def announceGenerate(self): DistributedToon.announceGenerate(self) self.setupPicker() self.setupControls() self.startLookAround() self.friendRequestManager.watch() self.accept('gotLookSpot', self.handleLookSpot)
def announceGenerate(self): DistributedToon.announceGenerate(self) self.setupControls() self.createChatInput() self.startLookAround() taskMgr.add(self.monitorHealth, "localToon-monitorHealth") self.accept("gotLookSpot", self.handleLookSpot)
def announceGenerate(self): DistributedToon.announceGenerate(self) self.setupControls() self.startLookAround() self.friendRequestManager.watch() self.accept('gotLookSpot', self.handleLookSpot) self.accept('clickedWhisper', self.handleClickedSentWhisper) self.accept('f2', self.toggleAspect2d) self.invGui = InventoryGui()
def announceGenerate(self): DistributedToon.announceGenerate(self) self.startLookAround() self.__setupCollisions() npcOrigin = render.find('**/npc_origin_' + str(self.originIndex)) if not npcOrigin.isEmpty(): self.reparentTo(npcOrigin) else: self.startNPCOriginPoll() self.acceptCollisions()
def announceGenerate(self): DistributedToon.announceGenerate(self) self.startLookAround() self.__setupCollisions() npcOrigin = render.find('**/npc_origin_' + str(self.originIndex)) if not npcOrigin.isEmpty(): self.reparentTo(npcOrigin) else: self.startNPCOriginPoll() self.acceptCollisions() self.nameTag.setClickable(0)
def announceGenerate(self): DistributedToon.announceGenerate(self) self.setupControls() self.startLookAround() self.friendRequestManager.watch() self.accept("gotLookSpot", self.handleLookSpot) self.accept("clickedWhisper", self.handleClickedSentWhisper) self.accept('f2', self.toggleAspect2d) #self.accept('c', self.walkControls.setCollisionsActive, [0]) self.invGui = InventoryGui()
def announceGenerate(self): DistributedToon.announceGenerate(self) self.startLookAround() self.__setupCollisions() npcOrigin = render.find('**/npc_origin_' + str(self.originIndex)) if not npcOrigin.isEmpty(): self.reparentTo(npcOrigin) else: self.startNPCOriginPoll() self.generateQuestEmblem() self.acceptCollisions() self.accept(QUEST_DATA_UPDATE_EVENT, self.__handleQuestDataUpdate)