def moveItemFromAttic(self, index, x, y, z, h, p, r): item = self.getAtticFurniture(self.atticItems, index) self.atticItems.remove(item) self.d_setAtticItems(self.getAtticItems()) item.posHpr = (x, y, z, h, p, r) if item.getFlags() & FLCloset: if self.house.gender is 0: if item.furnitureType - 500 < 10: item.furnitureType += 10 else: if item.furnitureType - 500 > 10: item.furnitureType -= 10 do = DistributedClosetAI(self.air, self, item) else: if item.getFlags() & FLBank: do = DistributedBankAI(self.air, self, item) else: if item.getFlags() & FLPhone: do = DistributedPhoneAI(self.air, self, item) else: if item.getFlags() & FLTrunk: if self.house.gender is 0: if item.furnitureType - 500 > 10: item.furnitureType += 10 else: if item.furnitureType - 500 > 10: item.furnitureType -= 10 do = DistributedTrunkAI(self.air, self, item) else: do = DistributedFurnitureItemAI(self.air, self, item) do.generateWithRequired(self.zoneId) self.items.append(do) return (ToontownGlobals.FM_MovedItem, do.doId)
def setItems(self, items): items = CatalogItemList(items, store=CatalogItem.Customization | CatalogItem.Location) for item in self.items: item.destroy() self.items = [] for item in items: if item.getHashContents() in (1300, 1310, 1320, 1330, 1340, 1350): do = DistributedBankAI(self.air, self, item) else: if item.getHashContents() >= 500 and item.getHashContents( ) <= 518: do = DistributedClosetAI(self.air, self, item) do.setOwnerId(self.avId) else: if item.getHashContents() == 1399: do = DistributedPhoneAI(self.air, self, item) else: if item.getHashContents() in (4000, 4010): do = DistributedTrunkAI(self.air, self, item) do.setOwnerId(self.avId) else: do = DistributedFurnitureItemAI( self.air, self, item) if self.isGenerated(): do.generateWithRequired(self.zoneId) self.items.append(do)
def setItems(self, items): # Decode the blob: items = CatalogItemList(items, store=CatalogItem.Customization | CatalogItem.Location) # Throw out our old items: for item in self.items: item.destroy() self.items = [] for item in items: if item.getFlags() & FLCloset: if self.house.gender is 0: # If they have a male closet, we need to make it a female closet. if item.furnitureType - 500 < 10: item.furnitureType += 10 elif item.furnitureType - 500 > 10: # If they have a female closet, we need to make it a male closet. item.furnitureType -= 10 do = DistributedClosetAI(self.air, self, item) elif item.getFlags() & FLBank: do = DistributedBankAI(self.air, self, item) elif item.getFlags() & FLPhone: do = DistributedPhoneAI(self.air, self, item) else: do = DistributedFurnitureItemAI(self.air, self, item) if self.isGenerated(): do.generateWithRequired(self.zoneId) self.items.append(do)
def moveItemFromAttic(self, index, x, y, z, h, p, r): item = self.getAtticFurniture(self.atticItems, index) self.atticItems.remove(item) self.d_setAtticItems(self.getAtticItems()) item.posHpr = (x, y, z, h, p, r) # TODO: Add DistributedTrunkAI when accessories are enabled # TODO2: Is there any point in repeating this? Perhaps we should unify this (and the above) # into a single self.__getDOFromItem(item)? if item.getFlags() & FLCloset: if self.house.gender is 0: # If they have a male closet, we need to make it a female closet. if item.furnitureType - 500 < 10: item.furnitureType += 10 elif item.furnitureType - 500 > 10: # If they have a female closet, we need to make it a male closet. item.furnitureType -= 10 do = DistributedClosetAI(self.air, self, item) elif item.getFlags() & FLBank: do = DistributedBankAI(self.air, self, item) elif item.getFlags() & FLPhone: do = DistributedPhoneAI(self.air, self, item) else: do = DistributedFurnitureItemAI(self.air, self, item) do.generateWithRequired(self.zoneId) self.items.append(do) return (ToontownGlobals.FM_MovedItem, do.doId)
def setItems(self, items): # Decode the blob: items = CatalogItemList(items, store=CatalogItem.Customization|CatalogItem.Location) # Throw out our old items: for item in self.items: item.destroy() self.items = [] for item in items: if item.getFlags() & FLCloset: if self.house.gender is 0: # If they have a male closet, we need to make it a female closet. if item.furnitureType - 500 < 10: item.furnitureType += 10 elif item.furnitureType - 500 > 10: # If they have a female closet, we need to make it a male closet. item.furnitureType -= 10 do = DistributedClosetAI(self.air, self, item) elif item.getFlags() & FLBank: do = DistributedBankAI(self.air, self, item) elif item.getFlags() & FLPhone: do = DistributedPhoneAI(self.air, self, item) else: do = DistributedFurnitureItemAI(self.air, self, item) if self.isGenerated(): do.generateWithRequired(self.zoneId) self.items.append(do)
def setItems(self, items): # Decode the blob: items = CatalogItemList(items, store=CatalogItem.Customization | CatalogItem.Location) # Throw out our old items: for item in self.items: item.destroy() self.items = [] items.removeDuplicates(FLCloset) # Due to a bug, some people are missing their closets... hasCloset = False for item in items: if item.getFlags() & FLCloset: hasCloset = True break if not hasCloset and self.ownerId != 0: item = CatalogFurnitureItem(500) # the basic closet... item.posHpr = (0.0, 0.0, 0.0, 0.0, 0.0, 0.0) items.append(item) # Since we have modified the items list, should we save it back to the house? for item in items: if item.getFlags() & FLTrunk: if self.house.gender is 0: if item.furnitureType - 4000 < 10: item.furnitureType += 10 elif item.furnitureType - 4000 > 10: item.furnitureType -= 10 do = DistributedTrunkAI(self.air, self, item) elif item.getFlags() & FLCloset: if self.house.gender is 0: if item.furnitureType - 500 < 10: item.furnitureType += 10 elif item.furnitureType - 500 > 10: item.furnitureType -= 10 do = DistributedClosetAI(self.air, self, item) elif item.getFlags() & FLBank: continue # We dont want banks in the estates. elif item.getFlags() & FLPhone: do = DistributedPhoneAI(self.air, self, item) else: do = DistributedFurnitureItemAI(self.air, self, item) if self.isGenerated(): do.generateWithRequired(self.zoneId) self.items.append(do)
def generateItem(self, item): if item.getFlags() & FLTrunk: do = DistributedTrunkAI(self.air, self, item) elif item.getFlags() & FLCloset: do = DistributedClosetAI(self.air, self, item) elif item.getFlags() & FLBank: do = DistributedBankAI(self.air, self, item) elif item.getFlags() & FLPhone: do = DistributedPhoneAI(self.air, self, item) else: do = DistributedFurnitureItemAI(self.air, self, item) if self.isGenerated(): do.generateWithRequired(self.zoneId) self.items.append(do) return do
def setItems(self, items): items = CatalogItemList(items, store=CatalogItem.Customization | CatalogItem.Location) for item in self.items: item.destroy() self.items = [] items.removeDuplicates(FLCloset) items.removeDuplicates(FLPhone) items.removeDuplicates(FLBank) hasCloset = False for item in items: try: if item.getFlags() & FLCloset: hasCloset = True break except: pass hasAGodDamnPhone = False for killme in items: try: if killme.getFlags() & FLPhone: hasAGodDamnPhone = True break except: pass if not hasAGodDamnPhone and self.ownerId != 0: phone = CatalogFurnitureItem(1399) phone.posHpr = (-5, 0, 0, 0, 0, 0) items.append(phone) print 'spawned a phone for someone' hasBank = False for bank in items: try: if bank.getFlags() & FLBank: hasBank = True break except: pass if not hasBank and self.ownerId != 0: bank = CatalogFurnitureItem(1300) bank.posHpr = (5, 0, 0, 0, 0, 0) items.append(bank) print 'spawned a bank for someone' if not hasCloset and self.ownerId != 0: item = CatalogFurnitureItem(500) item.posHpr = (0.0, 0.0, 0.0, 0.0, 0.0, 0.0) items.append(item) print 'spawned a closet for someone' for item in items: try: if item.getFlags() & FLTrunk: if self.house.gender is 0: if item.furnitureType - 4000 < 10: item.furnitureType += 10 elif item.furnitureType - 4000 > 10: item.furnitureType -= 10 do = DistributedTrunkAI(self.air, self, item) elif item.getFlags() & FLCloset: if self.house.gender is 0: if item.furnitureType - 500 < 10: item.furnitureType += 10 elif item.furnitureType - 500 > 10: item.furnitureType -= 10 do = DistributedClosetAI(self.air, self, item) elif item.getFlags() & FLBank: do = DistributedBankAI(self.air, self, item) elif item.getFlags() & FLPhone: do = DistributedPhoneAI(self.air, self, item) else: do = DistributedFurnitureItemAI(self.air, self, item) if self.isGenerated(): do.generateWithRequired(self.zoneId) self.items.append(do) except: print 'another user with a broken estate hurray!!!!!!!!!!!!!!!!!!'
def setItems(self, items): # Decode the blob: items = CatalogItemList(items, store=CatalogItem.Customization | CatalogItem.Location) # Throw out our old items: for item in self.items: item.destroy() self.items = [] items.removeDuplicates(FLCloset) items.removeDuplicates(FLPhone) items.removeDuplicates(FLBank) # Due to a bug, some people are missing their closets... hasCloset = False for item in items: try: if item.getFlags() & FLCloset: hasCloset = True break except: pass # kys hasAGodDamnPhone = False for killme in items: try: if killme.getFlags() & FLPhone: hasAGodDamnPhone = True break except: pass if not hasAGodDamnPhone and self.ownerId != 0: phone = CatalogFurnitureItem(1399) phone.posHpr = (-5, 0, 0, 0, 0, 0) items.append(phone) print('spawned a phone for someone') # banks hasBank = False for bank in items: try: if bank.getFlags() & FLBank: hasBank = True break except: pass if not hasBank and self.ownerId != 0: bank = CatalogFurnitureItem(1300) bank.posHpr = (5, 0, 0, 0, 0, 0) items.append(bank) print('spawned a bank for someone') if not hasCloset and self.ownerId != 0: item = CatalogFurnitureItem(500) # the basic closet... item.posHpr = (0.0, 0.0, 0.0, 0.0, 0.0, 0.0) items.append(item) print('spawned a closet for someone') # Since we have modified the items list, should we save it back to the house? for item in items: try: if item.getFlags() & FLTrunk: if self.house.gender is 0: if item.furnitureType - 4000 < 10: item.furnitureType += 10 elif item.furnitureType - 4000 > 10: item.furnitureType -= 10 do = DistributedTrunkAI(self.air, self, item) elif item.getFlags() & FLCloset: if self.house.gender is 0: if item.furnitureType - 500 < 10: item.furnitureType += 10 elif item.furnitureType - 500 > 10: item.furnitureType -= 10 do = DistributedClosetAI(self.air, self, item) elif item.getFlags() & FLBank: do = DistributedBankAI(self.air, self, item) elif item.getFlags() & FLPhone: do = DistributedPhoneAI(self.air, self, item) else: do = DistributedFurnitureItemAI(self.air, self, item) if self.isGenerated(): do.generateWithRequired(self.zoneId) self.items.append(do) except: print( "another user with a broken estate hurray!!!!!!!!!!!!!!!!!!" )