def __init__(self, parent=None, rect=sf.Rectangle(), backgroundColor=sf.Color.BLACK,\ title=str(), backgroundImage=Image(), drawTitleButton = True,\ buttonTitleImage=None, \ characterSizeTitle=12): sf.RenderTexture.__init__(self, rect.size.x, rect.size.y) Render.__init__(self, parent, rect, backgroundColor, title, backgroundImage) self._buttonMoveFrame = None if type(title) == str: self._title = title self._buttonMoveFrame = Button(self, Label(None, self.title, font = sf.Font.from_file("DejaVuSans.ttf")), \ buttonTitleImage, sf.Rectangle(sf.Vector2(0,0),\ sf.Vector2(self.size.x, characterSizeTitle))) else: self._title = title.text.string self._buttonMoveFrame = Button(self, title, buttonTitleImage, \ sf.Rectangle(sf.Vector2(), sf.Vector2(self.size.x, \ title.size.y))) self._buttonMoveFrame.isStaticToView = True self.resetView() self._frameSprite = sf.Sprite(self.texture) if not drawTitleButton: self._buttonMoveFrame.isDrawing = False self._isMoving = False self._mousePosMoving = sf.Vector2(0, 0) self.rect = self.rect
def __init__(self, first_player, second_player): super().__init__() self.title = "Chess game" self.in_play = True self.board = Board() self.render = Render(self) self.render.bind("<Button-1>", self.click) self.white = self.current_player = Player(first_player, "white") self.black = Player(second_player, "black") self.police = Police(self.board) tkinter.Label(self, text=self.white.name, fg="gray").pack(side="left") tkinter.Label(self, text=self.black.name, fg="black").pack(side="right") self.mainloop()
def __init__(self, videoMode=sf.VideoMode(800, 600, 32), \ title="window", parent=0, framerateLimit=60,\ backgroundColor = sf.Color.BLACK, backgroundImage = Image()): sf.RenderWindow.__init__(self, videoMode, title) Render.__init__(self, parent, sf.Rectangle(sf.Vector2(),\ videoMode.size), backgroundColor, backgroundImage) self._isStaticToView = False self.position = (0,0) self.framerate_limit = framerateLimit self._framerate = framerateLimit self._event = EventManager(self) self.resetView() self.clear(backgroundColor)
def serve(ip, port): """ 支持多个客户端并发访问的服务端功能 :param ip: string 服务端的ipv4地址 :param port: int 服务端的端口 """ print(ip + ' ' + str(port)) server = socket.socket(family=socket.AF_INET, type=socket.SOCK_STREAM) server.bind((ip, port)) server.listen(5) # 设置最大的连接数 while True: print('server waiting for data...') # 接收数据 socket 与 address # socket的绑定地址就是客户端, 所以可以直接通过这个socket对客户端发送信息 cus, cus_address = server.accept() print('Successfully connected from: ', cus_address) emotion = cus.recv(1024).decode('gbk') song_url = str(Render.render_song(emotion)) print('长度 = ' + str(len(song_url)) + '\n爬取到的连接 = ' + song_url) cus.send(str( len(song_url)).encode('gbk')) # int数字转换为str, 再转换为bytes cus.send(song_url.encode('gbk')) cus.close()
def handle_sim_space_click(self, mouse_pos): # Check if a body was clicked pos = Render.convert_to_renderer(mouse_pos) body_clicked = None # check for a collision with any body for body in self.allBodies: if body.click_point(pos): body_clicked = body break if body_clicked is not None: # If a body is clicked, select/deselect it if body_clicked in self.selected_bodies: self.selected_bodies.remove(body_clicked) else: self.selected_bodies.append(body_clicked) if len(self.selected_bodies) > 0: self.details_bar.selected_objects = self.selected_bodies else: self.details_bar.selected_objects = [] else: # If no body is clicked, either deselect all, or create new body if len(self.selected_bodies) != 0: self.selected_bodies = [] else: o = Body(pos) self.allBodies.append(o) self.selected_bodies.append(o) self.paths_calculated = False self.do_when_selected_bodies_changed() self.details_bar.update(True)
def __init__(self): self.clock = pygame.time.Clock() self.screen = pygame.display.set_mode(config.window_size) Render.set_surface(pygame.display.get_surface()) self.allBodies = [ Body(name="Star_1", position=(0, 0), mass=500, colour=(255, 255, 186)), Body(name="Star_2", position=(-40, 0), mass=500, velocity=(0, -4.84), colour=(255, 255, 186)), Body(name="Earth", position=(-250, 0), mass=10, velocity=(0, -4.5), colour=(186, 255, 255)), Body(name="Moon", position=(-265, 0), mass=1, velocity=(0, -5.39), colour=(255, 255, 255)) ] self.KeyPressDict = {} self.init_key_press_dict() self.focus_point = None self.focus_bodies = [self.allBodies[0], self.allBodies[1]] self.set_focus_point() self.paths_calculated = False self.isPaused = True self.details_bar = None self.create_details_sidebar() self.is_in_input_mode = False self.selected_bodies = [] self.selected_input_obj = None
def predictions_center_on_focus_body(self, focus_body): for i in range(len(self.future_positions)): future_offset = Calc.subtract_vector2(Render.offset, Render.calc_offset(focus_body.future_positions[i])) self.future_positions[i] = Calc.subtract_vector2(self.future_positions[i], future_offset)
def update(self): """Update the Window. It Update all event, and update framerate. It Draw and display also all widgets child""" if self.canUpdate: self._event.update() self._framerate = 1/(self._event.elapsedTime*10**-6) if self._event.isResize: Render._setSize(self,self.size) if self.event._mouseMoved: Widget.widgetFocus = None if self.event._mouseMoved and self.event.isMouseInRect(self.rect): Updatable._focusIsChecked= False Updatable.updateFocus(self) Widget.update(self, self) self.display() self.clear(self.backgroundColor)
def __init__(self): self.__heap: Heap = Heap(7) self.__info: Info = Info() self.__board: Board = Board() self.__computer: Computer = Computer(self.__heap, self.__board) self.__user: User = User(self.__heap, self.__board, self.__info) self.__render: Render = Render(self.__heap, self.__board, self.__info, self.__computer, self.__user) self.__user.set_render(self.__render.render) self.__computer.set_render(self.__render.render) self.__player: Player = self.select_first()
class Chess(tkinter.Tk): def __init__(self, first_player, second_player): super().__init__() self.title = "Chess game" self.in_play = True self.board = Board() self.render = Render(self) self.render.bind("<Button-1>", self.click) self.white = self.current_player = Player(first_player, "white") self.black = Player(second_player, "black") self.police = Police(self.board) tkinter.Label(self, text=self.white.name, fg="gray").pack(side="left") tkinter.Label(self, text=self.black.name, fg="black").pack(side="right") self.mainloop() def next_turn(self): """changes the current player to the other one""" if (self.current_player == self.white): self.current_player = self.black else: self.current_player = self.white if self.police.checkmated( self.board.get_king(self.current_player.color)): self.in_play = False self.render.inform_of_lameness(self.current_player) def click(self, e): """everything that happens when a case is clicked""" if self.in_play: case_clicked = self.render.pos_to_units((e.x, e.y)) move_set = [] if self.board.get_activated_piece() != None: if case_clicked in self.police.strip_illegal_moves( self.board.get_activated_piece()): if self.board.piece_on_case(case_clicked) != None: self.current_player.score += self.board.piece_on_case( case_clicked).value self.board.disappear( self.board.piece_on_case(case_clicked)) self.board.get_activated_piece().move(case_clicked) self.next_turn() self.board.get_activated_piece().deactivate() else: if self.board.piece_on_case( case_clicked) != None and self.board.piece_on_case( case_clicked).color == self.current_player.color: self.board.piece_on_case(case_clicked).activate() move_set = self.police.strip_illegal_moves( self.board.get_activated_piece()) self.render.draw_board(self.board, move_set)
def _term_return_file_info(self, custom_cmd=''): """Run the terminal command to get the info from ffprobe.\n custom_cmd can be a list of a command to run in the terminal, but if it's not specified then return all file info.""" if custom_cmd == '': info_cmd = ['ffprobe', '-i', self.in_path, '-hide_banner'] else: info_cmd = custom_cmd try: start_time = time.perf_counter() info_process = sub.run(info_cmd, stdout=sub.PIPE, stderr=sub.PIPE, universal_newlines=True) # Run actual command and get output. end_time = time.perf_counter() if self.print_all_info is True: # Print all info from ffprobe. print(info_process.stderr) if self.print_scan_time is True: print('\n"', self.in_path, '"', sep='') duration = Render.terminal_render_timer( start_time, end_time, operation_keyword=' to scan') print(duration) return info_process.stderr + info_process.stdout # Return True (it worked.) except sub.CalledProcessError: # Unknown error occurred so print an error and return False. if self.print_all_info is True: # The render failed, print an error message. print( f'\nError, a problem occurred with metadata acquisition:') print( f'Terminal input command: {info_cmd}\n{info_process.stderr}' ) quit() return False
""" ############################# SNOWMAN ########################################### ###################################################Materiales ############################## negro = Material(diffuse=color(0, 0, 0)) naranja = Material(diffuse=color(0.92, 0.56, 0.12)) Snow = Material(diffuse=color(1, 1, 1)) Azulado = Material(diffuse=color(0, 0, 1)) ################################################################################# width = 700 height = 700 prueba = Render(width, height) prueba.light = Light(position=(-5, 5, 0), intensity=1.5) # pa que corra todo junto y no separado # coordenada x,y,z radio , material prueba.scene = [ Sphere((0, 1, -10), 1.5, Snow), Sphere((0, 3.2, -10), 1, Snow), Sphere((0, -2, -10), 2, Snow), Sphere((0, 3, -9), 0.2, naranja), Sphere((0.5, 3.2, -9), 0.15, negro), Sphere((-0.5, 3.2, -9), 0.15, negro), Sphere((-0.5, 2.5, -9), 0.10, negro), Sphere((0.5, 2.5, -9), 0.10, negro), Sphere((0, 2.5, -9), 0.10, negro),
import zipfile from random import random from stltools import stl, utils import stl as stl_numpy from stl import mesh from RepairStl import RepairStl from SendToPrinter import SendToPrinter from StlRotator import StlRotator from requests import post from requests_toolbelt.multipart.encoder import MultipartEncoder from os import path from time import sleep import configparser app = Flask(__name__) render = Render(system, random, stl, utils, mesh, stl_numpy) repair_stl = RepairStl(system) stl_rotate = StlRotator() config = configparser.ConfigParser() config.sections() config.read(['/etc/cloud-slic3r/config.ini', 'config.ini']) config.sections() api_key = config['print_server']['api_key'] host = config['print_server']['host'] printer_name = config['print_server']['printer_name'] printer_client = SendToPrinter(host, printer_name, api_key, post, MultipartEncoder, path)
from Keyboard import Keyboard from Render import Render from Game import run_game_lose pygame.init() screen = pygame.display.set_mode((400, 400)) pygame.display.set_caption('2048') font = pygame.font.Font('font/ahronbd.ttf', 50) move = Move() move.generate_structure() keyboard = Keyboard() render = Render() cont = True game_lose = False while cont: screen.fill(h333) key = keyboard.check() if key == "down": move.down() elif key == "up": move.up() elif key == "left": move.left() elif key == "right": move.right() elif key == "end":
# -*- coding: utf-8 -*- """ Created on Wed May 1 10:07:36 2019 @author: Mateusz """ from Render import Render if __name__ == '__main__': Render().draw()
n2 = n1/3 # number of particles to make the background r = np.random.rand(n1) phi = np.pi*np.random.rand(n1) pos = np.zeros([3,n1], dtype=np.float32) pos[0,:] = r*np.cos(phi) pos[1,:] = r*np.sin(phi) pos[2,:] = 0.1*np.random.rand(n1) background = -2+4*np.random.rand(3,n2) pos = np.concatenate((pos,background),axis=1) mass = np.ones(n1+n2) Particles1 = Particles(pos,mass,sort=True) Scene1 = Scene(Particles1) Render1 = Render(Scene1) for i in xrange(100): start = time.time() Scene1.update_camera(r=2.00, t=90, roll=30, xsize=1920, ysize=1080) Render1 = Render(Scene1) Render1.set_logscale() img = Render1.get_image() extent = Render1.get_extent() stop = time.time() print 'Time = ', stop-start fig = plt.figure(1,figsize=(5,5)) ax1 = fig.add_subplot(111) ax1.imshow(img, extent=extent, origin='lower', cmap='hot') ax1.set_xlabel('X', size=15) ax1.set_ylabel('Y', size=15)
from Render import Render, color ########################### Lista de colores para probar Fondo = color(0,0,0) #negro Blanco = color(1,1,1) CYAN = color(0,1,1) Red = color(1,0,0) BLUE = (0,0,1) YELLOW = (1,1,0) ########################################################### # tamaño de la imagen prueba = Render(1000, 1000) # introduzca el tamaño del viewport prueba.glViewport(250, 250, 600, 600) # ingrese el color del fondo prueba.glClearColor(0,0,0) # ingrese el color para pintar prueba.glColor(1, 0, 0) prueba.glClear() ######################Punto ################################## # si quiere pintar un punto es aqui #prueba.punto(150,275) #prueba.glColor(1,0,0) #prueba.punto(100,200) # quiere pintar una linea, perfecto! aca es el espacio
def _setTitle(self, button): self._buttonMoveFrame = button self._buttonMoveFrame.setSize(sf.Vector2(self.size.x, button.size.y)) self._buttonMoveFrame.setParent(self, pos=1) Render._setTitle(self, button.text.text.string)
def render(self): Render.draw_circle(self.position, colour=self.colour, radius=int(self.radius))
elif choose == "guest": host = input( "Введите адрес подключения (оставьте пустым для localhost): ") port = input( "Выберите порт подключения (оставьте пустым для дефолтного): ") socket = Client(host, port).make_socket() return socket, choose sock, conn_type = make_connections() if conn_type == "host": self_player, enemy_player = Ivent.start_as_host(sock) active_player = self_player renderer = Render(self_player, enemy_player) else: enemy_player, self_player = Ivent.start_as_guest(sock) active_player = enemy_player renderer = Render(enemy_player, self_player) Ivent.init(renderer) active_player.tank.x, active_player.tank.y = active_player.land.box_x // 8, active_player.land.box_y // 6 active_player.enemy.x, active_player.enemy.y = active_player.land.box_x // 8 * 7, active_player.land.box_y // 6 go = True while go: if self_player == active_player: isActive = True else: isActive = False
def render_select_bubble(self): border = int(0.1 * self.radius + 1) Render.draw_circle(self.position, colour=Body.selection_colour, radius=int(self.radius + 5), border=border)
Jorge Suchite Carnet 15293 07/07/2020 SR3 : Obj """ ########################### Lista de colores para probar Fondo = color(0, 0, 0) #negro Blanco = color(1, 1, 1) CYAN = color(0, 1, 1) Red = color(1, 0, 0) BLUE = (0, 0, 1) YELLOW = (1, 1, 0) ########################################################### # tamaño de la imagen prueba = Render(1000, 1000) # introduzca el tamaño del viewport #prueba.glViewport(500, 150, 200 ,400) # ingrese el color del fondo prueba.glClearColor(0, 0, 0) # ingrese el color para pintar prueba.glColor(0, 0, 1) prueba.glClear() ######################Punto ################################## # si quiere pintar un punto es aqui #prueba.punto(150,275) #prueba.glColor(1,0,0) #prueba.punto(100,200)
from Render import Render, color ########################### Lista de colores para probar Fondo = color(0,0,0) Blanco = color(1,1,1) CYAN = color(0,1,1) Red = color(1,0,0) BLUE = (0,0,1) YELLOW = (1,1,0) ########################################################### # tamaño de la imagen prueba = Render(600, 600) # introduzca el tamaño del viewport prueba.glViewport(100, 100, 400, 400) # ingrese el color del fondo prueba.glClearColor(0,0,0) # ingrese el color para pintar prueba.glColor(1, 0, 0) prueba.glClear() # si quiere pintar un punto es aqui prueba.punto(150,275) prueba.glColor(1,0,0) prueba.punto(100,200) # quiere pintar una linea, perfecto! aca es el espacio
def _setView(self,view): sf.RenderWindow.view.__set__(self, view) Render._setView(self,view)
Jorge Suchite Carnet 15293 07/07/2020 Lab 01 Filling a polygon """ ########################### Lista de colores para probar Fondo = color(0, 0, 0) #negro Blanco = color(1, 1, 1) CYAN = color(0, 1, 1) Red = color(1, 0, 0) BLUE = (0, 0, 1) YELLOW = (1, 1, 0) ########################################################### # tamaño de la imagen prueba = Render(1080, 720) # introduzca el tamaño del viewport #prueba.glViewport(500, 150, 200 ,400) # ingrese el color del fondo #prueba.glClearColor(0,0,0) # ingrese el color para pintar prueba.glClear() ######################Punto ################################## # si quiere pintar un punto es aqui #prueba.punto(150,275) #prueba.glColor(1,0,0) #prueba.punto(100,200)
Jorge Suchite Carnet 15293 07/07/2020 SR3 : Obj """ ########################### Lista de colores para probar Fondo = color(0, 0, 0) #negro Blanco = color(1, 1, 1) CYAN = color(0, 1, 1) Red = color(1, 0, 0) BLUE = (0, 0, 1) YELLOW = (1, 1, 0) ########################################################### # tamaño de la imagen prueba = Render(700, 700) # introduzca el tamaño del viewport #prueba.glViewport(500, 150, 200 ,400) # ingrese el color del fondo prueba.glClearColor(0, 0, 0) # ingrese el color para pintar prueba.glColor(0, 0, 1) prueba.glClear() ######################Punto ################################## # si quiere pintar un punto es aqui #prueba.punto(150,275) #prueba.glColor(1,0,0) #prueba.punto(100,200)
def center_frame_on_focus(self): if self.focus_point is not None: Render.center_on(self.focus_point.position) else: Render.center_on((0, 0))
def render_paths(self): path_width = ceil(self.radius / 4) Render.draw_lines(self.future_positions, color=self.path_colour, width=path_width)
''' Created on 13 Jun 2014 @author: Etienne2 ''' from Render import Render Render().run()
Jorge Suchite Carnet 15293 07/07/2020 SR3 : Obj """ ########################### Lista de colores para probar Fondo = color(0, 0, 0) #negro Blanco = color(1, 1, 1) CYAN = color(0, 1, 1) Red = color(1, 0, 0) BLUE = (0, 0, 1) YELLOW = (1, 1, 0) ########################################################### # tamaño de la imagen prueba = Render(1000, 500) # introduzca el tamaño del viewport #prueba.glViewport(500, 150, 200 ,400) # ingrese el color del fondo #prueba.glClearColor(0,0,0) # ingrese el color para pintar #prueba.glClear() ######################Punto ################################## # si quiere pintar un punto es aqui #prueba.punto(150,275) #prueba.glColor(1,0,0) #prueba.punto(100,200)