예제 #1
0
def _Setup () -> None:
	for mod in Mods.GetAllMods():  # type: Mods.Mod
		modLoader = _Loader(mod)  # type: _Loader
		modLoader.GetInformation()

	registeredMods = ""  # type: str

	for mod in Mods.GetAllMods():  # type: Mods.Mod
		if not mod.ReadInformation:
			continue

		if registeredMods != "":
			registeredMods += "\n"

		versionString = str(mod.Version)

		if versionString == mod.VersionDisplay:
			registeredMods += "%s, v%s" % (mod.Namespace, versionString)
		else:
			registeredMods += "%s, v%s (%s)" % (mod.Namespace, versionString, mod.VersionDisplay)

	Debug.Log("Registered mods:\n" + registeredMods, This.Mod.Namespace, Debug.LogLevels.Info, group = This.Mod.Namespace, owner = __name__)

	_CheckInstallation()

	LoadingEvents.ModLoadedEvent += _ModLoadedCallback
	atexit.register(_OnExitCallback)
	_PatchOnLoadingScreenAnimationFinished()
예제 #2
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    def CanShow(self, shownPromotions: typing.List[str]) -> bool:
        if self.Text is None:
            return False

        if self.TargetsType == _FilterTypes.Whitelist:
            validGame = False  # type: bool

            for promotionTarget in self.Targets:  # type: str
                if promotionTarget.lower() == "s4":
                    validGame = True

            if not validGame:
                return False
        else:
            for promotionTarget in self.Targets:  # type: str
                if promotionTarget.lower() == "s4":
                    return False

        if self.ModsType == _FilterTypes.Whitelist:
            validMods = True  # type: bool

            for promotionMod in self.Mods:  # type: str
                if not Mods.IsInstalled(promotionMod):
                    validMods = False

            if not validMods:
                return False
        else:
            for promotionMod in self.Mods:  # type: str
                if Mods.IsInstalled(promotionMod):
                    return False

        if self.Rating == Mods.Rating.NSFW:
            validRating = False

            for mod in Mods.GetAllMods():  # type: Mods.Mod
                if mod.Rating == Mods.Rating.NSFW:
                    validRating = True

            if not validRating:
                return False

        identifierLower = self.Identifier.lower()  # type: str

        for shownPromotion in shownPromotions:  # type: str
            if identifierLower == shownPromotion.lower():
                return False

        return True
예제 #3
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	def _UpdateDistribution (self, informationDictionary: dict) -> bool:
		informationKey = "Distribution"  # type: str

		try:
			distributionData = informationDictionary.get(informationKey, None)  # type: typing.Optional[typing.Dict[str, dict]]

			if distributionData is None:
				return True

			if not isinstance(distributionData, dict) and distributionData is not None:
				raise Exceptions.IncorrectTypeException(distributionData, "Root[%s]" % informationKey, (dict, None))

			def GetStringValue (targetKey: str) -> typing.Optional[str]:
				targetValue = distributionData.get(targetKey, None)  # type: typing.Optional[str]

				if not isinstance(targetValue, str) and targetValue is not None:
					raise Exceptions.IncorrectTypeException(targetValue, "Root[%s][%s]" % (informationKey, targetKey), (str, None))

				return targetValue

			updatesController = GetStringValue("UpdatesController")  # type: typing.Optional[str]
			updatesFileURL = GetStringValue("UpdatesFileURL")  # type: typing.Optional[str]
			downloadURL = GetStringValue("DownloadURL")  # type: typing.Optional[str]
			previewDownloadURL = GetStringValue("PreviewDownloadURL")  # type: typing.Optional[str]

			self.Mod.Distribution = Mods.Distribution(updatesController, updatesFileURL, downloadURL, previewDownloadURL)
			return True
		except Exception:
			Debug.Log("Failed to read mod information file value '%s' for '%s'." % (informationKey, self.Mod.Namespace), This.Mod.Namespace, Debug.LogLevels.Exception, group = This.Mod.Namespace, owner = __name__)
			return False
예제 #4
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	def PatchedOnLoadingScreenAnimationFinished (*args, **kwargs):
		global _failedLoadingMods, _invalidSetupMods, _cascadeFailureMods, _showedNotLoadedFailureNotification

		originalFunction(*args, **kwargs)

		from sims4 import log

		try:
			if len(_failedLoadingMods) != 0:
				_WarnOfLoadingFailure()
				_failedLoadingMods = list()

			if len(_invalidSetupMods) != 0:
				_WarnOfInvalidSetup()
				_invalidSetupMods = list()

			if len(_cascadeFailureMods) != 0:
				_WarnOfCascadeFailure()
				_cascadeFailureMods = list()

			if not _showedNotLoadedFailureNotification:
				for mod in Mods.GetAllMods():
					if not mod.IsLoaded() and mod.IsLoadable(This.Mod.Namespace):
						_WarnOfNotLoadedFailure()
						_showedNotLoadedFailureNotification = True
						break

		except Exception as e:
			log.exception(This.Mod.Namespace, "Failed to show loading failure dialogs.", exc = e, owner = __name__)
예제 #5
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    def OnLoadingScreenAnimationFinished(cls,
                                         zoneReference: zone.Zone) -> None:
        global _updatesTicker, _promotionsTicker

        if not Mods.IsInstalled("NeonOcean.Main") and not Mods.IsInstalled(
                "NeonOcean.S4.Main"):
            if _updatesTicker is None:
                startUpdatesDistributionTimer = Timer.Timer(
                    15, _StartUpdatesDistributionThread)  # type: Timer.Timer
                startUpdatesDistributionTimer.start()

            if _promotionsTicker is None:
                startPromotionsDistributionTimer = Timer.Timer(
                    20,
                    _StartPromotionsDistributionThread)  # type: Timer.Timer
                startPromotionsDistributionTimer.start()
예제 #6
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	def _UpdateCompatibility (self, informationDictionary: dict) -> bool:
		informationKey = "Compatibility"  # type: str

		compatibilityLowestVersionKey = "LowestVersion"  # type: str
		compatibilityHighestVersionKey = "HighestVersion"  # type: str

		try:
			compatibility = informationDictionary.get(informationKey, dict())  # type: typing.Dict[str, dict]

			if not isinstance(compatibility, dict):
				raise Exceptions.IncorrectTypeException(compatibility, "Root[%s]" % informationKey, (dict,))

			for namespace, modDictionary in compatibility.items():  # type: str, typing.Dict[str, str]
				if not isinstance(namespace, str):
					raise Exceptions.IncorrectTypeException(namespace, "Root[%s]<Key>" % informationKey, (str,))

				if namespace == self.Mod.Namespace:
					raise Exception("A mod cannot have compatibility information for its self.")

				if not isinstance(modDictionary, dict):
					raise Exceptions.IncorrectTypeException(modDictionary, "Root[%s][%s]" % (informationKey, namespace), (dict,))

				if not compatibilityLowestVersionKey in modDictionary:
					lowestVersion = None
				else:
					lowestVersion = modDictionary[compatibilityLowestVersionKey]

				if not isinstance(lowestVersion, str) and lowestVersion is not None:
					raise Exceptions.IncorrectTypeException(lowestVersion, "Root[%s][%s][%s]" % (informationKey, namespace, compatibilityLowestVersionKey), (str, "None"))

				if not compatibilityHighestVersionKey in modDictionary:
					highestVersion = None
				else:
					highestVersion = modDictionary[compatibilityHighestVersionKey]

				if not isinstance(highestVersion, str) and highestVersion is not None:
					raise Exceptions.IncorrectTypeException(highestVersion, "Root[%s][%s][%s]" % (informationKey, namespace, compatibilityHighestVersionKey), (str, "None"))

				lowestVersionObject = Version.Version(versionString = lowestVersion) if lowestVersion is not None else None  # type: typing.Optional[Version.Version]
				highestVersionObject = Version.Version(versionString = highestVersion) if highestVersion is not None else None  # type: typing.Optional[Version.Version]

				self.Mod.Compatibility.append(Mods.Compatibility(namespace, lowestVersionObject, highestVersionObject))

			return True
		except Exception:
			Debug.Log("Failed to read mod information file value '%s' for '%s'." % (informationKey, self.Mod.Namespace), This.Mod.Namespace, Debug.LogLevels.Exception, group = This.Mod.Namespace, owner = __name__)
			return False
예제 #7
0
	def _ResetInformation (self) -> None:
		self.Mod.Author = ""
		self.Mod.Version = Version.Version()
		self.Mod.VersionDisplay = "0.0.0"
		self.Mod.Distribution = Mods.Distribution(None, None, None, None)
		self.Mod.Rating = Mods.Rating.Normal

		self.Mod.ScriptPaths = list()
		self.Mod.Modules = list()

		self.Mod.RequiredMods = set()
		self.Mod.IncompatibleMods = set()
		self.Mod.LoadAfter = set()
		self.Mod.LoadBefore = set()
		self.Mod.Compatibility = list()

		self.Mod.BuildDate = None
		self.Mod.BuildGameVersion = None

		self.Mod.Additional = dict()
예제 #8
0
def _WarnOfNotLoadedFailure () -> None:
	badMods = ""

	for mod in Mods.GetAllMods():  # type: Mods.Mod
		if not mod.IsLoaded() and mod.IsLoadable(This.Mod.Namespace):
			if badMods != "":
				badMods += "\n"

			if mod.ReadInformation:
				badMods += mod.Namespace + ": v" + str(mod.Version)
			else:
				badMods += mod.Namespace

	Debug.Log("The following mods have not been loaded, even though they should have been.\n" + badMods, This.Mod.Namespace, Debug.LogLevels.Error, group = This.Mod.Namespace, owner = __name__)

	notificationArguments = {
		"title": NotLoadedFailureNotificationTitle.GetCallableLocalizationString(),
		"text": NotLoadedFailureNotificationText.GetCallableLocalizationString(badMods),
		"expand_behavior": ui_dialog_notification.UiDialogNotification.UiDialogNotificationExpandBehavior.FORCE_EXPAND,
		"urgency": ui_dialog_notification.UiDialogNotification.UiDialogNotificationUrgency.URGENT
	}  # type: typing.Dict[str, ...]

	Notifications.ShowNotification(queue = True, **notificationArguments)
예제 #9
0
def _WarnOfCascadeFailure () -> None:
	badMods = ""

	for modNamespace in _cascadeFailureMods:  # type: str
		mod = Mods.GetMod(modNamespace)  # type: Mods.Mod

		if badMods != "":
			badMods += "\n"

		if mod.ReadInformation:
			badMods += mod.Namespace + ": v" + str(mod.Version)
		else:
			badMods += mod.Namespace

	Debug.Log("The following mods could not be loaded due to failures in a mod they require.\n" + badMods, This.Mod.Namespace, Debug.LogLevels.Error, group = This.Mod.Namespace, owner = __name__)

	notificationArguments = {
		"title": CascadeFailureNotificationTitle.GetCallableLocalizationString(),
		"text": CascadeFailureNotificationText.GetCallableLocalizationString(badMods),
		"expand_behavior": ui_dialog_notification.UiDialogNotification.UiDialogNotificationExpandBehavior.FORCE_EXPAND,
		"urgency": ui_dialog_notification.UiDialogNotification.UiDialogNotificationUrgency.URGENT
	}  # type: typing.Dict[str, ...]

	Notifications.ShowNotification(queue = True, **notificationArguments)
예제 #10
0
파일: This.py 프로젝트: NeonOcean/S4.Order
from __future__ import annotations

from __future__ import annotations

from NeonOcean.S4.Order import Mods

try:
    Mod = Mods.GetMod("NeonOcean.S4.Order")  # type: Mods.Mod
except Exception as e:
    raise Exception("Cannot find self in mod list.") from e
예제 #11
0
def _CheckUpdates() -> None:
    previewAvailableMods = list(
    )  # type: typing.List[typing.Tuple[Mods.Mod, Version.Version]]
    releaseAvailableMods = list(
    )  # type: typing.List[typing.Tuple[Mods.Mod, Version.Version]]

    distributeUpdates = Settings.CheckForUpdates.Get()  # type: bool
    distributePreviewUpdates = Settings.CheckForPreviewUpdates.Get(
    )  # type: bool

    if not distributeUpdates:
        return

    latestURL = _distributionURL + "/mods/latest.json"  # type: str

    try:
        latestDictionary = _ReadVersionFile(
            latestURL
        )  # type: typing.Dict[str, typing.Dict[str, Version.Version]]
    except Exception:
        Debug.Log("Failed to get mod versions.",
                  This.Mod.Namespace,
                  Debug.LogLevels.Warning,
                  group=This.Mod.Namespace,
                  owner=__name__)
        return

    for mod in Mods.GetAllMods():  # type: Mods.Mod
        if not mod.ReadInformation:
            continue

        if mod.Distribution.UpdatesController is None:
            continue

        if mod.Distribution.UpdatesController != Information.RootNamespace:
            continue

        modShownReleaseVersions = _shownReleaseVersions.get(mod)  # type: list

        if modShownReleaseVersions is None:
            modShownReleaseVersions = list()
            _shownReleaseVersions[mod] = modShownReleaseVersions

        modShownPreviewVersions = _shownPreviewVersions.get(mod)  # type: list

        if modShownPreviewVersions is None:
            modShownPreviewVersions = list()
            _shownPreviewVersions[mod] = modShownPreviewVersions

        try:
            modVersions = latestDictionary.get(mod.Namespace)  # type: Version

            if modVersions is None:
                Debug.Log("Missing version data for '" + mod.Namespace + "'.",
                          This.Mod.Namespace,
                          Debug.LogLevels.Warning,
                          group=This.Mod.Namespace,
                          owner=__name__)
                continue

            releaseVersion = modVersions.get(
                "Release")  # type: Version.Version

            if releaseVersion is None:
                Debug.Log("Missing release version for '" + mod.Namespace +
                          "'.",
                          This.Mod.Namespace,
                          Debug.LogLevels.Warning,
                          group=This.Mod.Namespace,
                          owner=__name__)
                releaseVersion = Version.Version()

            if distributePreviewUpdates:
                previewVersion = modVersions.get(
                    "Preview")  # type: Version.Version

                if previewVersion is None:
                    Debug.Log("Missing preview version for '" + mod.Namespace +
                              "'.",
                              This.Mod.Namespace,
                              Debug.LogLevels.Warning,
                              group=This.Mod.Namespace,
                              owner=__name__)
                    previewVersion = Version.Version()

                if previewVersion <= releaseVersion:
                    if not releaseVersion in modShownReleaseVersions:
                        if mod.Version < releaseVersion:
                            releaseAvailableMods.append((mod, releaseVersion))
                            continue
                else:
                    if not previewVersion in modShownPreviewVersions:
                        if mod.Version < previewVersion:
                            previewAvailableMods.append((mod, previewVersion))
                            continue
            else:
                if not releaseVersion in modShownReleaseVersions:
                    if mod.Version < releaseVersion:
                        releaseAvailableMods.append((mod, releaseVersion))
                        continue

        except Exception:
            Debug.Log("Failed to get update information for '" +
                      mod.Namespace + "'.",
                      This.Mod.Namespace,
                      Debug.LogLevels.Warning,
                      group=This.Mod.Namespace,
                      owner=__name__)

    for releaseTuple in releaseAvailableMods:  # type: typing.Tuple[Mods.Mod, Version.Version]
        try:
            _ShowReleaseUpdateNotification(releaseTuple[0], releaseTuple[1])
        except Exception:
            Debug.Log("Failed to show release update notification for '" +
                      releaseTuple[0].Namespace + "'.",
                      This.Mod.Namespace,
                      Debug.LogLevels.Warning,
                      group=This.Mod.Namespace,
                      owner=__name__)

    for previewTuple in previewAvailableMods:  # type: typing.Tuple[Mods.Mod, Version.Version]
        try:
            _ShowPreviewUpdateNotification(previewTuple[0], previewTuple[1])
        except Exception:
            Debug.Log("Failed to show release update notification for '" +
                      previewTuple[0].Namespace + "'.",
                      This.Mod.Namespace,
                      Debug.LogLevels.Warning,
                      group=This.Mod.Namespace,
                      owner=__name__)