def __init__(self, main, name, position, font): pygame.sprite.Sprite.__init__(self) #call Sprite initializer self.name = name self.selected = False self.image_selected, self.rect_selected = load_image("menuSelected.png", -1) self.image_simple, self.rect_simple = load_image("menuBackground.png", -1) self.main = main self.rect_simple.topleft = position self.rect_selected.topleft = position self.image = self.image_simple self.rect = self.rect_simple self.font = font
def get_tile(self, item): return load_image(item.name, -1)[0]
def __init__(self): pygame.sprite.Sprite.__init__(self) #call Sprite initializer self.image, self.rect = load_image('pointer.bmp', pygame.Color("#454e5b"))