Conclusion': ['Idle']}
def __init__(self, activity): FireworksActivityFSM.notify.debug('__init__') BaseActivityFSM.__init__(self, activity) self.defaultTransitions = {'Idle': ['Active', 'Disabled'], 'Active': ['Disabled'], 'Disabled': []}