def test_white_pawn_promotion(): __ = BlankPiece() p1 = Pawn("white") p2 = Pawn("white") # Enemy rook rr = Rook("black") # 0 1 2 3 4 5 6 7 board = [ [__, __, __, __, __, rr, __, __], # 0 [__, __, p1, __, __, p2, __, __], # 1 [__, __, __, __, __, __, __, __], # 2 [__, __, __, __, __, __, __, __], # 3 [__, __, __, __, __, __, __, __], # 4 [__, __, __, __, __, __, __, __], # 5 [__, __, __, __, __, __, __, __], # 6 [__, __, __, __, __, __, __, __] # 7 ] # Left-most pawn assert_length(board[1][2].get_attack_set(board, [1, 2], []), 0) assert_contains(board[1][2].get_move_set(board, [1, 2], []), [ Move.pawn_promotion([1, 2], [0, 2], Queen("white")), Move.pawn_promotion([1, 2], [0, 2], Bishop("white")), Move.pawn_promotion([1, 2], [0, 2], Knight("white")), Move.pawn_promotion([1, 2], [0, 2], Rook("white")) ]) assert_length(board[1][5].get_attack_set(board, [1, 5], []), 0) assert_length(board[1][5].get_move_set(board, [1, 5], []), 0)
def test_conducting_col_h_castle_move(): board = get_castling_board() col_h_castle = Move(MoveType.CASTLING, [7, 4], [7, 6]) board, move_history_element = conduct_move(board, col_h_castle, "white") _ = BlankPiece() expected_row = [Rook("white"), _, _, _, _, Rook("white"), King("white"), _] actual_row = board[7] assert_row_contain_same_type_elements(expected_row, actual_row)
def create(): b = [[ Rook("black"), Knight("black"), Bishop("black"), Queen("black"), King("black"), Bishop("black"), Knight("black"), Rook("black") ], [ Pawn("black"), Pawn("black"), Pawn("black"), Pawn("black"), Pawn("black"), Pawn("black"), Pawn("black"), Pawn("black") ]] for i in range(2, 6): b.append([ BlankPiece(), BlankPiece(), BlankPiece(), BlankPiece(), BlankPiece(), BlankPiece(), BlankPiece(), BlankPiece() ]) b.append([ Pawn("white"), Pawn("white"), Pawn("white"), Pawn("white"), Pawn("white"), Pawn("white"), Pawn("white"), Pawn("white") ]) b.append([ Rook("white"), Knight("white"), Bishop("white"), Queen("white"), King("white"), Bishop("white"), Knight("white"), Rook("white") ]) return b
def promotioned(self, piece, l): position = None if piece.getcolor() == "White": info = self.table.getwhitepieces() else: info = self.table.getblackpieces() for i in range(0, len(info)): if info[i].getid() == piece.getid(): position = i break if l == "Bishop": k = info[position] = Bishop.Bishop(piece.getid(), piece.getcolor(), piece.getx(), piece.gety()) self.table.updatepiece(info[position], info[position].getx(), info[position].gety()) elif l == "Rook": k = info[position] = Rook.Rook(piece.getid(), piece.getcolor(), piece.getx(), piece.gety()) self.table.updatepiece(info[position], info[position].getx(), info[position].gety()) elif l == "Queen": k = info[position] = Queen.Queen(piece.getid(), piece.getcolor(), piece.getx(), piece.gety()) self.table.updatepiece(info[position], info[position].getx(), info[position].gety()) elif l == "Knight": k = info[position] = Knight.Knight(piece.getid(), piece.getcolor(), piece.getx(), piece.gety()) self.table.updatepiece(info[position], info[position].getx(), info[position].gety()) else: return None return k
def test_stalemate(): # Opposite col test omitted as player color doesn't effect this test. __ = BlankPiece() wk = King("white") r = Rook("black") q = Queen("black") bk = King("black") # 0 1 2 3 4 5 6 7 board = [ [__, __, __, __, __, __, __, __], # 0 [__, __, __, __, __, __, __, __], # 1 [__, __, __, __, __, __, __, __], # 2 [__, r, __, __, __, __, __, __], # 3 [__, __, __, __, __, __, __, bk], # 4 [__, __, __, __, __, __, __, __], # 5 [__, __, __, __, q, __, __, __], # 6 [wk, __, __, __, __, __, __, __] # 7 ] assert_false("White should NOT be a check state", is_being_checked(board, "white")) assert_true("White should be in stalemate", is_stalemate(board, "white", [])) assert_false("Black should NOT be in stalemate state", is_stalemate(board, "black", []))
def test_fail_castling_when_some_piece_is_between_king_rook(self): board = Board(initial_pieces={ 'e1': King('white'), 'f1': Queen('white'), 'h1': Rook('white') }) self.assertRaises(ImpossibleMove, board.move, 'e1', 'g1')
def __init__(self, initial_pieces=None): self.check = None self.__turn = 'white' self.__squares = {} self.__initial_pieces = initial_pieces or { 'a1': Rook('white'), 'b1': Knight('white'), 'c1': Bishop('white'), 'd1': Queen('white'), 'e1': King('white'), 'f1': Bishop('white'), 'g1': Knight('white'), 'h1': Rook('white'), 'a2': Pawn('white'), 'b2': Pawn('white'), 'c2': Pawn('white'), 'd2': Pawn('white'), 'e2': Pawn('white'), 'f2': Pawn('white'), 'g2': Pawn('white'), 'h2': Pawn('white'), 'a8': Rook('black'), 'b8': Knight('black'), 'c8': Bishop('black'), 'd8': Queen('black'), 'e8': King('black'), 'f8': Bishop('black'), 'g8': Knight('black'), 'h8': Rook('black'), 'a7': Pawn('black'), 'b7': Pawn('black'), 'c7': Pawn('black'), 'd7': Pawn('black'), 'e7': Pawn('black'), 'f7': Pawn('black'), 'g7': Pawn('black'), 'h7': Pawn('black'), } for _x in x: for _y in y: self.__squares[_x + _y] = None if _x + _y in self.__initial_pieces: self.__squares[_x + _y] = self.__initial_pieces[_x + _y]
def test_king_can_do_castling_to_left(): board = Board(initial_pieces={'e1': King('white'), 'a1': Rook('white')}) king = board.get_piece('e1') rook = board.get_piece('a1') board.move('e1', 'c1') assert board.get_piece('c1') == king assert board.get_piece('d1') == rook assert board.get_piece('e1') is None assert board.get_piece('a1') is None
def __init__(self): self.classic = ([ Rook.Rook(0, "White", 0, 0), Knight.Knight(1, "White", 1, 0), Bishop.Bishop(2, "White", 2, 0), Queen.Queen(3, "White", 3, 0), King.King(4, "White", 4, 0), Bishop.Bishop(5, "White", 5, 0), Knight.Knight(6, "White", 6, 0), Rook.Rook(7, "White", 7, 0), Pawn.Pawn(8, "White", 0, 1), Pawn.Pawn(9, "White", 1, 1), Pawn.Pawn(10, "White", 2, 1), Pawn.Pawn(11, "White", 3, 1), Pawn.Pawn(12, "White", 4, 1), Pawn.Pawn(13, "White", 5, 1), Pawn.Pawn(14, "White", 6, 1), Pawn.Pawn(15, "White", 7, 1) ], [ Pawn.Pawn(16, "Black", 0, 6), Pawn.Pawn(17, "Black", 1, 6), Pawn.Pawn(18, "Black", 2, 6), Pawn.Pawn(19, "Black", 3, 6), Pawn.Pawn(20, "Black", 4, 6), Pawn.Pawn(21, "Black", 5, 6), Pawn.Pawn(22, "Black", 6, 6), Pawn.Pawn(23, "Black", 7, 6), Rook.Rook(24, "Black", 0, 7), Knight.Knight(25, "Black", 1, 7), Bishop.Bishop(26, "Black", 2, 7), King.King(27, "Black", 4, 7), Queen.Queen(28, "Black", 3, 7), Bishop.Bishop(29, "Black", 5, 7), Knight.Knight(30, "Black", 6, 7), Rook.Rook(31, "Black", 7, 7) ]) self.table = Table.Table(self.classic[0], self.classic[1]) self.shift = "White" self.player1 = ("Player 1", "White") self.player2 = ("Player 2", "Black") self.winner = None self.finish = False
def test_raise_exception_when_player_doesnt_get_out_of_check(self): board = Board({ 'e1': King('black'), 'f8': Rook('white'), 'a1': King('white') }) self.assertIsNone(board.check) board.move('f8', 'e8') self.assertEqual('black', board.check) self.assertRaises(ImpossibleMove, board.move, 'e1', 'e2')
def test_check_if_player_is_not_in_check_anymore(self): board = Board({ 'e1': King('black'), 'f8': Rook('white'), 'a1': King('white') }) self.assertIsNone(board.check) board.move('f8', 'e8') self.assertEqual('black', board.check) board.move('e1', 'f1') self.assertIsNone(board.check)
def test_player_should_to_get_out_of_check(): board = Board({ 'e1': King('black'), 'f8': Rook('white'), 'a1': King('white') }) assert board.check is None board.move('f8', 'e8') assert board.check == 'black' with pytest.raises(ImpossibleMove): board.move('e1', 'e2')
def test_players_can_get_out_of_check(): board = Board({ 'e1': King('black'), 'f8': Rook('white'), 'a1': King('white') }) assert board.check is None board.move('f8', 'e8') assert board.check == 'black' board.move('e1', 'f1') assert board.check is None
def test_fail_castling_when_king_already_moved(): board = Board(initial_pieces={ 'a8': King('black'), 'a7': Pawn('black'), 'e1': King('white'), 'h1': Rook('white')}) board.move('e1', 'f1') # king moves board.move('a7', 'a6') # pawn moves board.move('f1', 'e1') # king moves back board.move('a6', 'a5') # pawn moves again with pytest.raises(ImpossibleMove): board.move('e1', 'g1')
def test_castling_left_white(self): board = Board(initial_pieces={ 'e1': King('white'), 'a1': Rook('white') }) king = board.squares['e1'] rook = board.squares['a1'] board.move('e1', 'c1') self.assertIs(king, board.squares['c1']) self.assertIs(rook, board.squares['d1']) self.assertIsNone(board.squares['e1']) self.assertIsNone(board.squares['a1'])
def test_rook(): piece = Rook(Color.BLACK, Position(x=3, y=3)) assert piece.can_move_to(Position(x=7, y=3)) assert piece.can_move_to(Position(x=3, y=7)) # Bishop assert not piece.can_move_to(Position(x=1, y=1)) # Knight assert not piece.can_move_to(Position(x=4, y=5)) assert not piece.can_move_to(Position(x=2, y=5)) assert not piece.can_move_to(Position(x=4, y=1)) assert not piece.can_move_to(Position(x=2, y=1)) assert not piece.can_move_to(Position(x=1, y=2)) assert not piece.can_move_to(Position(x=1, y=4)) assert not piece.can_move_to(Position(x=5, y=2)) assert not piece.can_move_to(Position(x=5, y=4)) assert not piece.was_move piece.move_to(Position(x=5, y=3)) assert piece.was_move
def get_castling_board(): # Home rank is just a constant in the castling implementation # so it's asserted unit testing only white piece's castling is sufficient __ = BlankPiece() p = Pawn("white") k = King("white") r1 = Rook("white") r2 = Rook("white") # 0 1 2 3 4 5 6 7 return [ [__, __, __, __, __, __, __, __], # 0 [__, __, __, __, __, __, __, __], # 1 [__, __, __, __, __, __, __, __], # 2 [__, __, __, __, __, __, __, __], # 3 [__, __, __, __, __, __, __, __], # 4 [__, __, __, __, __, __, __, __], # 5 [__, __, __, p, p, p, __, __], # 6 [r1, __, __, __, k, __, __, r2] # 7 ]
def test_serialization(): __ = BlankPiece() wp = Pawn("white") bp = Pawn("black") br = Rook("black") bh = Knight("black") bb = Bishop("black") bq = Queen("black") bk = King("black") # 0 1 2 3 4 5 6 7 board = [ [br, bh, bb, bq, bk, __, __, __], # 0 [bp, __, __, __, __, __, __, __], # 1 [__, __, __, __, __, __, __, __], # 2 [__, __, __, __, __, __, __, __], # 3 [__, __, __, __, __, __, __, __], # 4 [__, __, __, __, __, __, __, __], # 5 [wp, __, __, __, __, __, __, __], # 6 [__, __, __, __, __, __, __, __] # 7 ] serializable_gameboard = convert_to_string_gameboard(board) expected_gameboard = [ ['br', 'bh', 'bb', 'bq', 'bk', '_', '_', '_'], ['bp', '_', '_', '_', '_', '_', '_', '_'], ['_', '_', '_', '_', '_', '_', '_', '_'], ['_', '_', '_', '_', '_', '_', '_', '_'], ['_', '_', '_', '_', '_', '_', '_', '_'], ['_', '_', '_', '_', '_', '_', '_', '_'], ['wp', '_', '_', '_', '_', '_', '_', '_'], ['_', '_', '_', '_', '_', '_', '_', '_'] ] assert_length(serializable_gameboard, 8) assert_length(serializable_gameboard[3], 8) if expected_gameboard != serializable_gameboard: raise AssertionError("Expected gameboard" + str(expected_gameboard) + " but was " + str(serializable_gameboard)) new_board = convert_from_string_gameboard(expected_gameboard) for i in range(0, len(board)): for j in range(0, len(board[0])): expected_piece = board[i][j] actual_piece = new_board[i][j] if expected_piece.type != actual_piece.type: raise AssertionError("Expected piece type at " + str(i) + ", " + str(j) + " was " + expected_piece.type + ", but got " + actual_piece.type) if expected_piece.col != actual_piece.col: raise AssertionError("Expected piece col at " + str(i) + ", " + str( j) + " was " + expected_piece.col + " but got " + actual_piece.col)
def test_fail_castling_when_king_already_moved(self): board = Board( initial_pieces={ 'a8': King('black'), 'a7': Pawn('black'), 'e1': King('white'), 'h1': Rook('white') }) board.move('e1', 'f1') board.move('a7', 'a6') # pawn moves board.move('f1', 'e1') board.move('a6', 'a5') # pawn moves self.assertRaises(ImpossibleMove, board.move, 'e1', 'g1')
def test_castling_left_black(self): board = Board(initial_pieces={ 'a2': Pawn('white'), 'e8': King('black'), 'a8': Rook('black') }) king = board.squares['e8'] rook = board.squares['a8'] board.move('a2', 'a3') # just because white have to move first board.move('e8', 'c8') self.assertIs(king, board.squares['c8']) self.assertIs(rook, board.squares['d8']) self.assertIsNone(board.squares['e8']) self.assertIsNone(board.squares['a8'])
def get_fifty_move_rule_board(): """ Helper function to run through the first 3 moves in a "four move rule" (use a smaller deque for sanity here -- 50 is a lot), """ # conducted_move_history = deque([], 4) __ = BlankPiece() wk = King("white") wp = Pawn("white") br = Rook("black") bk = King("black") # 0 1 2 3 4 5 6 7 board = [ [__, __, __, bk, __, __, __, __], # 0 [__, __, __, __, __, __, __, __], # 1 [__, __, __, __, __, __, __, __], # 2 [__, br, __, __, __, __, __, __], # 3 [__, __, __, __, __, __, __, __], # 4 [__, __, __, __, __, __, __, __], # 5 [__, wp, __, __, __, __, __, __], # 6 [__, __, __, __, wk, __, __, __] # 7 ] msg = "Should NOT be 50-move rule draw" board, move_history_element = conduct_move( board, Move(MoveType.NORMAL, [7, 4], [7, 1]), "white") conducted_move_history.append(move_history_element) assert_false(msg, is_fifty_move_rule_draw(conducted_move_history)) board, move_history_element = conduct_move( board, Move(MoveType.NORMAL, [7, 1], [7, 2]), "white") conducted_move_history.append(move_history_element) assert_false(msg, is_fifty_move_rule_draw(conducted_move_history)) board, move_history_element = conduct_move( board, Move(MoveType.NORMAL, [7, 2], [7, 3]), "white") conducted_move_history.append(move_history_element) assert_false(msg, is_fifty_move_rule_draw(conducted_move_history)) return board, conducted_move_history
def test_check(): # Opposite col test omitted as it requires an alternate implementation *and* player color doesn't effect this test. _ = BlankPiece() k = King("white") k.has_never_moved = False p = Pawn("black") p.has_never_moved = False # 0 1 2 3 4 5 6 7 board = [ [_, _, _, _, _, _, _, _], # 0 [_, _, _, _, _, _, _, _], # 1 [_, _, _, _, _, p, _, _], # 2 [_, _, _, _, k, _, _, _], # 3 [_, _, _, _, _, _, _, _], # 4 [_, _, _, _, _, _, _, _], # 5 [_, _, _, _, _, _, _, _], # 6 [_, _, _, _, _, _, _, _] # 7 ] assert_true("King should be checked", is_being_checked(board, "white")) # Enemy rook r = Rook("black") q = Queen("black") # 0 1 2 3 4 5 6 7 board = [ [_, _, _, _, _, _, _, _], # 0 [_, _, _, _, _, _, _, _], # 1 [_, _, _, _, _, _, _, _], # 2 [_, _, _, _, _, _, _, _], # 3 [_, _, _, _, _, _, _, _], # 4 [_, _, _, _, _, _, _, _], # 5 [_, _, _, _, _, _, r, _], # 6 [_, _, k, _, _, _, _, q] # 7 ] assert_false("Should be checkmate", can_player_leave_check_state(board, "white", []))
def test_white_pawn_movements(): __ = BlankPiece() p1 = Pawn("white") p2 = Pawn("white") p3 = Pawn("white") p3.has_never_moved = False # Enemy rook rr = Rook("black") # 0 1 2 3 4 5 6 7 board = [ [__, __, __, __, __, __, __, __], # 0 [__, __, __, __, __, __, __, __], # 1 [__, __, __, __, __, __, __, __], # 2 [__, __, __, __, __, __, rr, rr], # 3 [__, __, __, __, __, __, __, p3], # 4 [__, __, __, __, rr, __, __, __], # 5 [p1, __, __, __, __, p2, __, __], # 6 [__, __, __, __, __, __, __, __] # 7 ] # Left-most pawn assert_length(board[6][0].get_attack_set(board, [6, 0], []), 0) assert_contains( board[6][0].get_move_set(board, [6, 0], []), create_list_of_moves(MoveType.NORMAL, [6, 0], [[5, 0], [4, 0]])) assert_contains(board[6][5].get_attack_set(board, [6, 5], []), create_list_of_moves(MoveType.NORMAL, [6, 5], [[5, 4]])) assert_contains( board[6][5].get_move_set(board, [6, 5], []), create_list_of_moves(MoveType.NORMAL, [6, 5], [[5, 5], [4, 5]])) assert_contains(board[4][7].get_attack_set(board, [4, 7], []), create_list_of_moves(MoveType.NORMAL, [4, 7], [[3, 6]])) assert_length(board[4][7].get_move_set(board, [4, 7], []), 0)
def test_black_pawn_movements(): __ = BlankPiece() p1 = Pawn("black") p2 = Pawn("black") p3 = Pawn("black") # Enemy rook rr = Rook("white") # 0 1 2 3 4 5 6 7 board = [ [__, __, __, __, __, __, __, __], # 0 [p1, __, __, __, __, p2, __, __], # 1 [__, __, __, __, rr, __, __, __], # 2 [__, __, __, __, __, __, __, p3], # 3 [__, __, __, __, __, __, rr, rr], # 4 [__, __, __, __, __, __, __, __], # 5 [__, __, __, __, __, __, __, __], # 6 [__, __, __, __, __, __, __, __] # 7 ] # Left-most pawn assert_length(board[1][0].get_attack_set(board, [1, 0], []), 0) assert_contains( board[1][0].get_move_set(board, [1, 0], []), create_list_of_moves(MoveType.NORMAL, [1, 0], [[2, 0], [3, 0]])) assert_contains(board[1][5].get_attack_set(board, [1, 5], []), create_list_of_moves(MoveType.NORMAL, [1, 5], [[2, 4]])) assert_contains( board[1][5].get_move_set(board, [1, 5], []), create_list_of_moves(MoveType.NORMAL, [1, 5], [[2, 5], [3, 5]])) assert_contains(board[3][7].get_attack_set(board, [3, 7], []), create_list_of_moves(MoveType.NORMAL, [3, 7], [[4, 6]])) assert_length(board[3][7].get_move_set(board, [3, 7], []), 0)
def convert_from_string_gameboard(serializable_gameboard): """ Get gameboard from the serializable entity. Note: This information is only useful for display purposes. (information such as whether castling is still a valid move does not exist here). :param game_board: list of lists containing "wp" or "bk" to represent white pawn or black knight. :return: list of list containing instances of the Piece class """ gameboard = [] for row in serializable_gameboard: gameboard_row = [] for piece in row: piece_col = "" if piece == "_": gameboard_row.append(BlankPiece()) else: if piece[0] == "w": piece_col = "white" elif piece[0] == "b": piece_col = "black" if piece[1] == "r": gameboard_row.append(Rook(piece_col)) elif piece[1] == "h": gameboard_row.append(Knight(piece_col)) elif piece[1] == "b": gameboard_row.append(Bishop(piece_col)) elif piece[1] == "q": gameboard_row.append(Queen(piece_col)) elif piece[1] == "k": gameboard_row.append(King(piece_col)) elif piece[1] == "p": gameboard_row.append(Pawn(piece_col)) gameboard.append(gameboard_row) return gameboard
class TestPawn(unittest.TestCase): def setUp(self): self.coords = Coordinates('d', 4) self.rook = Rook(self.coords, 'white') def test_rook_initialization(self): self.assertEqual(self.rook.coordinates, self.coords) def test_rook_position(self): self.assertTupleEqual((3, 3), self.rook.position) def test_rook_resource_name(self): self.assertEqual('white_rook.png', self.rook.resource_name) def test_rook_can_move_ahead(self): new_coord = Coordinates('d', 5) self.assertTrue(self.rook.can_move_to(new_coord)) def test_rook_can_move_behind(self): new_coord = Coordinates('d', 3) self.assertTrue(self.rook.can_move_to(new_coord)) def test_rook_can_move_to_left(self): new_coord = Coordinates('c', 4) self.assertTrue(self.rook.can_move_to(new_coord)) def test_rook_can_move_to_right(self): new_coord = Coordinates('e', 4) self.assertTrue(self.rook.can_move_to(new_coord)) def test_rook_can_move_more_than_one_tile(self): new_coord = Coordinates('d', 8) self.assertTrue(self.rook.can_move_to(new_coord)) def test_rook_cant_move_diagonally(self): new_coord = Coordinates('e', 5) self.assertFalse(self.rook.can_move_to(new_coord))
def test_sliding_pieces(player_col, opponent_col): _ = BlankPiece() r = Rook(player_col) b = Bishop(player_col) q = Queen(player_col) # Enemy rook e = Rook(opponent_col) # Friendly Pawn f = Pawn(player_col) f.has_never_moved = False # 0 1 2 3 4 5 6 7 board = [ [r, _, _, e, _, _, _, _], # 0 [_, _, _, _, _, _, r, _], # 1 [_, _, q, _, _, _, f, _], # 2 [_, _, _, _, _, _, _, _], # 3 [_, _, _, _, _, _, _, _], # 4 [_, _, _, b, _, _, _, _], # 5 [_, _, _, _, _, _, _, _], # 6 [_, _, e, _, _, _, _, f] # 7 ] # Top-left rook assert_length(board[0][0].get_move_set(board, [0, 0], []), 0) assert_contains( board[0][0].get_attack_set(board, [0, 0], []), create_list_of_moves( MoveType.NORMAL, [0, 0], [ # Down [1, 0], [2, 0], [3, 0], [4, 0], [5, 0], [6, 0], [7, 0], # Right [0, 1], [0, 2], [0, 3] ])) # Second rook assert_length(board[1][6].get_move_set(board, [1, 6], []), 0) assert_contains( board[1][6].get_attack_set(board, [1, 6], []), create_list_of_moves( MoveType.NORMAL, [1, 6], [ # Up [0, 6], # Left [1, 5], [1, 4], [1, 3], [1, 2], [1, 1], [1, 0], # Right [1, 7] ])) # Bishop assert_length(board[5][3].get_move_set(board, [5, 3], []), 0) assert_contains( board[5][3].get_attack_set(board, [5, 3], []), create_list_of_moves( MoveType.NORMAL, [5, 3], [ # North-west [4, 2], [3, 1], [2, 0], # North-east [4, 4], [3, 5], # South-west [6, 2], [7, 1], # South-east [6, 4], [7, 5] ])) # Queen assert_length(board[2][2].get_move_set(board, [2, 2], []), 0) assert_contains( board[2][2].get_attack_set(board, [2, 2], []), create_list_of_moves( MoveType.NORMAL, [2, 2], [ # Down [3, 2], [4, 2], [5, 2], [6, 2], [7, 2], # Up [1, 2], [0, 2], # Left [2, 0], [2, 1], # Right [2, 3], [2, 4], [2, 5], # North-west [1, 1], # North-east [1, 3], [0, 4], # South-west [3, 1], [4, 0], # South-east [3, 3], [4, 4], [5, 5], [6, 6] ]))
def test_teleporting_pieces(player_col, opponent_col): _ = BlankPiece() k = King(player_col) k.has_never_moved = False h = Knight(player_col) # Enemy rook e = Rook(opponent_col) # Friendly Pawn f = Pawn(player_col) f.has_never_moved = False # 0 1 2 3 4 5 6 7 board = [ [h, _, _, _, _, _, _, _], # 0 [_, _, _, _, _, _, _, _], # 1 [_, _, _, f, _, e, _, _], # 2 [_, _, _, _, _, _, _, _], # 3 [_, _, _, _, h, _, _, _], # 4 [_, _, _, _, _, _, _, _], # 5 [_, h, _, _, _, _, _, _], # 6 [_, _, _, _, _, _, _, k] # 7 ] # Top-left knight assert_length(board[0][0].get_move_set(board, [0, 0], []), 0) assert_contains( board[0][0].get_attack_set(board, [0, 0], []), create_list_of_moves(MoveType.NORMAL, [0, 0], [ [1, 2], [2, 1], ])) # Knight near bottom assert_length(board[6][1].get_move_set(board, [6, 1], []), 0) assert_contains( board[6][1].get_attack_set(board, [6, 1], []), create_list_of_moves(MoveType.NORMAL, [6, 1], [[4, 0], [4, 2], [5, 3], [7, 3]])) # Middle knight assert_length(board[4][4].get_move_set(board, [4, 4], []), 0) assert_contains( board[4][4].get_attack_set(board, [4, 4], []), create_list_of_moves( MoveType.NORMAL, [4, 4], [[2, 5], [6, 5], [6, 3], [3, 2], [5, 2], [3, 6], [5, 6]])) # Bottom-right king assert_length(board[7][7].get_move_set(board, [7, 7], []), 0) assert_contains( board[7][7].get_attack_set(board, [7, 7], []), create_list_of_moves( MoveType.NORMAL, [7, 7], [ # Up [6, 7], # Left [7, 6], # north-east [6, 6] ]))
def test_rook_can_moves(): rook = Rook('white') board = Board(initial_pieces={'d5': rook}) board.move('d5', 'd8') assert board.get_piece('d8') is rook assert board.get_piece('d5') is None
def test_rook_cant_moves(): board = Board(initial_pieces={'e5': Rook('white')}) with pytest.raises(ImpossibleMove): board.move('e5', 'd8')
def test_rook_move(self): rook = Rook('white') self.assertTrue(rook.can_move('d5', 'd8')) self.assertTrue(rook.can_move('e2', 'h2'))
def test_fail_rook_move(self): rook = Rook('white') self.assertFalse(rook.can_move('e5', 'd8')) self.assertFalse(rook.can_move('a1', 'h8'))