def __init__(self): BigWorld.UserDataObject.__init__(self) LOG_DEBUG('ResourcePoint ', self.guid, self.position, self.radius, self.team) self.__isVisible = self.__isVisibleForCurrentArena() if not self.__isVisible: return _CTFCheckPoint.__init__(self, self._RADIUS_MODEL_NAME) _CTFResourcePointModel.__init__(self, self._MODEL_NAME, self._EFFECT_NAME) self._createTerrainSelectedArea(self.position, self.radius * 2.0, self._OVER_TERRAIN_HEIGHT, self._COLOR) self._createPoint()
def __init__(self): BigWorld.UserDataObject.__init__(self) LOG_DEBUG('ResourcePoint ', self.guid, self.position, self.radius, self.team) self.__isVisible = self.__isVisibleForCurrentArena() if not self.__isVisible: return _CTFCheckPoint.__init__(self, self._RADIUS_MODEL_NAME) _CTFResourcePointModel.__init__(self, self._MODEL_NAME, self._EFFECT_NAME) self._createTerrainSelectedArea(self.position, self.radius * 2.0, self._OVER_TERRAIN_HEIGHT, self._COLOR) self._createPoint()
def __init__(self): BigWorld.UserDataObject.__init__(self) _UDOAttributeChecker.__init__(self) self.__isVisible = self.__isVisibleForCurrentArena() if not self.__isVisible: return self.checkAttribute('radiusModel') self.checkAttribute('pointModel') self.checkAttribute('pointEffect') LOG_DEBUG('ResourcePoint ', self.guid, self.position, self.radius, self.team) _CTFCheckPoint.__init__(self, self.radiusModel) _CTFResourcePointModel.__init__(self, self.pointModel, self.pointEffect) self._createTerrainSelectedArea(self.position, self.radius * 2.0, self._OVER_TERRAIN_HEIGHT, self._COLOR) self._createPoint()
def __init__(self): BigWorld.UserDataObject.__init__(self) _UDOAttributeChecker.__init__(self) self.__isVisible = self.__isVisibleForCurrentArena() if not self.__isVisible: return self.checkAttribute('radiusModel') self.checkAttribute('pointModel') self.checkAttribute('pointEffect') LOG_DEBUG('ResourcePoint ', self.guid, self.position, self.radius, self.team) _CTFCheckPoint.__init__(self, self.radiusModel) _CTFResourcePointModel.__init__(self, self.pointModel, self.pointEffect) self._createTerrainSelectedArea(self.position, self.radius * 2.0, self._OVER_TERRAIN_HEIGHT, self._COLOR) self._createPoint()