Exemplo n.º 1
0
 def __init__(self):
     BigWorld.UserDataObject.__init__(self)
     LOG_DEBUG('ResourcePoint ', self.guid, self.position, self.radius, self.team)
     self.__isVisible = self.__isVisibleForCurrentArena()
     if not self.__isVisible:
         return
     _CTFCheckPoint.__init__(self, self._RADIUS_MODEL_NAME)
     _CTFResourcePointModel.__init__(self, self._MODEL_NAME, self._EFFECT_NAME)
     self._createTerrainSelectedArea(self.position, self.radius * 2.0, self._OVER_TERRAIN_HEIGHT, self._COLOR)
     self._createPoint()
Exemplo n.º 2
0
 def __init__(self):
     BigWorld.UserDataObject.__init__(self)
     LOG_DEBUG('ResourcePoint ', self.guid, self.position, self.radius,
               self.team)
     self.__isVisible = self.__isVisibleForCurrentArena()
     if not self.__isVisible:
         return
     _CTFCheckPoint.__init__(self, self._RADIUS_MODEL_NAME)
     _CTFResourcePointModel.__init__(self, self._MODEL_NAME,
                                     self._EFFECT_NAME)
     self._createTerrainSelectedArea(self.position, self.radius * 2.0,
                                     self._OVER_TERRAIN_HEIGHT, self._COLOR)
     self._createPoint()
Exemplo n.º 3
0
 def __init__(self):
     BigWorld.UserDataObject.__init__(self)
     _UDOAttributeChecker.__init__(self)
     self.__isVisible = self.__isVisibleForCurrentArena()
     if not self.__isVisible:
         return
     self.checkAttribute('radiusModel')
     self.checkAttribute('pointModel')
     self.checkAttribute('pointEffect')
     LOG_DEBUG('ResourcePoint ', self.guid, self.position, self.radius, self.team)
     _CTFCheckPoint.__init__(self, self.radiusModel)
     _CTFResourcePointModel.__init__(self, self.pointModel, self.pointEffect)
     self._createTerrainSelectedArea(self.position, self.radius * 2.0, self._OVER_TERRAIN_HEIGHT, self._COLOR)
     self._createPoint()
Exemplo n.º 4
0
 def __init__(self):
     BigWorld.UserDataObject.__init__(self)
     _UDOAttributeChecker.__init__(self)
     self.__isVisible = self.__isVisibleForCurrentArena()
     if not self.__isVisible:
         return
     self.checkAttribute('radiusModel')
     self.checkAttribute('pointModel')
     self.checkAttribute('pointEffect')
     LOG_DEBUG('ResourcePoint ', self.guid, self.position, self.radius, self.team)
     _CTFCheckPoint.__init__(self, self.radiusModel)
     _CTFResourcePointModel.__init__(self, self.pointModel, self.pointEffect)
     self._createTerrainSelectedArea(self.position, self.radius * 2.0, self._OVER_TERRAIN_HEIGHT, self._COLOR)
     self._createPoint()