Exemplo n.º 1
0
 def announceGenerate(self):
     DistributedToon.announceGenerate(self)
     self.setupPicker()
     self.setupControls()
     self.startLookAround()
     self.friendRequestManager.watch()
     self.accept('gotLookSpot', self.handleLookSpot)
Exemplo n.º 2
0
 def announceGenerate(self):
     DistributedToon.announceGenerate(self)
     self.setupControls()
     self.createChatInput()
     self.startLookAround()
     taskMgr.add(self.monitorHealth, "localToon-monitorHealth")
     self.accept("gotLookSpot", self.handleLookSpot)
Exemplo n.º 3
0
 def announceGenerate(self):
     DistributedToon.announceGenerate(self)
     self.setupControls()
     self.startLookAround()
     self.friendRequestManager.watch()
     self.accept('gotLookSpot', self.handleLookSpot)
     self.accept('clickedWhisper', self.handleClickedSentWhisper)
     self.accept('f2', self.toggleAspect2d)
     self.invGui = InventoryGui()
 def announceGenerate(self):
     DistributedToon.announceGenerate(self)
     self.startLookAround()
     self.__setupCollisions()
     npcOrigin = render.find('**/npc_origin_' + str(self.originIndex))
     if not npcOrigin.isEmpty():
         self.reparentTo(npcOrigin)
     else:
         self.startNPCOriginPoll()
     self.acceptCollisions()
Exemplo n.º 5
0
 def announceGenerate(self):
     DistributedToon.announceGenerate(self)
     self.startLookAround()
     self.__setupCollisions()
     npcOrigin = render.find('**/npc_origin_' + str(self.originIndex))
     if not npcOrigin.isEmpty():
         self.reparentTo(npcOrigin)
     else:
         self.startNPCOriginPoll()
     self.acceptCollisions()
     self.nameTag.setClickable(0)
Exemplo n.º 6
0
    def announceGenerate(self):
        DistributedToon.announceGenerate(self)
        self.setupControls()
        self.startLookAround()
        self.friendRequestManager.watch()
        self.accept("gotLookSpot", self.handleLookSpot)
        self.accept("clickedWhisper", self.handleClickedSentWhisper)
        self.accept('f2', self.toggleAspect2d)

        #self.accept('c', self.walkControls.setCollisionsActive, [0])

        self.invGui = InventoryGui()
 def announceGenerate(self):
     DistributedToon.announceGenerate(self)
     self.startLookAround()
     self.__setupCollisions()
     npcOrigin = render.find('**/npc_origin_' + str(self.originIndex))
     if not npcOrigin.isEmpty():
         self.reparentTo(npcOrigin)
     else:
         self.startNPCOriginPoll()
     self.generateQuestEmblem()
     self.acceptCollisions()
     self.accept(QUEST_DATA_UPDATE_EVENT, self.__handleQuestDataUpdate)