def onUpdate(self): BaseController.onUpdate(self) if self.health <= 0: Systenm.exit(0) if Keyboard.isKeyDown(Keyboard.KEY_UP) and self.a and self.shit > 0: ESG.addEntity(AIThrownShit(Point(-(self.pos.x+4), -(self.pos.y+40)), 1, Point(0, -1))) self.a = False self.shit = self.shit - 1 if not Keyboard.isKeyDown(Keyboard.KEY_UP) and not self.a: self.a = True if Keyboard.isKeyDown(Keyboard.KEY_DOWN) and self.b and self.shit > 0: ESG.addEntity(AIThrownShit(Point(-(self.pos.x+4), -(self.pos.y-40)), 1, Point(0, 1))) self.b = False self.shit = self.shit - 1 if not Keyboard.isKeyDown(Keyboard.KEY_DOWN) and not self.b: self.b = True if Keyboard.isKeyDown(Keyboard.KEY_RIGHT) and self.c and self.shit > 0: ESG.addEntity(AIThrownShit(Point(-(self.pos.x-20), -(self.pos.y)), 1, Point(1, 0))) self.c = False self.shit = self.shit - 1 if not Keyboard.isKeyDown(Keyboard.KEY_RIGHT) and not self.c: self.c = True if Keyboard.isKeyDown(Keyboard.KEY_LEFT) and self.d and self.shit > 0: ESG.addEntity(AIThrownShit(Point(-(self.pos.x+25), -(self.pos.y)), 1, Point(-1, 0))) self.d = False self.shit = self.shit - 1 if not Keyboard.isKeyDown(Keyboard.KEY_LEFT) and not self.d: self.d = True
def onUpdate(self): BaseController.onUpdate(self) if self.health <= 0: Systenm.exit(0) if Keyboard.isKeyDown(Keyboard.KEY_UP) and self.a and self.shit > 0: ESG.addEntity( AIThrownShit(Point(-(self.pos.x + 4), -(self.pos.y + 40)), 1, Point(0, -1))) self.a = False self.shit = self.shit - 1 if not Keyboard.isKeyDown(Keyboard.KEY_UP) and not self.a: self.a = True if Keyboard.isKeyDown(Keyboard.KEY_DOWN) and self.b and self.shit > 0: ESG.addEntity( AIThrownShit(Point(-(self.pos.x + 4), -(self.pos.y - 40)), 1, Point(0, 1))) self.b = False self.shit = self.shit - 1 if not Keyboard.isKeyDown(Keyboard.KEY_DOWN) and not self.b: self.b = True if Keyboard.isKeyDown(Keyboard.KEY_RIGHT) and self.c and self.shit > 0: ESG.addEntity( AIThrownShit(Point(-(self.pos.x - 20), -(self.pos.y)), 1, Point(1, 0))) self.c = False self.shit = self.shit - 1 if not Keyboard.isKeyDown(Keyboard.KEY_RIGHT) and not self.c: self.c = True if Keyboard.isKeyDown(Keyboard.KEY_LEFT) and self.d and self.shit > 0: ESG.addEntity( AIThrownShit(Point(-(self.pos.x + 25), -(self.pos.y)), 1, Point(-1, 0))) self.d = False self.shit = self.shit - 1 if not Keyboard.isKeyDown(Keyboard.KEY_LEFT) and not self.d: self.d = True
ESG.setImage("healthbar", "resources/images/healthbar.png") ESG.setImage("healthrect", "resources/images/healthrect.png") ESG.setImage("grass", "resources/images/grass.png") ESG.setImage("void", "resources/images/void.png") ESG.setImage("happysheep", "resources/images/happysheep.png") ESG.setImage("player", "resources/images/farmer.png") ESG.setImage("shit", "resources/images/shit.png") ESG.setImage("bigshit", "resources/images/bigshit.png") ESG.setImage("evilsheep", "resources/images/angrysheep.png") ESG.setImage("corpse", "resources/images/corpse.png") ESG.setImage("verticalfence", "resources/images/verticalfence.png") ESG.setImage("horizontalfence", "resources/images/horizontalfence.png") ESG.setPlayer(Player(Point(-64, -64), 1)) ESG.addEntity(AIHappySheep(Point(-128, -128))) ESG.addEntity(AIHappySheep(Point(-256, -128))) ESG.addEntity(AIHappySheep(Point(-128, -256))) ESG.addEntity(AIHappySheep(Point(-256, -256))) ESG.addEntity( AIEvilSheep(Point(-95, 282), [ Point(267, 229), Point(138, -34), Point(396, -418), Point(-147, -405), Point(-237, -179), ])) ESG.addEntity( AIEvilSheep(Point(-200, 282), [
ESG.setImage("healthbar", "resources/images/healthbar.png") ESG.setImage("healthrect", "resources/images/healthrect.png") ESG.setImage("grass", "resources/images/grass.png") ESG.setImage("void", "resources/images/void.png") ESG.setImage("happysheep", "resources/images/happysheep.png") ESG.setImage("player", "resources/images/farmer.png") ESG.setImage("shit", "resources/images/shit.png") ESG.setImage("bigshit", "resources/images/bigshit.png") ESG.setImage("evilsheep", "resources/images/angrysheep.png") ESG.setImage("corpse", "resources/images/corpse.png") ESG.setImage("verticalfence", "resources/images/verticalfence.png") ESG.setImage("horizontalfence", "resources/images/horizontalfence.png") ESG.setPlayer(Player(Point(-64, -64), 1)) ESG.addEntity(AIHappySheep(Point(-128, -128))) ESG.addEntity(AIHappySheep(Point(-256, -128))) ESG.addEntity(AIHappySheep(Point(-128, -256))) ESG.addEntity(AIHappySheep(Point(-256, -256))) ESG.addEntity(AIEvilSheep(Point(-95, 282), [ Point(267, 229), Point(138, -34), Point(396, -418), Point(-147, -405), Point(-237, -179), ])) ESG.addEntity(AIEvilSheep(Point(-200, 282), [ Point(267, 229), Point(138, -34),