예제 #1
0
	def getRules(self, groupId, buildingName):
		checkData(locals())

		group = Group(buildingName = buildingName, id = groupId)
		group.retrieve()

		ruleList = group.getRules()

		response = []
		for rule in ruleList:
			response.append(rule.getDict())
			
		return {"rules" : response}
예제 #2
0
	def deleteGroup(self, buildingName, groupId):
		checkData(locals())

		print "\t\t\t\t\t\t\t\tTODO (" + self.__class__.__name__ + ":" + sys._getframe().f_code.co_name + ")  not yet tested"

		from app.backend.model.group import Group
		group = Group(buildingName = buildingName, id = groupId)

		roomList = group.getRooms()
		ruleList = group.getRules()

		for room in roomList:
			group.deleteRoom(room)

		for rule in ruleList:
			rule.delete()

		group.delete()

		return {}
예제 #3
0
	def test0(self):

		from app.backend.commons.database import Database
		from app.backend.model.building import Building
		from app.backend.model.group import Group
		from app.backend.model.room import Room
		from app.backend.model.user import User
		from app.backend.model.rule import Rule

		print "Starting test..."
		print "Cleaning database..."

		database = Database()
		database.open()
		database.executeWriteQuery("TRUNCATE TABLE buildings")
		database.executeWriteQuery("TRUNCATE TABLE groups")
		database.executeWriteQuery("TRUNCATE TABLE rooms")
		database.executeWriteQuery("TRUNCATE TABLE users")
		database.executeWriteQuery("TRUNCATE TABLE users_rooms")
		database.executeWriteQuery("TRUNCATE TABLE rooms_groups")
		database.executeWriteQuery("TRUNCATE TABLE rules")
		database.close()

		print "Testing model..."

		building = Building(buildingName = "CSE", label = "Computer Science", description = "This is a nice place")
		building.store()

		building = Building(buildingName = "CSE", label = "Computer Science", description = "This is a great place")
		building.store()

 		building = Building(buildingName = "CSE")
 		building.retrieve()
 		print building

 		group = Group(buildingName = "CSE", description = "Questo gruppo eheh")
 		group.store()
 		print group

 		group = Group(id=1, buildingName = "CSE")
 		group.retrieve()
 		print group

 		group = Group(id=1, buildingName = "CSE", description = "we ciao ciao")
 		group.store()

 		group = Group(id=1, buildingName = "CSE")
 		group.retrieve()
 		print group

		room = Room(roomName = "200",  buildingName = "CSE", description = "Bella 3333")
		room.store()

		room = Room(roomName = "200",  buildingName = "CSE")
		room.retrieve()
		print room

		print "room.getBuilding() test"
		print room.getBuilding()

		user = User(username = "******", email = "*****@*****.**", password = "******", personName = "Alessandro Nacci", level = 10)
		user.store()

		room.addUser(user)

		print "user.getRooms() test"
		for room in user.getRooms():
			print room

		print "group.addRoom(room) test"
		group.addRoom(room)
		
		print group

		print "User test 1"
		user = User(username = "******")
		user.retrieve()
		print user

		print "User test 2"
		user = User(username = "******", password="******")
		user.retrieve()
		print user

		print "User test 3"
		user = User(uuid = 1)
		user.retrieve()
		print user

		

		rule = Rule(priority = 1, category = "ELECTRICT222", buildingName = "CSE", groupId = 1, roomName = "200", 
				authorUuid = 1, antecedent = "the ligjt is on", consequent = "turn off the light", enabled = 1, deleted = 0)

		rule.store()

		rule = Rule(id = 1)
		rule.retrieve()

		print rule
		print rule.getBuilding()
		print rule.getGroup()
		print rule.getAuthor()

		print "test group.getRules()"
		ruleList = group.getRules()
		for r in ruleList:
			print r

		print "test room.getRules()"
		ruleList = room.getRules()
		for r in ruleList:
			print r

		print "test room.getRules(author)"
		ruleList = room.getRules(author = user, includeGroupsRules = None)
		for r in ruleList:
			print r

		print "test room.getRules(includeGroupsRules)"
		ruleList = room.getRules(includeGroupsRules = True)
		for r in ruleList:
			print r

		print "test user.getCreatedRules()"
		ruleList = user.getCreatedRules()
		for r in ruleList:
			print r

		group.deleteRoom(room)
		room.deleteUser(user)
		rule.delete()
		user.delete()
		group.delete()
		building.delete()
		room.delete()

		user = User(username = "******")
		user.retrieve()
예제 #4
0
	def __addOrModifyRule(self, priority = None, buildingName = None, groupId = None, authorUuid = None, ruleBody = None, ruleId = None):
		checkData(locals())

		import time,datetime
		startTimeMilliseconds = long((time.time() + 0.5) * 1000)
		

		try:
			antecedent = ruleBody.split("then")[0].replace("if ", "").strip()
			consequent = ruleBody.split("then")[1].strip()
		except Exception as e:
			raise NotWellFormedRuleError("There is a syntax error in the rule you are trying to save")

		from app.backend.controller.actionManager import ActionManager
		actionManager = ActionManager()
		category = actionManager.getAction(consequent).category

		from app.backend.model.user import User
		author = User(uuid = authorUuid)
		author.retrieve()

		if int(str(priority)) < 0 or int(str(priority)) > author.getMaxGroupPriority():
			raise RulePriorityError("You can specify rules for groups with a priority value between 0 and " + str(author.getMaxRoomPriority()) + ". You inserted " + str(priority))

		from app.backend.model.rule import Rule
		from app.backend.model.group import Group

		if not ruleId:
			rule = Rule(priority = priority, category = category, buildingName = buildingName, groupId = groupId, authorUuid = authorUuid, antecedent = antecedent, consequent = consequent, enabled = True)
		else:
			rule = Rule(id = ruleId)
			rule.retrieve()
			author = rule.getAuthor()

			
			rule.antecedent = antecedent
			rule.consequent = consequent
			rule.authorUuid = authorUuid

			editor = rule.getAuthor()

			if editor.level < rule.getPriority():
				raise UserCredentialError("You cannot modify this rule since it has a too high priority for your user level")

		group = Group(buildingName = buildingName, id = groupId)
		group.retrieve()

		if not ruleId and not rule.checkIfUnique():
			raise DuplicatedRuleError("The submitted rule is already been saved for the considered group.")

		# excludedRuleId is needed to ignore the rule that the user want to edit
		excludedRuleId = ruleId if ruleId else None		


		ruleCheckErrorList = []
		groupRoomList = group.getRooms()
		for room in groupRoomList:

			groupRules = group.getRules(excludedRuleId = excludedRuleId)

			# Checking that a priority is unique over the same category	
			for r in groupRules:
				if str(r.category) == str(category) and int(r.getPriority()) == int(priority):
					raise AlredyAssignedPriorityError("In group " + str(groupId) + " the priority " + str(priority) + " has alredy been assigned to another rule with the same category!")


			temporaryRuleSet = []
			temporaryRuleSet.extend(room.getRules(author = False, includeGroupsRules = True, excludedRuleId = False, excludeCrossRoomValidationRules = True))
			temporaryRuleSet.extend(groupRules)

			temporaryRuleSet.append(rule)


			from app.backend.controller.rulesetChecker import RulesetChecker
			rulesetChecker = RulesetChecker(temporaryRuleSet)

			ruleCheckErrorList.extend(rulesetChecker.check())

		if len(ruleCheckErrorList) == 0:
			
			if ruleId: 	#if i'm in edit mode
				rule.id = ruleId
				rule.setPriority(priority)

			# Disabling rules in all the groups rooms since they have to be validated again

			for room in groupRoomList:
			
				from app.backend.controller.notificationsManager import NotificationsManager
				notifications = NotificationsManager()
				messageSubject = "Group " +  str(groupId) + " changed your room " + str(room.roomName) + " policy."
				messageText =  "Some rules in group " + str(groupId) + " have been changed."
				notifications.sendNotification(buildingName = buildingName, roomName = room.roomName, messageSubject = messageSubject, messageText = messageText) 
				
				#for r in room.getRules(includeGroupsRules = False, excludeCrossRoomValidationRules = True):
				#	r.disable()

			from app.backend.commons.console import flash
			endTimeMilliseconds = long((time.time() + 0.5) * 1000)
			opTimeMilliseconds = endTimeMilliseconds - startTimeMilliseconds
			flash("GroupsRuleVerification [SUCCESS]: groupId = " + str(groupId) +" #rules=" + str(len(temporaryRuleSet)) + " - opTimeMilliseconds:" + str(opTimeMilliseconds))

			return group.addRule(rule).getDict()
		else:

			from app.backend.commons.console import flash
			
			logMessage = "authorUuid =  " + str(authorUuid) + ", "
			logMessage += "buildingName =  " + str(buildingName) + ", "
			logMessage += "gropuId =  " + str(groupId) + ", "
			logMessage += "ruleSetDescr =  " + str(temporaryRuleSet) + ", "
			logMessage += "newRule =  " + str(rule)

			flash("RuleValidationError: " + logMessage)

			endTimeMilliseconds = long((time.time() + 0.5) * 1000)
			opTimeMilliseconds = endTimeMilliseconds - startTimeMilliseconds
			flash("GroupsRuleVerification [FAILED]: groupId = " + str(groupId) +" #rules=" + str(len(temporaryRuleSet)) + " - opTimeMilliseconds:" + str(opTimeMilliseconds))

			raise RuleValidationError(ruleCheckErrorList + " Error in room " + room.roomName)