예제 #1
0
def test_white_pawn_promotion():
    __ = BlankPiece()

    p1 = Pawn("white")
    p2 = Pawn("white")

    # Enemy rook
    rr = Rook("black")

    #             0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, rr, __, __],  # 0
        [__, __, p1, __, __, p2, __, __],  # 1
        [__, __, __, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, __, __],  # 3
        [__, __, __, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]
    # Left-most pawn
    assert_length(board[1][2].get_attack_set(board, [1, 2], []), 0)
    assert_contains(board[1][2].get_move_set(board, [1, 2], []), [
        Move.pawn_promotion([1, 2], [0, 2], Queen("white")),
        Move.pawn_promotion([1, 2], [0, 2], Bishop("white")),
        Move.pawn_promotion([1, 2], [0, 2], Knight("white")),
        Move.pawn_promotion([1, 2], [0, 2], Rook("white"))
    ])
    assert_length(board[1][5].get_attack_set(board, [1, 5], []), 0)
    assert_length(board[1][5].get_move_set(board, [1, 5], []), 0)
예제 #2
0
def test_conducting_col_h_castle_move():
    board = get_castling_board()
    col_h_castle = Move(MoveType.CASTLING, [7, 4], [7, 6])
    board, move_history_element = conduct_move(board, col_h_castle, "white")

    _ = BlankPiece()
    expected_row = [Rook("white"), _, _, _, _, Rook("white"), King("white"), _]
    actual_row = board[7]
    assert_row_contain_same_type_elements(expected_row, actual_row)
예제 #3
0
def create():
    b = [[
        Rook("black"),
        Knight("black"),
        Bishop("black"),
        Queen("black"),
        King("black"),
        Bishop("black"),
        Knight("black"),
        Rook("black")
    ],
         [
             Pawn("black"),
             Pawn("black"),
             Pawn("black"),
             Pawn("black"),
             Pawn("black"),
             Pawn("black"),
             Pawn("black"),
             Pawn("black")
         ]]

    for i in range(2, 6):
        b.append([
            BlankPiece(),
            BlankPiece(),
            BlankPiece(),
            BlankPiece(),
            BlankPiece(),
            BlankPiece(),
            BlankPiece(),
            BlankPiece()
        ])

    b.append([
        Pawn("white"),
        Pawn("white"),
        Pawn("white"),
        Pawn("white"),
        Pawn("white"),
        Pawn("white"),
        Pawn("white"),
        Pawn("white")
    ])
    b.append([
        Rook("white"),
        Knight("white"),
        Bishop("white"),
        Queen("white"),
        King("white"),
        Bishop("white"),
        Knight("white"),
        Rook("white")
    ])
    return b
예제 #4
0
 def promotioned(self, piece, l):
     position = None
     if piece.getcolor() == "White":
         info = self.table.getwhitepieces()
     else:
         info = self.table.getblackpieces()
     for i in range(0, len(info)):
         if info[i].getid() == piece.getid():
             position = i
             break
     if l == "Bishop":
         k = info[position] = Bishop.Bishop(piece.getid(), piece.getcolor(),
                                            piece.getx(), piece.gety())
         self.table.updatepiece(info[position], info[position].getx(),
                                info[position].gety())
     elif l == "Rook":
         k = info[position] = Rook.Rook(piece.getid(), piece.getcolor(),
                                        piece.getx(), piece.gety())
         self.table.updatepiece(info[position], info[position].getx(),
                                info[position].gety())
     elif l == "Queen":
         k = info[position] = Queen.Queen(piece.getid(), piece.getcolor(),
                                          piece.getx(), piece.gety())
         self.table.updatepiece(info[position], info[position].getx(),
                                info[position].gety())
     elif l == "Knight":
         k = info[position] = Knight.Knight(piece.getid(), piece.getcolor(),
                                            piece.getx(), piece.gety())
         self.table.updatepiece(info[position], info[position].getx(),
                                info[position].gety())
     else:
         return None
     return k
예제 #5
0
def test_stalemate():
    # Opposite col test omitted as player color doesn't effect this test.

    __ = BlankPiece()
    wk = King("white")

    r = Rook("black")
    q = Queen("black")
    bk = King("black")

    #             0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, __, __, __, __, __, __],  # 2
        [__, r, __, __, __, __, __, __],  # 3
        [__, __, __, __, __, __, __, bk],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, __, __, __, q, __, __, __],  # 6
        [wk, __, __, __, __, __, __, __]  # 7
    ]
    assert_false("White should NOT be a check state",
                 is_being_checked(board, "white"))
    assert_true("White should be in stalemate",
                is_stalemate(board, "white", []))
    assert_false("Black should NOT be in stalemate state",
                 is_stalemate(board, "black", []))
예제 #6
0
 def test_fail_castling_when_some_piece_is_between_king_rook(self):
     board = Board(initial_pieces={
         'e1': King('white'),
         'f1': Queen('white'),
         'h1': Rook('white')
     })
     self.assertRaises(ImpossibleMove, board.move, 'e1', 'g1')
예제 #7
0
    def __init__(self, initial_pieces=None):
        self.check = None
        self.__turn = 'white'
        self.__squares = {}
        self.__initial_pieces = initial_pieces or {
            'a1': Rook('white'),
            'b1': Knight('white'),
            'c1': Bishop('white'),
            'd1': Queen('white'),
            'e1': King('white'),
            'f1': Bishop('white'),
            'g1': Knight('white'),
            'h1': Rook('white'),
            'a2': Pawn('white'),
            'b2': Pawn('white'),
            'c2': Pawn('white'),
            'd2': Pawn('white'),
            'e2': Pawn('white'),
            'f2': Pawn('white'),
            'g2': Pawn('white'),
            'h2': Pawn('white'),

            'a8': Rook('black'),
            'b8': Knight('black'),
            'c8': Bishop('black'),
            'd8': Queen('black'),
            'e8': King('black'),
            'f8': Bishop('black'),
            'g8': Knight('black'),
            'h8': Rook('black'),
            'a7': Pawn('black'),
            'b7': Pawn('black'),
            'c7': Pawn('black'),
            'd7': Pawn('black'),
            'e7': Pawn('black'),
            'f7': Pawn('black'),
            'g7': Pawn('black'),
            'h7': Pawn('black'),
        }

        for _x in x:
            for _y in y:
                self.__squares[_x + _y] = None
                if _x + _y in self.__initial_pieces:
                    self.__squares[_x + _y] = self.__initial_pieces[_x + _y]
예제 #8
0
def test_king_can_do_castling_to_left():
    board = Board(initial_pieces={'e1': King('white'), 'a1': Rook('white')})
    king = board.get_piece('e1')
    rook = board.get_piece('a1')
    board.move('e1', 'c1')
    assert board.get_piece('c1') == king
    assert board.get_piece('d1') == rook
    assert board.get_piece('e1') is None
    assert board.get_piece('a1') is None
예제 #9
0
    def __init__(self):
        self.classic = ([
            Rook.Rook(0, "White", 0, 0),
            Knight.Knight(1, "White", 1, 0),
            Bishop.Bishop(2, "White", 2, 0),
            Queen.Queen(3, "White", 3, 0),
            King.King(4, "White", 4, 0),
            Bishop.Bishop(5, "White", 5, 0),
            Knight.Knight(6, "White", 6, 0),
            Rook.Rook(7, "White", 7, 0),
            Pawn.Pawn(8, "White", 0, 1),
            Pawn.Pawn(9, "White", 1, 1),
            Pawn.Pawn(10, "White", 2, 1),
            Pawn.Pawn(11, "White", 3, 1),
            Pawn.Pawn(12, "White", 4, 1),
            Pawn.Pawn(13, "White", 5, 1),
            Pawn.Pawn(14, "White", 6, 1),
            Pawn.Pawn(15, "White", 7, 1)
        ], [
            Pawn.Pawn(16, "Black", 0, 6),
            Pawn.Pawn(17, "Black", 1, 6),
            Pawn.Pawn(18, "Black", 2, 6),
            Pawn.Pawn(19, "Black", 3, 6),
            Pawn.Pawn(20, "Black", 4, 6),
            Pawn.Pawn(21, "Black", 5, 6),
            Pawn.Pawn(22, "Black", 6, 6),
            Pawn.Pawn(23, "Black", 7, 6),
            Rook.Rook(24, "Black", 0, 7),
            Knight.Knight(25, "Black", 1, 7),
            Bishop.Bishop(26, "Black", 2, 7),
            King.King(27, "Black", 4, 7),
            Queen.Queen(28, "Black", 3, 7),
            Bishop.Bishop(29, "Black", 5, 7),
            Knight.Knight(30, "Black", 6, 7),
            Rook.Rook(31, "Black", 7, 7)
        ])

        self.table = Table.Table(self.classic[0], self.classic[1])
        self.shift = "White"
        self.player1 = ("Player 1", "White")
        self.player2 = ("Player 2", "Black")
        self.winner = None
        self.finish = False
예제 #10
0
 def test_raise_exception_when_player_doesnt_get_out_of_check(self):
     board = Board({
         'e1': King('black'),
         'f8': Rook('white'),
         'a1': King('white')
     })
     self.assertIsNone(board.check)
     board.move('f8', 'e8')
     self.assertEqual('black', board.check)
     self.assertRaises(ImpossibleMove, board.move, 'e1', 'e2')
예제 #11
0
 def test_check_if_player_is_not_in_check_anymore(self):
     board = Board({
         'e1': King('black'),
         'f8': Rook('white'),
         'a1': King('white')
     })
     self.assertIsNone(board.check)
     board.move('f8', 'e8')
     self.assertEqual('black', board.check)
     board.move('e1', 'f1')
     self.assertIsNone(board.check)
예제 #12
0
def test_player_should_to_get_out_of_check():
    board = Board({
        'e1': King('black'),
        'f8': Rook('white'),
        'a1': King('white')
    })
    assert board.check is None
    board.move('f8', 'e8')
    assert board.check == 'black'
    with pytest.raises(ImpossibleMove):
        board.move('e1', 'e2')
예제 #13
0
def test_players_can_get_out_of_check():
    board = Board({
        'e1': King('black'),
        'f8': Rook('white'),
        'a1': King('white')
    })
    assert board.check is None
    board.move('f8', 'e8')
    assert board.check == 'black'
    board.move('e1', 'f1')
    assert board.check is None
예제 #14
0
def test_fail_castling_when_king_already_moved():
    board = Board(initial_pieces={
        'a8': King('black'),
        'a7': Pawn('black'),
        'e1': King('white'),
        'h1': Rook('white')})
    board.move('e1', 'f1')  # king moves
    board.move('a7', 'a6')  # pawn moves
    board.move('f1', 'e1')  # king moves back
    board.move('a6', 'a5')  # pawn moves again
    with pytest.raises(ImpossibleMove):
        board.move('e1', 'g1')
예제 #15
0
 def test_castling_left_white(self):
     board = Board(initial_pieces={
         'e1': King('white'),
         'a1': Rook('white')
     })
     king = board.squares['e1']
     rook = board.squares['a1']
     board.move('e1', 'c1')
     self.assertIs(king, board.squares['c1'])
     self.assertIs(rook, board.squares['d1'])
     self.assertIsNone(board.squares['e1'])
     self.assertIsNone(board.squares['a1'])
예제 #16
0
def test_rook():
    piece = Rook(Color.BLACK, Position(x=3, y=3))
    assert piece.can_move_to(Position(x=7, y=3))
    assert piece.can_move_to(Position(x=3, y=7))

    # Bishop
    assert not piece.can_move_to(Position(x=1, y=1))

    # Knight
    assert not piece.can_move_to(Position(x=4, y=5))
    assert not piece.can_move_to(Position(x=2, y=5))
    assert not piece.can_move_to(Position(x=4, y=1))
    assert not piece.can_move_to(Position(x=2, y=1))
    assert not piece.can_move_to(Position(x=1, y=2))
    assert not piece.can_move_to(Position(x=1, y=4))
    assert not piece.can_move_to(Position(x=5, y=2))
    assert not piece.can_move_to(Position(x=5, y=4))

    assert not piece.was_move
    piece.move_to(Position(x=5, y=3))
    assert piece.was_move
예제 #17
0
def get_castling_board():
    # Home rank is just a constant in the castling implementation
    # so it's asserted unit testing only white piece's castling is sufficient
    __ = BlankPiece()

    p = Pawn("white")
    k = King("white")
    r1 = Rook("white")
    r2 = Rook("white")

    #     0   1   2   3   4   5   6   7
    return [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, __, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, __, __],  # 3
        [__, __, __, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, __, __, p, p, p, __, __],  # 6
        [r1, __, __, __, k, __, __, r2]  # 7
    ]
예제 #18
0
def test_serialization():
    __ = BlankPiece()

    wp = Pawn("white")
    bp = Pawn("black")
    br = Rook("black")
    bh = Knight("black")
    bb = Bishop("black")
    bq = Queen("black")
    bk = King("black")

    #             0   1   2   3   4   5   6   7
    board = [
                [br, bh, bb, bq, bk, __, __, __],  # 0
                [bp, __, __, __, __, __, __, __],  # 1
                [__, __, __, __, __, __, __, __],  # 2
                [__, __, __, __, __, __, __, __],  # 3
                [__, __, __, __, __, __, __, __],  # 4
                [__, __, __, __, __, __, __, __],  # 5
                [wp, __, __, __, __, __, __, __],  # 6
                [__, __, __, __, __, __, __, __]   # 7
            ]

    serializable_gameboard = convert_to_string_gameboard(board)

    expected_gameboard = [
        ['br', 'bh', 'bb', 'bq', 'bk', '_', '_', '_'],
        ['bp', '_', '_', '_', '_', '_', '_', '_'],
        ['_', '_', '_', '_', '_', '_', '_', '_'],
        ['_', '_', '_', '_', '_', '_', '_', '_'],
        ['_', '_', '_', '_', '_', '_', '_', '_'],
        ['_', '_', '_', '_', '_', '_', '_', '_'],
        ['wp', '_', '_', '_', '_', '_', '_', '_'],
        ['_', '_', '_', '_', '_', '_', '_', '_']
    ]

    assert_length(serializable_gameboard, 8)
    assert_length(serializable_gameboard[3], 8)
    if expected_gameboard != serializable_gameboard:
        raise AssertionError("Expected gameboard" + str(expected_gameboard) + " but was " + str(serializable_gameboard))

    new_board = convert_from_string_gameboard(expected_gameboard)
    for i in range(0, len(board)):
        for j in range(0, len(board[0])):
            expected_piece = board[i][j]
            actual_piece = new_board[i][j]
            if expected_piece.type != actual_piece.type:
                raise AssertionError("Expected piece type at " + str(i) + ", " + str(j) + " was " + expected_piece.type
                                     + ", but got " + actual_piece.type)
            if expected_piece.col != actual_piece.col:
                raise AssertionError("Expected piece col at " + str(i) + ", " + str(
                    j) + " was " + expected_piece.col + " but got " + actual_piece.col)
예제 #19
0
 def test_fail_castling_when_king_already_moved(self):
     board = Board(
         initial_pieces={
             'a8': King('black'),
             'a7': Pawn('black'),
             'e1': King('white'),
             'h1': Rook('white')
         })
     board.move('e1', 'f1')
     board.move('a7', 'a6')  # pawn moves
     board.move('f1', 'e1')
     board.move('a6', 'a5')  # pawn moves
     self.assertRaises(ImpossibleMove, board.move, 'e1', 'g1')
예제 #20
0
 def test_castling_left_black(self):
     board = Board(initial_pieces={
         'a2': Pawn('white'),
         'e8': King('black'),
         'a8': Rook('black')
     })
     king = board.squares['e8']
     rook = board.squares['a8']
     board.move('a2', 'a3')  # just because white have to move first
     board.move('e8', 'c8')
     self.assertIs(king, board.squares['c8'])
     self.assertIs(rook, board.squares['d8'])
     self.assertIsNone(board.squares['e8'])
     self.assertIsNone(board.squares['a8'])
예제 #21
0
def get_fifty_move_rule_board():
    """
    Helper function to run through the first 3 moves in a "four move rule" (use a smaller deque for sanity here -- 50
    is a lot),
    """
    #
    conducted_move_history = deque([], 4)

    __ = BlankPiece()
    wk = King("white")
    wp = Pawn("white")
    br = Rook("black")
    bk = King("black")

    #     0   1   2   3   4   5   6   7
    board = [
        [__, __, __, bk, __, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, __, __, __, __, __, __],  # 2
        [__, br, __, __, __, __, __, __],  # 3
        [__, __, __, __, __, __, __, __],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, wp, __, __, __, __, __, __],  # 6
        [__, __, __, __, wk, __, __, __]  # 7
    ]

    msg = "Should NOT be 50-move rule draw"

    board, move_history_element = conduct_move(
        board, Move(MoveType.NORMAL, [7, 4], [7, 1]), "white")
    conducted_move_history.append(move_history_element)
    assert_false(msg, is_fifty_move_rule_draw(conducted_move_history))

    board, move_history_element = conduct_move(
        board, Move(MoveType.NORMAL, [7, 1], [7, 2]), "white")
    conducted_move_history.append(move_history_element)
    assert_false(msg, is_fifty_move_rule_draw(conducted_move_history))

    board, move_history_element = conduct_move(
        board, Move(MoveType.NORMAL, [7, 2], [7, 3]), "white")
    conducted_move_history.append(move_history_element)
    assert_false(msg, is_fifty_move_rule_draw(conducted_move_history))
    return board, conducted_move_history
예제 #22
0
def test_check():
    # Opposite col test omitted as it requires an alternate implementation *and* player color doesn't effect this test.

    _ = BlankPiece()

    k = King("white")
    k.has_never_moved = False

    p = Pawn("black")
    p.has_never_moved = False

    #            0  1  2  3  4  5  6  7
    board = [
        [_, _, _, _, _, _, _, _],  # 0
        [_, _, _, _, _, _, _, _],  # 1
        [_, _, _, _, _, p, _, _],  # 2
        [_, _, _, _, k, _, _, _],  # 3
        [_, _, _, _, _, _, _, _],  # 4
        [_, _, _, _, _, _, _, _],  # 5
        [_, _, _, _, _, _, _, _],  # 6
        [_, _, _, _, _, _, _, _]  # 7
    ]
    assert_true("King should be checked", is_being_checked(board, "white"))

    # Enemy rook
    r = Rook("black")
    q = Queen("black")

    #            0  1  2  3  4  5  6  7
    board = [
        [_, _, _, _, _, _, _, _],  # 0
        [_, _, _, _, _, _, _, _],  # 1
        [_, _, _, _, _, _, _, _],  # 2
        [_, _, _, _, _, _, _, _],  # 3
        [_, _, _, _, _, _, _, _],  # 4
        [_, _, _, _, _, _, _, _],  # 5
        [_, _, _, _, _, _, r, _],  # 6
        [_, _, k, _, _, _, _, q]  # 7
    ]
    assert_false("Should be checkmate",
                 can_player_leave_check_state(board, "white", []))
예제 #23
0
def test_white_pawn_movements():
    __ = BlankPiece()

    p1 = Pawn("white")
    p2 = Pawn("white")
    p3 = Pawn("white")
    p3.has_never_moved = False

    # Enemy rook
    rr = Rook("black")

    #             0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [__, __, __, __, __, __, __, __],  # 1
        [__, __, __, __, __, __, __, __],  # 2
        [__, __, __, __, __, __, rr, rr],  # 3
        [__, __, __, __, __, __, __, p3],  # 4
        [__, __, __, __, rr, __, __, __],  # 5
        [p1, __, __, __, __, p2, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]
    # Left-most pawn
    assert_length(board[6][0].get_attack_set(board, [6, 0], []), 0)
    assert_contains(
        board[6][0].get_move_set(board, [6, 0], []),
        create_list_of_moves(MoveType.NORMAL, [6, 0], [[5, 0], [4, 0]]))

    assert_contains(board[6][5].get_attack_set(board, [6, 5], []),
                    create_list_of_moves(MoveType.NORMAL, [6, 5], [[5, 4]]))
    assert_contains(
        board[6][5].get_move_set(board, [6, 5], []),
        create_list_of_moves(MoveType.NORMAL, [6, 5], [[5, 5], [4, 5]]))

    assert_contains(board[4][7].get_attack_set(board, [4, 7], []),
                    create_list_of_moves(MoveType.NORMAL, [4, 7], [[3, 6]]))
    assert_length(board[4][7].get_move_set(board, [4, 7], []), 0)
예제 #24
0
def test_black_pawn_movements():
    __ = BlankPiece()

    p1 = Pawn("black")
    p2 = Pawn("black")
    p3 = Pawn("black")

    # Enemy rook
    rr = Rook("white")

    #             0   1   2   3   4   5   6   7
    board = [
        [__, __, __, __, __, __, __, __],  # 0
        [p1, __, __, __, __, p2, __, __],  # 1
        [__, __, __, __, rr, __, __, __],  # 2
        [__, __, __, __, __, __, __, p3],  # 3
        [__, __, __, __, __, __, rr, rr],  # 4
        [__, __, __, __, __, __, __, __],  # 5
        [__, __, __, __, __, __, __, __],  # 6
        [__, __, __, __, __, __, __, __]  # 7
    ]
    # Left-most pawn
    assert_length(board[1][0].get_attack_set(board, [1, 0], []), 0)
    assert_contains(
        board[1][0].get_move_set(board, [1, 0], []),
        create_list_of_moves(MoveType.NORMAL, [1, 0], [[2, 0], [3, 0]]))

    assert_contains(board[1][5].get_attack_set(board, [1, 5], []),
                    create_list_of_moves(MoveType.NORMAL, [1, 5], [[2, 4]]))
    assert_contains(
        board[1][5].get_move_set(board, [1, 5], []),
        create_list_of_moves(MoveType.NORMAL, [1, 5], [[2, 5], [3, 5]]))

    assert_contains(board[3][7].get_attack_set(board, [3, 7], []),
                    create_list_of_moves(MoveType.NORMAL, [3, 7], [[4, 6]]))
    assert_length(board[3][7].get_move_set(board, [3, 7], []), 0)
예제 #25
0
def convert_from_string_gameboard(serializable_gameboard):
    """
    Get gameboard from the serializable entity.

    Note: This information is only useful for display purposes. (information such as whether castling is still a
    valid move does not exist here).

    :param game_board: list of lists containing "wp" or "bk" to represent white pawn or black knight.
    :return: list of list containing instances of the Piece class
    """
    gameboard = []
    for row in serializable_gameboard:
        gameboard_row = []
        for piece in row:
            piece_col = ""
            if piece == "_":
                gameboard_row.append(BlankPiece())
            else:
                if piece[0] == "w":
                    piece_col = "white"
                elif piece[0] == "b":
                    piece_col = "black"
                if piece[1] == "r":
                    gameboard_row.append(Rook(piece_col))
                elif piece[1] == "h":
                    gameboard_row.append(Knight(piece_col))
                elif piece[1] == "b":
                    gameboard_row.append(Bishop(piece_col))
                elif piece[1] == "q":
                    gameboard_row.append(Queen(piece_col))
                elif piece[1] == "k":
                    gameboard_row.append(King(piece_col))
                elif piece[1] == "p":
                    gameboard_row.append(Pawn(piece_col))
        gameboard.append(gameboard_row)
    return gameboard
예제 #26
0
class TestPawn(unittest.TestCase):
    def setUp(self):
        self.coords = Coordinates('d', 4)
        self.rook = Rook(self.coords, 'white')

    def test_rook_initialization(self):
        self.assertEqual(self.rook.coordinates, self.coords)

    def test_rook_position(self):
        self.assertTupleEqual((3, 3), self.rook.position)

    def test_rook_resource_name(self):
        self.assertEqual('white_rook.png', self.rook.resource_name)

    def test_rook_can_move_ahead(self):
        new_coord = Coordinates('d', 5)
        self.assertTrue(self.rook.can_move_to(new_coord))

    def test_rook_can_move_behind(self):
        new_coord = Coordinates('d', 3)
        self.assertTrue(self.rook.can_move_to(new_coord))

    def test_rook_can_move_to_left(self):
        new_coord = Coordinates('c', 4)
        self.assertTrue(self.rook.can_move_to(new_coord))

    def test_rook_can_move_to_right(self):
        new_coord = Coordinates('e', 4)
        self.assertTrue(self.rook.can_move_to(new_coord))

    def test_rook_can_move_more_than_one_tile(self):
        new_coord = Coordinates('d', 8)
        self.assertTrue(self.rook.can_move_to(new_coord))

    def test_rook_cant_move_diagonally(self):
        new_coord = Coordinates('e', 5)
        self.assertFalse(self.rook.can_move_to(new_coord))
예제 #27
0
def test_sliding_pieces(player_col, opponent_col):
    _ = BlankPiece()
    r = Rook(player_col)
    b = Bishop(player_col)
    q = Queen(player_col)

    # Enemy rook
    e = Rook(opponent_col)
    # Friendly Pawn
    f = Pawn(player_col)
    f.has_never_moved = False

    #            0  1  2  3  4  5  6  7
    board = [
        [r, _, _, e, _, _, _, _],  # 0
        [_, _, _, _, _, _, r, _],  # 1
        [_, _, q, _, _, _, f, _],  # 2
        [_, _, _, _, _, _, _, _],  # 3
        [_, _, _, _, _, _, _, _],  # 4
        [_, _, _, b, _, _, _, _],  # 5
        [_, _, _, _, _, _, _, _],  # 6
        [_, _, e, _, _, _, _, f]  # 7
    ]

    # Top-left rook
    assert_length(board[0][0].get_move_set(board, [0, 0], []), 0)
    assert_contains(
        board[0][0].get_attack_set(board, [0, 0], []),
        create_list_of_moves(
            MoveType.NORMAL,
            [0, 0],
            [  # Down
                [1, 0],
                [2, 0],
                [3, 0],
                [4, 0],
                [5, 0],
                [6, 0],
                [7, 0],
                # Right
                [0, 1],
                [0, 2],
                [0, 3]
            ]))

    # Second rook
    assert_length(board[1][6].get_move_set(board, [1, 6], []), 0)
    assert_contains(
        board[1][6].get_attack_set(board, [1, 6], []),
        create_list_of_moves(
            MoveType.NORMAL,
            [1, 6],
            [  # Up
                [0, 6],
                # Left
                [1, 5],
                [1, 4],
                [1, 3],
                [1, 2],
                [1, 1],
                [1, 0],
                # Right
                [1, 7]
            ]))

    # Bishop
    assert_length(board[5][3].get_move_set(board, [5, 3], []), 0)
    assert_contains(
        board[5][3].get_attack_set(board, [5, 3], []),
        create_list_of_moves(
            MoveType.NORMAL,
            [5, 3],
            [  # North-west
                [4, 2],
                [3, 1],
                [2, 0],
                # North-east
                [4, 4],
                [3, 5],
                # South-west
                [6, 2],
                [7, 1],
                # South-east
                [6, 4],
                [7, 5]
            ]))

    # Queen
    assert_length(board[2][2].get_move_set(board, [2, 2], []), 0)
    assert_contains(
        board[2][2].get_attack_set(board, [2, 2], []),
        create_list_of_moves(
            MoveType.NORMAL,
            [2, 2],
            [  # Down
                [3, 2],
                [4, 2],
                [5, 2],
                [6, 2],
                [7, 2],
                # Up
                [1, 2],
                [0, 2],
                # Left
                [2, 0],
                [2, 1],
                # Right
                [2, 3],
                [2, 4],
                [2, 5],
                # North-west
                [1, 1],
                # North-east
                [1, 3],
                [0, 4],
                # South-west
                [3, 1],
                [4, 0],
                # South-east
                [3, 3],
                [4, 4],
                [5, 5],
                [6, 6]
            ]))
예제 #28
0
def test_teleporting_pieces(player_col, opponent_col):
    _ = BlankPiece()

    k = King(player_col)
    k.has_never_moved = False
    h = Knight(player_col)

    # Enemy rook
    e = Rook(opponent_col)
    # Friendly Pawn
    f = Pawn(player_col)
    f.has_never_moved = False

    #        0  1  2  3  4  5  6  7
    board = [
        [h, _, _, _, _, _, _, _],  # 0
        [_, _, _, _, _, _, _, _],  # 1
        [_, _, _, f, _, e, _, _],  # 2
        [_, _, _, _, _, _, _, _],  # 3
        [_, _, _, _, h, _, _, _],  # 4
        [_, _, _, _, _, _, _, _],  # 5
        [_, h, _, _, _, _, _, _],  # 6
        [_, _, _, _, _, _, _, k]  # 7
    ]
    # Top-left knight
    assert_length(board[0][0].get_move_set(board, [0, 0], []), 0)
    assert_contains(
        board[0][0].get_attack_set(board, [0, 0], []),
        create_list_of_moves(MoveType.NORMAL, [0, 0], [
            [1, 2],
            [2, 1],
        ]))

    # Knight near bottom
    assert_length(board[6][1].get_move_set(board, [6, 1], []), 0)
    assert_contains(
        board[6][1].get_attack_set(board, [6, 1], []),
        create_list_of_moves(MoveType.NORMAL, [6, 1],
                             [[4, 0], [4, 2], [5, 3], [7, 3]]))

    # Middle knight
    assert_length(board[4][4].get_move_set(board, [4, 4], []), 0)
    assert_contains(
        board[4][4].get_attack_set(board, [4, 4], []),
        create_list_of_moves(
            MoveType.NORMAL, [4, 4],
            [[2, 5], [6, 5], [6, 3], [3, 2], [5, 2], [3, 6], [5, 6]]))

    # Bottom-right king
    assert_length(board[7][7].get_move_set(board, [7, 7], []), 0)
    assert_contains(
        board[7][7].get_attack_set(board, [7, 7], []),
        create_list_of_moves(
            MoveType.NORMAL,
            [7, 7],
            [  # Up
                [6, 7],
                # Left
                [7, 6],
                # north-east
                [6, 6]
            ]))
예제 #29
0
def test_rook_can_moves():
    rook = Rook('white')
    board = Board(initial_pieces={'d5': rook})
    board.move('d5', 'd8')
    assert board.get_piece('d8') is rook
    assert board.get_piece('d5') is None
예제 #30
0
def test_rook_cant_moves():
    board = Board(initial_pieces={'e5': Rook('white')})
    with pytest.raises(ImpossibleMove):
        board.move('e5', 'd8')
예제 #31
0
 def test_rook_move(self):
     rook = Rook('white')
     self.assertTrue(rook.can_move('d5', 'd8'))
     self.assertTrue(rook.can_move('e2', 'h2'))
예제 #32
0
 def test_fail_rook_move(self):
     rook = Rook('white')
     self.assertFalse(rook.can_move('e5', 'd8'))
     self.assertFalse(rook.can_move('a1', 'h8'))