예제 #1
0
def _Setup () -> None:
	for mod in Mods.GetAllMods():  # type: Mods.Mod
		modLoader = _Loader(mod)  # type: _Loader
		modLoader.GetInformation()

	registeredMods = ""  # type: str

	for mod in Mods.GetAllMods():  # type: Mods.Mod
		if not mod.ReadInformation:
			continue

		if registeredMods != "":
			registeredMods += "\n"

		versionString = str(mod.Version)

		if versionString == mod.VersionDisplay:
			registeredMods += "%s, v%s" % (mod.Namespace, versionString)
		else:
			registeredMods += "%s, v%s (%s)" % (mod.Namespace, versionString, mod.VersionDisplay)

	Debug.Log("Registered mods:\n" + registeredMods, This.Mod.Namespace, Debug.LogLevels.Info, group = This.Mod.Namespace, owner = __name__)

	_CheckInstallation()

	LoadingEvents.ModLoadedEvent += _ModLoadedCallback
	atexit.register(_OnExitCallback)
	_PatchOnLoadingScreenAnimationFinished()
예제 #2
0
	def PatchedOnLoadingScreenAnimationFinished (*args, **kwargs):
		global _failedLoadingMods, _invalidSetupMods, _cascadeFailureMods, _showedNotLoadedFailureNotification

		originalFunction(*args, **kwargs)

		from sims4 import log

		try:
			if len(_failedLoadingMods) != 0:
				_WarnOfLoadingFailure()
				_failedLoadingMods = list()

			if len(_invalidSetupMods) != 0:
				_WarnOfInvalidSetup()
				_invalidSetupMods = list()

			if len(_cascadeFailureMods) != 0:
				_WarnOfCascadeFailure()
				_cascadeFailureMods = list()

			if not _showedNotLoadedFailureNotification:
				for mod in Mods.GetAllMods():
					if not mod.IsLoaded() and mod.IsLoadable(This.Mod.Namespace):
						_WarnOfNotLoadedFailure()
						_showedNotLoadedFailureNotification = True
						break

		except Exception as e:
			log.exception(This.Mod.Namespace, "Failed to show loading failure dialogs.", exc = e, owner = __name__)
예제 #3
0
    def CanShow(self, shownPromotions: typing.List[str]) -> bool:
        if self.Text is None:
            return False

        if self.TargetsType == _FilterTypes.Whitelist:
            validGame = False  # type: bool

            for promotionTarget in self.Targets:  # type: str
                if promotionTarget.lower() == "s4":
                    validGame = True

            if not validGame:
                return False
        else:
            for promotionTarget in self.Targets:  # type: str
                if promotionTarget.lower() == "s4":
                    return False

        if self.ModsType == _FilterTypes.Whitelist:
            validMods = True  # type: bool

            for promotionMod in self.Mods:  # type: str
                if not Mods.IsInstalled(promotionMod):
                    validMods = False

            if not validMods:
                return False
        else:
            for promotionMod in self.Mods:  # type: str
                if Mods.IsInstalled(promotionMod):
                    return False

        if self.Rating == Mods.Rating.NSFW:
            validRating = False

            for mod in Mods.GetAllMods():  # type: Mods.Mod
                if mod.Rating == Mods.Rating.NSFW:
                    validRating = True

            if not validRating:
                return False

        identifierLower = self.Identifier.lower()  # type: str

        for shownPromotion in shownPromotions:  # type: str
            if identifierLower == shownPromotion.lower():
                return False

        return True
예제 #4
0
def _WarnOfNotLoadedFailure () -> None:
	badMods = ""

	for mod in Mods.GetAllMods():  # type: Mods.Mod
		if not mod.IsLoaded() and mod.IsLoadable(This.Mod.Namespace):
			if badMods != "":
				badMods += "\n"

			if mod.ReadInformation:
				badMods += mod.Namespace + ": v" + str(mod.Version)
			else:
				badMods += mod.Namespace

	Debug.Log("The following mods have not been loaded, even though they should have been.\n" + badMods, This.Mod.Namespace, Debug.LogLevels.Error, group = This.Mod.Namespace, owner = __name__)

	notificationArguments = {
		"title": NotLoadedFailureNotificationTitle.GetCallableLocalizationString(),
		"text": NotLoadedFailureNotificationText.GetCallableLocalizationString(badMods),
		"expand_behavior": ui_dialog_notification.UiDialogNotification.UiDialogNotificationExpandBehavior.FORCE_EXPAND,
		"urgency": ui_dialog_notification.UiDialogNotification.UiDialogNotificationUrgency.URGENT
	}  # type: typing.Dict[str, ...]

	Notifications.ShowNotification(queue = True, **notificationArguments)
예제 #5
0
def _CheckUpdates() -> None:
    previewAvailableMods = list(
    )  # type: typing.List[typing.Tuple[Mods.Mod, Version.Version]]
    releaseAvailableMods = list(
    )  # type: typing.List[typing.Tuple[Mods.Mod, Version.Version]]

    distributeUpdates = Settings.CheckForUpdates.Get()  # type: bool
    distributePreviewUpdates = Settings.CheckForPreviewUpdates.Get(
    )  # type: bool

    if not distributeUpdates:
        return

    latestURL = _distributionURL + "/mods/latest.json"  # type: str

    try:
        latestDictionary = _ReadVersionFile(
            latestURL
        )  # type: typing.Dict[str, typing.Dict[str, Version.Version]]
    except Exception:
        Debug.Log("Failed to get mod versions.",
                  This.Mod.Namespace,
                  Debug.LogLevels.Warning,
                  group=This.Mod.Namespace,
                  owner=__name__)
        return

    for mod in Mods.GetAllMods():  # type: Mods.Mod
        if not mod.ReadInformation:
            continue

        if mod.Distribution.UpdatesController is None:
            continue

        if mod.Distribution.UpdatesController != Information.RootNamespace:
            continue

        modShownReleaseVersions = _shownReleaseVersions.get(mod)  # type: list

        if modShownReleaseVersions is None:
            modShownReleaseVersions = list()
            _shownReleaseVersions[mod] = modShownReleaseVersions

        modShownPreviewVersions = _shownPreviewVersions.get(mod)  # type: list

        if modShownPreviewVersions is None:
            modShownPreviewVersions = list()
            _shownPreviewVersions[mod] = modShownPreviewVersions

        try:
            modVersions = latestDictionary.get(mod.Namespace)  # type: Version

            if modVersions is None:
                Debug.Log("Missing version data for '" + mod.Namespace + "'.",
                          This.Mod.Namespace,
                          Debug.LogLevels.Warning,
                          group=This.Mod.Namespace,
                          owner=__name__)
                continue

            releaseVersion = modVersions.get(
                "Release")  # type: Version.Version

            if releaseVersion is None:
                Debug.Log("Missing release version for '" + mod.Namespace +
                          "'.",
                          This.Mod.Namespace,
                          Debug.LogLevels.Warning,
                          group=This.Mod.Namespace,
                          owner=__name__)
                releaseVersion = Version.Version()

            if distributePreviewUpdates:
                previewVersion = modVersions.get(
                    "Preview")  # type: Version.Version

                if previewVersion is None:
                    Debug.Log("Missing preview version for '" + mod.Namespace +
                              "'.",
                              This.Mod.Namespace,
                              Debug.LogLevels.Warning,
                              group=This.Mod.Namespace,
                              owner=__name__)
                    previewVersion = Version.Version()

                if previewVersion <= releaseVersion:
                    if not releaseVersion in modShownReleaseVersions:
                        if mod.Version < releaseVersion:
                            releaseAvailableMods.append((mod, releaseVersion))
                            continue
                else:
                    if not previewVersion in modShownPreviewVersions:
                        if mod.Version < previewVersion:
                            previewAvailableMods.append((mod, previewVersion))
                            continue
            else:
                if not releaseVersion in modShownReleaseVersions:
                    if mod.Version < releaseVersion:
                        releaseAvailableMods.append((mod, releaseVersion))
                        continue

        except Exception:
            Debug.Log("Failed to get update information for '" +
                      mod.Namespace + "'.",
                      This.Mod.Namespace,
                      Debug.LogLevels.Warning,
                      group=This.Mod.Namespace,
                      owner=__name__)

    for releaseTuple in releaseAvailableMods:  # type: typing.Tuple[Mods.Mod, Version.Version]
        try:
            _ShowReleaseUpdateNotification(releaseTuple[0], releaseTuple[1])
        except Exception:
            Debug.Log("Failed to show release update notification for '" +
                      releaseTuple[0].Namespace + "'.",
                      This.Mod.Namespace,
                      Debug.LogLevels.Warning,
                      group=This.Mod.Namespace,
                      owner=__name__)

    for previewTuple in previewAvailableMods:  # type: typing.Tuple[Mods.Mod, Version.Version]
        try:
            _ShowPreviewUpdateNotification(previewTuple[0], previewTuple[1])
        except Exception:
            Debug.Log("Failed to show release update notification for '" +
                      previewTuple[0].Namespace + "'.",
                      This.Mod.Namespace,
                      Debug.LogLevels.Warning,
                      group=This.Mod.Namespace,
                      owner=__name__)