spikes=MovingEntity(spikesimg, 0, 0, ENT_OBSTACLE) spikes.SetPos(120, 94) trinketimg=pygame.image.load('data//img//trinket.png') trinket=MovingEntity(trinketimg, 0, 0, ENT_TOKEN) trinket.SetPos(150, 84) portalimg=pygame.image.load('data//img//warptoken.bmp') portal=MovingEntity(portalimg, 0, 0, ENT_PORTAL) portal.SetPos(180, 84) portalimg2=pygame.image.load('data//img//warptoken2.bmp') portal2=MovingEntity(portalimg2, 0, 0, ENT_PORTAL) portal2.SetPos(180, 84) char.teleportpoint=[(50, 50), False] counter=0 #random counter to cheat gifs #initalizes all parts of screen #if char.tokens == 0: #if unique_id not in tokens: env=Environment(GAMERECT, g, img, bg, (char, plat, plat2, sprite, checkpoint,checkpoint2, spikes, trinket, portal)) #env2=Environment(GAMERECT, g, img, bg, (char, plat, plat2, sprite, checkpoint, spikes, trinket)) ##env=Environment(GAMERECT, g, img, bg, (char, plat, plat2, sprite, checkpoint,checkpoint2)) #else: # env=Environment(GAMERECT, g, img, bg, (char, plat, plat2, sprite, checkpoint,checkpoint2, spikes)) #plays bgm if random.randint(0, 1) == 0: pygame.mixer.music.load('data//snd//bgm//07 - Positive Force.mp3') else: