from OpenGL.platform import PLATFORM as _p from OpenGL.error import _ErrorChecker if _ErrorChecker: _error_checker = _ErrorChecker( _p, None ) else: _error_checker = None
from OpenGL.error import _ErrorChecker, EGLError from OpenGL import platform as _p class EGLError(EGLError): @property def err(self): from OpenGL.EGL import debug return debug.eglErrorName(self.__dict__.get("err")) @err.setter def err(self, value): self.__dict__["err"] = value if _ErrorChecker: _error_checker = _ErrorChecker( _p.PLATFORM, _p.PLATFORM.EGL.eglGetError, 0x3000, # EGL_SUCCESS, errorClass=EGLError, ) else: _ErrorChecker = None
from OpenGL.raw.GLES1._types import * from OpenGL.platform import PLATFORM as _p from OpenGL.error import _ErrorChecker _error_checker = _ErrorChecker( _p, _p.GLES2.glGetError )
from OpenGL.platform import PLATFORM as _p from OpenGL.error import _ErrorChecker if _ErrorChecker: _error_checker = _ErrorChecker(_p, _p.GL.glGetError) else: _error_checker = None
from OpenGL.error import _ErrorChecker from OpenGL import platform as _p if _ErrorChecker: _error_checker = _ErrorChecker( _p.PLATFORM, _p.PLATFORM.EGL.eglGetError, 0x3000 # EGL_SUCCESS ) else: _ErrorChecker = None
from OpenGL.platform import PLATFORM as _p from OpenGL.error import _ErrorChecker if _ErrorChecker: _error_checker = _ErrorChecker(_p, getattr(_p.GLES3, "glGetError", None)) else: _error_checker = None
from OpenGL.platform import PLATFORM as _p from OpenGL.error import _ErrorChecker if _ErrorChecker: _error_checker = _ErrorChecker( _p, getattr(_p.GLES3,'glGetError',None) ) else: _error_checker = None