def setItems(self, items): # Decode the blob: items = CatalogItemList(items, store=CatalogItem.Customization|CatalogItem.Location) # Throw out our old items: for item in self.items: item.destroy() self.items = [] for item in items: if item.getFlags() & FLCloset: if self.house.gender is 0: # If they have a male closet, we need to make it a female closet. if item.furnitureType - 500 < 10: item.furnitureType += 10 elif item.furnitureType - 500 > 10: # If they have a female closet, we need to make it a male closet. item.furnitureType -= 10 do = DistributedClosetAI(self.air, self, item) elif item.getFlags() & FLBank: do = DistributedBankAI(self.air, self, item) elif item.getFlags() & FLPhone: do = DistributedPhoneAI(self.air, self, item) else: do = DistributedFurnitureItemAI(self.air, self, item) if self.isGenerated(): do.generateWithRequired(self.zoneId) self.items.append(do)
def moveItemFromAttic(self, index, x, y, z, h, p, r): item = self.getAtticFurniture(self.atticItems, index) self.atticItems.remove(item) self.d_setAtticItems(self.getAtticItems()) item.posHpr = (x, y, z, h, p, r) # TODO: Add DistributedTrunkAI when accessories are enabled # TODO2: Is there any point in repeating this? Perhaps we should unify this (and the above) # into a single self.__getDOFromItem(item)? if item.getFlags() & FLCloset: if self.house.gender is 0: # If they have a male closet, we need to make it a female closet. if item.furnitureType - 500 < 10: item.furnitureType += 10 elif item.furnitureType - 500 > 10: # If they have a female closet, we need to make it a male closet. item.furnitureType -= 10 do = DistributedClosetAI(self.air, self, item) elif item.getFlags() & FLBank: do = DistributedBankAI(self.air, self, item) elif item.getFlags() & FLPhone: do = DistributedPhoneAI(self.air, self, item) else: do = DistributedFurnitureItemAI(self.air, self, item) do.generateWithRequired(self.zoneId) self.items.append(do) return (ToontownGlobals.FM_MovedItem, do.doId)
def setItems(self, items): # Decode the blob: items = CatalogItemList(items, store=CatalogItem.Customization | CatalogItem.Location) # Throw out our old items: for item in self.items: item.destroy() self.items = [] for item in items: if item.getFlags() & FLCloset: if self.house.gender is 0: # If they have a male closet, we need to make it a female closet. if item.furnitureType - 500 < 10: item.furnitureType += 10 elif item.furnitureType - 500 > 10: # If they have a female closet, we need to make it a male closet. item.furnitureType -= 10 do = DistributedClosetAI(self.air, self, item) elif item.getFlags() & FLBank: do = DistributedBankAI(self.air, self, item) elif item.getFlags() & FLPhone: do = DistributedPhoneAI(self.air, self, item) else: do = DistributedFurnitureItemAI(self.air, self, item) if self.isGenerated(): do.generateWithRequired(self.zoneId) self.items.append(do)
def moveItemFromAttic(self, index, x, y, z, h, p, r): item = self.getAtticFurniture(self.atticItems, index) self.atticItems.remove(item) self.d_setAtticItems(self.getAtticItems()) item.posHpr = (x, y, z, h, p, r) if item.getFlags() & FLCloset: if self.house.gender is 0: if item.furnitureType - 500 < 10: item.furnitureType += 10 else: if item.furnitureType - 500 > 10: item.furnitureType -= 10 do = DistributedClosetAI(self.air, self, item) else: if item.getFlags() & FLBank: do = DistributedBankAI(self.air, self, item) else: if item.getFlags() & FLPhone: do = DistributedPhoneAI(self.air, self, item) else: if item.getFlags() & FLTrunk: if self.house.gender is 0: if item.furnitureType - 500 > 10: item.furnitureType += 10 else: if item.furnitureType - 500 > 10: item.furnitureType -= 10 do = DistributedTrunkAI(self.air, self, item) else: do = DistributedFurnitureItemAI(self.air, self, item) do.generateWithRequired(self.zoneId) self.items.append(do) return (ToontownGlobals.FM_MovedItem, do.doId)