from GraphicsUtil import toplength, topwidth blockWidth = 25 x = 0 y = 0 YELLOW = (255, 255, 0) lSurface = pygame.Surface((75,50)) lSurface.set_colorkey((0,0,0)) B1 = Block(blockWidth,blockWidth, YELLOW, x, y) B1.groupDrawTBlock(lSurface) class TBlock: def __init__(self): self.color = 7 self.surface = lSurface self.rotate = 0 # pass def points(self): if self.rotate%4==0: return [(0,1), (1,0), (1,1), (2,1)] if self.rotate%4==3: return [(1,0), (0,1), (1,1), (1,2)]