from pygame import * import block_class from block_class import Block from GraphicsUtil import toplength, topwidth blockWidth = 25 x = 0 y = 0 squiggleSurface = pygame.Surface((75,50)) squiggleSurface.set_colorkey((0,0,0)) B1 = Block(blockWidth,blockWidth, (0,255,255), x, y) B1.groupDrawSquiggleBlock(squiggleSurface) class squiggleBlock: def __init__(self): self.color = 5 self.surface = squiggleSurface self.rotate = 0 def points(self): if self.rotate%2==0: return [(0,1), (1,0), (2,0), (1,1)] if self.rotate%2==1: return [(0,0), (0,1), (1,1), (1,2)]