from Deliverable import DELIVERABLE deliverable = DELIVERABLE() deliverable.Run_Forever()
import sys sys.path.insert(0, '..') from Leap import * from pyGameWindow_Del03 import PYGAME_WINDOW from constants import CONSTANTS from Deliverable import DELIVERABLE myConstants = CONSTANTS() deliverable = DELIVERABLE(Controller(), PYGAME_WINDOW(), int(myConstants.pygameWindowWidth / 2), int(myConstants.pygameWindowDepth / 2), 1000, -1000, 1000, -1000) deliverable.Run_Forever()
import sys #Add path to PATH sys.path.insert(0, '../x86') from Deliverable import DELIVERABLE new_deliverable = DELIVERABLE() #Initialize new_deliverable.Remove_Dir() new_deliverable.Make_Dir() #Infinite Loop new_deliverable.Run_Forever() print(pygameWindow)
from Deliverable import DELIVERABLE d = DELIVERABLE() d.Run_Forever() exit()
import numpy from Deliverable import DELIVERABLE Deliverable_Instance = DELIVERABLE() ##Deliverable_Instance.Delete_And_Recreate_Gesture_Directory() Deliverable_Instance.Run_Forever()
import sys sys.path.insert(0, "..") import Leap import constants import random from pygameWindow_Del03 import PYGAME_WINDOW from Deliverable import DELIVERABLE deliverable = DELIVERABLE(Leap.Controller(),PYGAME_WINDOW(),400,400,800,-800,800,-800) deliverable.Run_Forever()
########################################## #import random from Deliverable import DELIVERABLE delInstance = DELIVERABLE() delInstance.Run_Forever()
import sys sys.path.insert(0,'..') import Leap from pygameWindow_Del03 import PYGAME_WINDOW #from pygameWindow import PYGAME_WINDOW import random from constants import pygameWindowWidth, pygameWindowDepth from Deliverable import DELIVERABLE Del3=DELIVERABLE() Del3.Run_Forever()