def load(self): path = os.path.join(config.getUserDefaultConfigPath(), "switch_synth.pickle") if not os.path.exists(path): return with open(path, 'rb') as f: self.synths = cPickle.load(f) if 'version' not in self.synths: self.synths = {'version': 1}
def initialize(): global masterDLL, installMenuItem path = os.path.join(config.getUserDefaultConfigPath(), ".dbInstall") if os.path.exists(path): #First time reinstall of old code without the bail if updating code. Remove the temp file. #Also, import install tasks, then fake an install to get around the original path bug. sys.path.append(addonRootDir) import installTasks installTasks.onInstall(postPathBug = True) sys.path.remove(sys.path[-1]) os.remove(path) dllPath = os.path.join(addonRootDir, "DictationBridgeMaster32.dll") masterDLL = windll.LoadLibrary(dllPath) masterDLL.DBMaster_SetTextInsertedCallback(cTextInsertedCallback) masterDLL.DBMaster_SetTextDeletedCallback(cTextDeletedCallback) masterDLL.DBMaster_SetCommandCallback(cCommandCallback) masterDLL.DBMaster_SetDebugLogCallback(cDebugLogCallback) if not masterDLL.DBMaster_Start(): raise WinError() patchKeyDownCallback() toolsMenu = gui.mainFrame.sysTrayIcon.toolsMenu installMenu = wx.Menu() #Translators: The Install dragon Commands for NVDA label. installDragonItem= installMenu.Append(wx.ID_ANY, _("Install Dragon Commands")) toolsMenu.Parent.Bind(wx.EVT_MENU, onInstallDragonCommands, installDragonItem) #Translators: The Install Microsoft Speech Recognition Commands for NVDA label. installMSRItem= installMenu.Append(wx.ID_ANY, _("Install Microsoft Speech Recognition Commands")) toolsMenu.Parent.Bind(wx.EVT_MENU, onInstallMSRCommands, installMSRItem) #Translators: The Install commands submenu label. installMenuItem=toolsMenu.AppendSubMenu(installMenu, _("Install commands for Dictation Bridge"))
def initialize(): global masterDLL, installMenuItem path = os.path.join(config.getUserDefaultConfigPath(), ".dbInstall") if os.path.exists(path): #First time reinstall of old code without the bail if updating code. Remove the temp file. #Also, import install tasks, then fake an install to get around the original path bug. sys.path.append(addonRootDir) import installTasks installTasks.onInstall(postPathBug=True) sys.path.remove(sys.path[-1]) os.remove(path) dllPath = os.path.join(addonRootDir, "DictationBridgeMaster32.dll") masterDLL = windll.LoadLibrary(dllPath) masterDLL.DBMaster_SetTextInsertedCallback(cTextInsertedCallback) masterDLL.DBMaster_SetTextDeletedCallback(cTextDeletedCallback) masterDLL.DBMaster_SetCommandCallback(cCommandCallback) masterDLL.DBMaster_SetDebugLogCallback(cDebugLogCallback) if not masterDLL.DBMaster_Start(): raise WinError() patchKeyDownCallback() toolsMenu = gui.mainFrame.sysTrayIcon.toolsMenu installMenu = wx.Menu() #Translators: The Install dragon Commands for NVDA label. installDragonItem = installMenu.Append(wx.ID_ANY, _("Install Dragon Commands")) toolsMenu.Parent.Bind(wx.EVT_MENU, onInstallDragonCommands, installDragonItem) #Translators: The Install Microsoft Speech Recognition Commands for NVDA label. installMSRItem = installMenu.Append( wx.ID_ANY, _("Install Microsoft Speech Recognition Commands")) toolsMenu.Parent.Bind(wx.EVT_MENU, onInstallMSRCommands, installMSRItem) #Translators: The Install commands submenu label. installMenuItem = toolsMenu.AppendSubMenu( installMenu, _("Install commands for Dictation Bridge"))
def onUninstall(): path = os.path.join(config.getUserDefaultConfigPath(), ".dbInstall") if os.path.exists(path): #This is an update. Bail. os.remove(path) return key = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER, "Environment", 0, winreg.KEY_READ | winreg.KEY_WRITE) try: value, typ = winreg.QueryValueEx(key, "Path") except: return if value is None or value == "": return dir = os.path.dirname(__file__) unicodestr = str if py3 else unicode if not isinstance(dir, unicodestr): dir = dir.decode(sys.getfilesystemencoding()) dir = dir.replace(addonHandler.DELETEDIR_SUFFIX, "") if value.find(dir) != -1: value = value.replace(";" + dir, "") value = value.replace(dir + ";", "") value = value.replace(dir, "") winreg.SetValueEx(key, "Path", None, typ, value) sendMessageTimeout(HWND_BROADCAST, WM_SETTINGCHANGE, 0, u"Environment")
def getConfig(): global _config if not _config: path = os.path.join(config.getUserDefaultConfigPath(), "ocr.ini") _config = configobj.ConfigObj(path, configspec=configspec) val = validate.Validator() _config.validate(val) return _config
def onInstall(): module_dir = os.path.dirname(__file__.decode(sys.getfilesystemencoding())) config_dir = os.path.join(module_dir, "synthDrivers", "RHVoice", "config") user_config_dir = os.path.join(config.getUserDefaultConfigPath(), "RHVoice-config") if not os.path.isdir(user_config_dir): shutil.move(config_dir, user_config_dir) else: shutil.rmtree(config_dir, ignore_errors=False, onerror=None)
def load(self): path = os.path.join(config.getUserDefaultConfigPath(), "switch_synth.pickle") if not os.path.exists(path): return with open(path, 'rb') as f: self.synths = pickle.load(f) if 'version' not in self.synths: self.synths = {'version': 0}
def get_config(): global _config if not _config: path = os.path.join(config.getUserDefaultConfigPath(), CONFIG_FILE_NAME) _config = configobj.ConfigObj(path, configspec=configspec) val = validate.Validator() _config.validate(val, copy=True) return _config
def __init__(self): """ Initializes config for the tip of the day addon. """ path = os.path.join(config.getUserDefaultConfigPath(), "tip_of_day.ini") self._config = configobj.ConfigObj(path, configspec=configspec, indent_type='\t') val = validate.Validator() self._config.validate(val)
def openDefaultConfigurationDirectory(): """Opens the directory which would be used to store configuration by default. Used as a fallback when trying to explore user config from the start menu, and NVDA is not running.""" import config path = config.getUserDefaultConfigPath() if not path: raise ValueError("no user default config path") config.initConfigPath(path) shellapi.ShellExecute(0, None, path, None, None, winUser.SW_SHOWNORMAL)
def getAutoReadingSynthSettings(self): if self._autoReadingSynth is None: path = os.path.join( config.getUserDefaultConfigPath(), "wordAccessEnhancement_autoReadingSynth.pickle") if not os.path.exists(path): return None with open(path, 'rb') as f: self._autoReadingSynth = cPickle.load(f) return self._autoReadingSynth
def __init__(self) -> None: """Incoming data to initialize the object.""" # an external file that stores profile settings self._path = os.path.join(config.getUserDefaultConfigPath(), "%s.pickle" % addonName) # a dict of slots and profiles that match them self._profs: Dict[int, Profile] = {} # default synthesizer profile settings self._default = Profile().update() # Previous voice synthesizer before switching to another self._previous = Profile().update() self.load()
def onInstall(): try: module_dir=os.path.dirname(__file__.decode("mbcs")) except AttributeError: module_dir=os.path.dirname(__file__) config_dir=os.path.join(module_dir,"synthDrivers","RHVoice","config") user_config_dir=os.path.join(config.getUserDefaultConfigPath(),"RHVoice-config") if not os.path.isdir(user_config_dir): shutil.move(config_dir,user_config_dir) else: shutil.rmtree(config_dir, ignore_errors=False, onerror=None)
def onInstall(): try: module_dir = os.path.dirname(__file__.decode("mbcs")) except AttributeError: module_dir = os.path.dirname(__file__) config_dir = os.path.join(module_dir, "synthDrivers", "RHVoice", "config") user_config_dir = os.path.join(config.getUserDefaultConfigPath(), "RHVoice-config") if not os.path.isdir(user_config_dir): shutil.move(config_dir, user_config_dir) else: shutil.rmtree(config_dir, ignore_errors=False, onerror=None)
def openUserConfigurationDirectory(): """Opens directory containing config files for the current user""" import globalVars try: # configPath is guaranteed to be correct for NVDA, however it will not exist for NVDA_slave. path = globalVars.appArgs.configPath except AttributeError: import config path = config.getUserDefaultConfigPath() if not path: raise ValueError("no user default config path") config.initConfigPath(path) shellapi.ShellExecute(0, None, path, None, None, winUser.SW_SHOWNORMAL)
def download(self, mod): tmp = os.path.join(config.getUserDefaultConfigPath(), ADDON_NAME + ".nvda-addon") try: f = open(tmp, "wb") res = urllib.request.urlopen(mod["url"]) f.write(res.read()) f.close() except Exception as ex: logHandler.log.error("%s: failed to download %s: %s" % (ADDON_NAME, mod["url"], ex)) return False self.queue.put({"download": tmp, "version": mod["version"]}) return True
def __init__(self): super(globalPluginHandler.GlobalPlugin, self).__init__() # Creating the configuration directory configDir = os.path.join(config.getUserDefaultConfigPath(), "owm") if not os.path.exists(configDir): os.mkdir(configDir) # Add the settings in the NVDA menu self.prefsMenu = gui.mainFrame.sysTrayIcon.menu.GetMenuItems()[0].GetSubMenu() self.owmSettingsItem = self.prefsMenu.Append(wx.ID_ANY, "OWM Settings...", "Set OWM location") gui.mainFrame.sysTrayIcon.Bind(wx.EVT_MENU, self.onOWMSettings, self.owmSettingsItem) # Create the client to retrieve information from the API self.fetcher = Fetcher() self.fetcher.start()
def _canPortableConfigBeCopied() -> bool: # In some cases even though user requested to copy config from the portable copy during installation # it should not be done. if globalVars.appArgs.launcher: # Normally when running from the launcher # and configPath is not overridden by the user copying config during installation is rather pointless # as we would copy it into itself. # However, if a user wants to run the launcher with a custom configPath, # it is likely that he wants to copy that configuration when installing. return globalVars.appArgs.configPath != config.getUserDefaultConfigPath(useInstalledPathIfExists=True) else: # For portable copies we want to avoid copying the configuration to itself, # so return True only if the configPath # does not point to the config of the installed copy in appdata. confPath = config.getInstalledUserConfigPath() if confPath and confPath == globalVars.appArgs.configPath: return False return True
def onInstall(postPathBug=False): #Add ourself to the path, so that commands when spoken can be queried to us. #Only if we are truely installing though. addons = [] if not postPathBug: addons = addonHandler.getAvailableAddons() for addon in addons: if addon.name == "DictationBridge": #Hack to work around condition where #the uninstaller removes this addon from the path #After the installer for the updator ran. #We could use version specific directories, but wsr macros Does not #play nice with refreshing the path environment after path updates, # requiring a complete reboot of wsr, or commands spontaneously break cripticly. with open( os.path.join(config.getUserDefaultConfigPath(), ".dbInstall"), "w") as fi: fi.write("dbInstall") return key = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER, "Environment", 0, winreg.KEY_READ | winreg.KEY_WRITE) try: value, typ = winreg.QueryValueEx(key, "Path") except: value, typ = None, winreg.REG_EXPAND_SZ if value is None: value = "" dir = os.path.dirname(__file__) unicodestr = str if py3 else unicode if not isinstance(dir, unicodestr): dir = dir.decode(sys.getfilesystemencoding()) dir = dir.replace(addonHandler.ADDON_PENDINGINSTALL_SUFFIX, "") log.info("addon directory: %r" % dir) log.info("current PATH: %r" % value) if value.lower().find(dir.lower()) == -1: if value != "": value += ";" value += dir log.info("new PATH: %r" % value) winreg.SetValueEx(key, "Path", None, typ, value) sendMessageTimeout(HWND_BROADCAST, WM_SETTINGCHANGE, 0, u"Environment")
def onInstall(postPathBug = False): #Add ourself to the path, so that commands when spoken can be queried to us. #Only if we are truely installing though. addons = [] if not postPathBug: addons = addonHandler.getAvailableAddons() for addon in addons: if addon.name=="DictationBridge": #Hack to work around condition where #the uninstaller removes this addon from the path #After the installer for the updator ran. #We could use version specific directories, but wsr macros Does not #play nice with refreshing the path environment after path updates, # requiring a complete reboot of wsr, or commands spontaneously break cripticly. with open(os.path.join(config.getUserDefaultConfigPath(), ".dbInstall"), "w") as fi: fi.write("dbInstall") return key = _winreg.OpenKeyEx(_winreg.HKEY_CURRENT_USER, "Environment", 0, _winreg.KEY_READ | _winreg.KEY_WRITE) try: value, typ = _winreg.QueryValueEx(key, "Path") except: value, typ = None, _winreg.REG_EXPAND_SZ if value is None: value = "" dir = os.path.dirname(__file__) if not isinstance(dir, unicode): dir = dir.decode(sys.getfilesystemencoding()) dir = dir.replace(addonHandler.ADDON_PENDINGINSTALL_SUFFIX, "") log.info("addon directory: %r" % dir) log.info("current PATH: %r" % value) if value.lower().find(dir.lower()) == -1: if value != "": value += ";" value += dir log.info("new PATH: %r" % value) _winreg.SetValueEx(key, "Path", None, typ, value) sendMessageTimeout(HWND_BROADCAST, WM_SETTINGCHANGE, 0, u"Environment")
def onUninstall(): path = os.path.join(config.getUserDefaultConfigPath(), ".dbInstall") if os.path.exists(path): #This is an update. Bail. os.remove(path) return key = _winreg.OpenKeyEx(_winreg.HKEY_CURRENT_USER, "Environment", 0, _winreg.KEY_READ | _winreg.KEY_WRITE) try: value, typ = _winreg.QueryValueEx(key, "Path") except: return if value is None or value == "": return dir = os.path.dirname(__file__) if not isinstance(dir, unicode): dir = dir.decode(sys.getfilesystemencoding()) dir = dir.replace(addonHandler.DELETEDIR_SUFFIX, "") if value.find(dir) != -1: value = value.replace(";" + dir, "") value = value.replace(dir + ";", "") value = value.replace(dir, "") _winreg.SetValueEx(key, "Path", None, typ, value) sendMessageTimeout(HWND_BROADCAST, WM_SETTINGCHANGE, 0, u"Environment")
def main(): """NVDA's core main loop. This initializes all modules such as audio, IAccessible, keyboard, mouse, and GUI. Then it initialises the wx application object and sets up the core pump, which checks the queues and executes functions when requested. Finally, it starts the wx main loop. """ log.debug("Core starting") try: # Windows >= Vista ctypes.windll.user32.SetProcessDPIAware() except AttributeError: pass import config if not globalVars.appArgs.configPath: globalVars.appArgs.configPath=config.getUserDefaultConfigPath(useInstalledPathIfExists=globalVars.appArgs.launcher) #Initialize the config path (make sure it exists) config.initConfigPath() log.info("Config dir: %s"%os.path.abspath(globalVars.appArgs.configPath)) log.debug("loading config") import config config.initialize() if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]: try: nvwave.playWaveFile("waves\\start.wav") except: pass logHandler.setLogLevelFromConfig() try: lang = config.conf["general"]["language"] import languageHandler log.debug("setting language to %s"%lang) languageHandler.setLanguage(lang) except: log.warning("Could not set language to %s"%lang) import versionInfo log.info("NVDA version %s" % versionInfo.version) log.info("Using Windows version %s" % winVersion.winVersionText) log.info("Using Python version %s"%sys.version) log.info("Using comtypes version %s"%comtypes.__version__) # Set a reasonable timeout for any socket connections NVDA makes. import socket socket.setdefaulttimeout(10) log.debug("Initializing add-ons system") addonHandler.initialize() if globalVars.appArgs.disableAddons: log.info("Add-ons are disabled. Restart NVDA to enable them.") import appModuleHandler log.debug("Initializing appModule Handler") appModuleHandler.initialize() import NVDAHelper log.debug("Initializing NVDAHelper") NVDAHelper.initialize() import speechDictHandler log.debug("Speech Dictionary processing") speechDictHandler.initialize() import speech log.debug("Initializing speech") speech.initialize() if not globalVars.appArgs.minimal and (time.time()-globalVars.startTime)>5: log.debugWarning("Slow starting core (%.2f sec)" % (time.time()-globalVars.startTime)) # Translators: This is spoken when NVDA is starting. speech.speakMessage(_("Loading NVDA. Please wait...")) import wx log.info("Using wx version %s"%wx.version()) class App(wx.App): def OnAssert(self,file,line,cond,msg): message="{file}, line {line}:\nassert {cond}: {msg}".format(file=file,line=line,cond=cond,msg=msg) log.debugWarning(message,codepath="WX Widgets",stack_info=True) app = App(redirect=False) # We do support QueryEndSession events, but we don't want to do anything for them. app.Bind(wx.EVT_QUERY_END_SESSION, lambda evt: None) def onEndSession(evt): # NVDA will be terminated as soon as this function returns, so save configuration if appropriate. config.saveOnExit() speech.cancelSpeech() if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]: try: nvwave.playWaveFile("waves\\exit.wav",async=False) except: pass log.info("Windows session ending") app.Bind(wx.EVT_END_SESSION, onEndSession) import braille log.debug("Initializing braille") braille.initialize() log.debug("Initializing braille input") import brailleInput brailleInput.initialize() import displayModel log.debug("Initializing displayModel") displayModel.initialize() log.debug("Initializing GUI") import gui gui.initialize() import audioDucking if audioDucking.isAudioDuckingSupported(): # the GUI mainloop must be running for this to work so delay it wx.CallAfter(audioDucking.initialize) # #3763: In wxPython 3, the class name of frame windows changed from wxWindowClassNR to wxWindowNR. # NVDA uses the main frame to check for and quit another instance of NVDA. # To remain compatible with older versions of NVDA, create our own wxWindowClassNR. # We don't need to do anything else because wx handles WM_QUIT for all windows. import windowUtils class MessageWindow(windowUtils.CustomWindow): className = u"wxWindowClassNR" messageWindow = MessageWindow(unicode(versionInfo.name)) # initialize wxpython localization support locale = wx.Locale() lang=languageHandler.getLanguage() wxLang=locale.FindLanguageInfo(lang) if not wxLang and '_' in lang: wxLang=locale.FindLanguageInfo(lang.split('_')[0]) if hasattr(sys,'frozen'): locale.AddCatalogLookupPathPrefix(os.path.join(os.getcwdu(),"locale")) if wxLang: try: locale.Init(wxLang.Language) except: log.error("Failed to initialize wx locale",exc_info=True) else: log.debugWarning("wx does not support language %s" % lang) import api import winUser import NVDAObjects.window desktopObject=NVDAObjects.window.Window(windowHandle=winUser.getDesktopWindow()) api.setDesktopObject(desktopObject) api.setFocusObject(desktopObject) api.setNavigatorObject(desktopObject) api.setMouseObject(desktopObject) import JABHandler log.debug("initializing Java Access Bridge support") try: JABHandler.initialize() except NotImplementedError: log.warning("Java Access Bridge not available") except: log.error("Error initializing Java Access Bridge support", exc_info=True) import winConsoleHandler log.debug("Initializing winConsole support") winConsoleHandler.initialize() import UIAHandler log.debug("Initializing UIA support") try: UIAHandler.initialize() except NotImplementedError: log.warning("UIA not available") except: log.error("Error initializing UIA support", exc_info=True) import IAccessibleHandler log.debug("Initializing IAccessible support") IAccessibleHandler.initialize() log.debug("Initializing input core") import inputCore inputCore.initialize() import keyboardHandler log.debug("Initializing keyboard handler") keyboardHandler.initialize() import mouseHandler log.debug("initializing mouse handler") mouseHandler.initialize() import touchHandler log.debug("Initializing touchHandler") try: touchHandler.initialize() except NotImplementedError: pass import globalPluginHandler log.debug("Initializing global plugin handler") globalPluginHandler.initialize() if globalVars.appArgs.install or globalVars.appArgs.installSilent: import wx import gui.installerGui wx.CallAfter(gui.installerGui.doSilentInstall,startAfterInstall=not globalVars.appArgs.installSilent) elif not globalVars.appArgs.minimal: try: # Translators: This is shown on a braille display (if one is connected) when NVDA starts. braille.handler.message(_("NVDA started")) except: log.error("", exc_info=True) if globalVars.appArgs.launcher: gui.LauncherDialog.run() # LauncherDialog will call doStartupDialogs() afterwards if required. else: wx.CallAfter(doStartupDialogs) import queueHandler # Queue the handling of initial focus, # as API handlers might need to be pumped to get the first focus event. queueHandler.queueFunction(queueHandler.eventQueue, _setInitialFocus) import watchdog import baseObject # Doing this here is a bit ugly, but we don't want these modules imported # at module level, including wx. log.debug("Initializing core pump") class CorePump(wx.Timer): "Checks the queues and executes functions." def Notify(self): global _isPumpPending _isPumpPending = False watchdog.alive() try: if touchHandler.handler: touchHandler.handler.pump() JABHandler.pumpAll() IAccessibleHandler.pumpAll() queueHandler.pumpAll() mouseHandler.pumpAll() braille.pumpAll() except: log.exception("errors in this core pump cycle") baseObject.AutoPropertyObject.invalidateCaches() watchdog.asleep() if _isPumpPending and not _pump.IsRunning(): # #3803: A pump was requested, but the timer was ignored by a modal loop # because timers aren't re-entrant. # Therefore, schedule another pump. _pump.Start(PUMP_MAX_DELAY, True) global _pump _pump = CorePump() requestPump() log.debug("Initializing watchdog") watchdog.initialize() try: import updateCheck except RuntimeError: updateCheck=None log.debug("Update checking not supported") else: log.debug("initializing updateCheck") updateCheck.initialize() log.info("NVDA initialized") log.debug("entering wx application main loop") app.MainLoop() log.info("Exiting") if updateCheck: _terminate(updateCheck) _terminate(watchdog) _terminate(globalPluginHandler, name="global plugin handler") _terminate(gui) config.saveOnExit() try: if globalVars.focusObject and hasattr(globalVars.focusObject,"event_loseFocus"): log.debug("calling lose focus on object with focus") globalVars.focusObject.event_loseFocus() except: log.exception("Lose focus error") try: speech.cancelSpeech() except: pass import treeInterceptorHandler _terminate(treeInterceptorHandler) _terminate(IAccessibleHandler, name="IAccessible support") _terminate(UIAHandler, name="UIA support") _terminate(winConsoleHandler, name="winConsole support") _terminate(JABHandler, name="Java Access Bridge support") _terminate(appModuleHandler, name="app module handler") _terminate(NVDAHelper) _terminate(touchHandler) _terminate(keyboardHandler, name="keyboard handler") _terminate(mouseHandler) _terminate(inputCore) _terminate(brailleInput) _terminate(braille) _terminate(speech) _terminate(addonHandler) if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]: try: nvwave.playWaveFile("waves\\exit.wav",async=False) except: pass # #5189: Destroy the message window as late as possible # so new instances of NVDA can find this one even if it freezes during exit. messageWindow.destroy() log.debug("core done")
def write(self): path = os.path.join(config.getUserDefaultConfigPath(), "switch_synth.pickle") with open(path, 'wb') as f: cPickle.dump(self.synths, f)
def installAddon(storeClient, addon, closeAfter=False, silent=False): if silent == False: ui.message(_("Downloading %s") % (addon.name)) data = storeClient.getAddonFile(addon.id, addon.versionId) if data is None: if silent == False: ui.message(_("Unable to download the add-on.")) return False tmp = os.path.join(config.getUserDefaultConfigPath(), "storeDownloadedAddon.nvda-addon") logHandler.log.info(u"Saving to %s" % (tmp)) f = file(tmp, "wb") f.write(data) f.close() path = tmp if path is None: if silent == False: ui.message(_("Unable to download %s") % (addon.name)) return False if silent == False: ui.message(_("Installing")) try: bundle = addonHandler.AddonBundle(path) except: logHandler.log.error("Error opening addon bundle from %s" % path, exc_info=True) # Translators: The message displayed when an error occurs when opening an add-on package for adding. if silent == False: gui.messageBox( _("Failed to open add-on package file at %s - missing file or invalid file format" ) % path, # Translators: The title of a dialog presented when an error occurs. _("Error"), wx.OK | wx.ICON_ERROR) return False bundleName = bundle.manifest['name'] prevAddon = None for addon in addonHandler.getAvailableAddons(): if not addon.isPendingRemove and bundleName == addon.manifest['name']: prevAddon = addon break if prevAddon: prevAddon.requestRemove() if silent is False: progressDialog = gui.IndeterminateProgressDialog( gui.mainFrame, # Translators: The title of the dialog presented while an Addon is being installed. _("Installing Add-on"), # Translators: The message displayed while an addon is being installed. _("Please wait while the add-on is being installed.")) try: gui.ExecAndPump(addonHandler.installAddonBundle, bundle) except: logHandler.log.error("Error installing addon bundle from %s" % addonPath, exc_info=True) progressDialog.done() del progressDialog # Translators: The message displayed when an error occurs when installing an add-on package. gui.messageBox( _("Failed to install add-on from %s") % (addon.name), # Translators: The title of a dialog presented when an error occurs. _("Error"), wx.OK | wx.ICON_ERROR) return False progressDialog.done() del progressDialog else: try: addonHandler.installAddonBundle(bundle) except: return False if closeAfter: wx.CallLater(1, core.restart) return True
import sys import os.path import Queue from collections import OrderedDict import threading import ctypes from ctypes import c_char_p,c_wchar_p,c_short,c_int,c_uint,c_float,POINTER,Structure,Union,sizeof,string_at,CFUNCTYPE import config import nvwave from logHandler import log from synthDriverHandler import SynthDriver,VoiceInfo import speech module_dir=os.path.join(config.getUserDefaultConfigPath(),"synthDrivers") lib_path=os.path.join(module_dir,"RHVoice.dll") data_path=os.path.join(module_dir,"RHVoice-data") cfg_path=os.path.join(module_dir,"RHVoice-config") class RHVoice_message_s(Structure): pass RHVoice_message=POINTER(RHVoice_message_s) RHVoice_event_word_start=0 RHVoice_event_word_end=1 RHVoice_event_sentence_start=2 RHVoice_event_sentence_end=3 RHVoice_event_mark=4
def main(): """NVDA's core main loop. This initializes all modules such as audio, IAccessible, keyboard, mouse, and GUI. Then it initialises the wx application object and sets up the core pump, which checks the queues and executes functions when requested. Finally, it starts the wx main loop. """ log.debug("Core starting") try: # Windows >= Vista ctypes.windll.user32.SetProcessDPIAware() except AttributeError: pass import config if not globalVars.appArgs.configPath: globalVars.appArgs.configPath = config.getUserDefaultConfigPath( useInstalledPathIfExists=globalVars.appArgs.launcher) #Initialize the config path (make sure it exists) config.initConfigPath() log.info("Config dir: %s" % os.path.abspath(globalVars.appArgs.configPath)) log.debug("loading config") import config config.initialize() if not globalVars.appArgs.minimal and config.conf["general"][ "playStartAndExitSounds"]: try: nvwave.playWaveFile("waves\\start.wav") except: pass logHandler.setLogLevelFromConfig() logHandler.setPlayErrorSoundFromConfig() try: lang = config.conf["general"]["language"] import languageHandler log.debug("setting language to %s" % lang) languageHandler.setLanguage(lang) except: log.warning("Could not set language to %s" % lang) import versionInfo log.info("NVDA version %s" % versionInfo.version) log.info("Using Windows version %s" % winVersion.winVersionText) log.info("Using Python version %s" % sys.version) log.info("Using comtypes version %s" % comtypes.__version__) # Set a reasonable timeout for any socket connections NVDA makes. import socket socket.setdefaulttimeout(10) log.debug("Initializing add-ons system") addonHandler.initialize() if globalVars.appArgs.disableAddons: log.info("Add-ons are disabled. Restart NVDA to enable them.") import appModuleHandler log.debug("Initializing appModule Handler") appModuleHandler.initialize() import NVDAHelper log.debug("Initializing NVDAHelper") NVDAHelper.initialize() import speechDictHandler log.debug("Speech Dictionary processing") speechDictHandler.initialize() import speech log.debug("Initializing speech") speech.initialize() if not globalVars.appArgs.minimal and (time.time() - globalVars.startTime) > 5: log.debugWarning("Slow starting core (%.2f sec)" % (time.time() - globalVars.startTime)) # Translators: This is spoken when NVDA is starting. speech.speakMessage(_("Loading NVDA. Please wait...")) import wx log.info("Using wx version %s" % wx.version()) class App(wx.App): def OnAssert(self, file, line, cond, msg): message = "{file}, line {line}:\nassert {cond}: {msg}".format( file=file, line=line, cond=cond, msg=msg) log.debugWarning(message, codepath="WX Widgets", stack_info=True) app = App(redirect=False) # We do support QueryEndSession events, but we don't want to do anything for them. app.Bind(wx.EVT_QUERY_END_SESSION, lambda evt: None) def onEndSession(evt): # NVDA will be terminated as soon as this function returns, so save configuration if appropriate. config.saveOnExit() speech.cancelSpeech() if not globalVars.appArgs.minimal and config.conf["general"][ "playStartAndExitSounds"]: try: nvwave.playWaveFile("waves\\exit.wav", async=False) except: pass log.info("Windows session ending") app.Bind(wx.EVT_END_SESSION, onEndSession) import braille log.debug("Initializing braille") braille.initialize() log.debug("Initializing braille input") import brailleInput brailleInput.initialize() import displayModel log.debug("Initializing displayModel") displayModel.initialize() log.debug("Initializing GUI") import gui gui.initialize() import audioDucking if audioDucking.isAudioDuckingSupported(): # the GUI mainloop must be running for this to work so delay it wx.CallAfter(audioDucking.initialize) # #3763: In wxPython 3, the class name of frame windows changed from wxWindowClassNR to wxWindowNR. # NVDA uses the main frame to check for and quit another instance of NVDA. # To remain compatible with older versions of NVDA, create our own wxWindowClassNR. # We don't need to do anything else because wx handles WM_QUIT for all windows. import windowUtils class MessageWindow(windowUtils.CustomWindow): className = u"wxWindowClassNR" messageWindow = MessageWindow(unicode(versionInfo.name)) # initialize wxpython localization support locale = wx.Locale() lang = languageHandler.getLanguage() wxLang = locale.FindLanguageInfo(lang) if not wxLang and '_' in lang: wxLang = locale.FindLanguageInfo(lang.split('_')[0]) if hasattr(sys, 'frozen'): locale.AddCatalogLookupPathPrefix(os.path.join(os.getcwdu(), "locale")) if wxLang: try: locale.Init(wxLang.Language) except: log.error("Failed to initialize wx locale", exc_info=True) else: log.debugWarning("wx does not support language %s" % lang) import api import winUser import NVDAObjects.window desktopObject = NVDAObjects.window.Window( windowHandle=winUser.getDesktopWindow()) api.setDesktopObject(desktopObject) api.setFocusObject(desktopObject) api.setNavigatorObject(desktopObject) api.setMouseObject(desktopObject) import JABHandler log.debug("initializing Java Access Bridge support") try: JABHandler.initialize() except NotImplementedError: log.warning("Java Access Bridge not available") except: log.error("Error initializing Java Access Bridge support", exc_info=True) import winConsoleHandler log.debug("Initializing winConsole support") winConsoleHandler.initialize() import UIAHandler log.debug("Initializing UIA support") try: UIAHandler.initialize() except NotImplementedError: log.warning("UIA not available") except: log.error("Error initializing UIA support", exc_info=True) import IAccessibleHandler log.debug("Initializing IAccessible support") IAccessibleHandler.initialize() log.debug("Initializing input core") import inputCore inputCore.initialize() import keyboardHandler log.debug("Initializing keyboard handler") keyboardHandler.initialize() import mouseHandler log.debug("initializing mouse handler") mouseHandler.initialize() import touchHandler log.debug("Initializing touchHandler") try: touchHandler.initialize() except NotImplementedError: pass import globalPluginHandler log.debug("Initializing global plugin handler") globalPluginHandler.initialize() if globalVars.appArgs.install or globalVars.appArgs.installSilent: import wx import gui.installerGui wx.CallAfter(gui.installerGui.doSilentInstall, startAfterInstall=not globalVars.appArgs.installSilent) elif not globalVars.appArgs.minimal: try: # Translators: This is shown on a braille display (if one is connected) when NVDA starts. braille.handler.message(_("NVDA started")) except: log.error("", exc_info=True) if globalVars.appArgs.launcher: gui.LauncherDialog.run() # LauncherDialog will call doStartupDialogs() afterwards if required. else: wx.CallAfter(doStartupDialogs) import queueHandler # Queue the handling of initial focus, # as API handlers might need to be pumped to get the first focus event. queueHandler.queueFunction(queueHandler.eventQueue, _setInitialFocus) import watchdog import baseObject # Doing this here is a bit ugly, but we don't want these modules imported # at module level, including wx. log.debug("Initializing core pump") class CorePump(wx.Timer): "Checks the queues and executes functions." def Notify(self): global _isPumpPending _isPumpPending = False watchdog.alive() try: if touchHandler.handler: touchHandler.handler.pump() JABHandler.pumpAll() IAccessibleHandler.pumpAll() queueHandler.pumpAll() mouseHandler.pumpAll() braille.pumpAll() except: log.exception("errors in this core pump cycle") baseObject.AutoPropertyObject.invalidateCaches() watchdog.asleep() if _isPumpPending and not _pump.IsRunning(): # #3803: A pump was requested, but the timer was ignored by a modal loop # because timers aren't re-entrant. # Therefore, schedule another pump. _pump.Start(PUMP_MAX_DELAY, True) global _pump _pump = CorePump() requestPump() log.debug("Initializing watchdog") watchdog.initialize() try: import updateCheck except RuntimeError: updateCheck = None log.debug("Update checking not supported") else: log.debug("initializing updateCheck") updateCheck.initialize() log.info("NVDA initialized") log.debug("entering wx application main loop") app.MainLoop() log.info("Exiting") if updateCheck: _terminate(updateCheck) _terminate(watchdog) _terminate(globalPluginHandler, name="global plugin handler") _terminate(gui) config.saveOnExit() try: if globalVars.focusObject and hasattr(globalVars.focusObject, "event_loseFocus"): log.debug("calling lose focus on object with focus") globalVars.focusObject.event_loseFocus() except: log.exception("Lose focus error") try: speech.cancelSpeech() except: pass import treeInterceptorHandler _terminate(treeInterceptorHandler) _terminate(IAccessibleHandler, name="IAccessible support") _terminate(UIAHandler, name="UIA support") _terminate(winConsoleHandler, name="winConsole support") _terminate(JABHandler, name="Java Access Bridge support") _terminate(appModuleHandler, name="app module handler") _terminate(NVDAHelper) _terminate(touchHandler) _terminate(keyboardHandler, name="keyboard handler") _terminate(mouseHandler) _terminate(inputCore) _terminate(brailleInput) _terminate(braille) _terminate(speech) _terminate(addonHandler) if not globalVars.appArgs.minimal and config.conf["general"][ "playStartAndExitSounds"]: try: nvwave.playWaveFile("waves\\exit.wav", async=False) except: pass # #5189: Destroy the message window as late as possible # so new instances of NVDA can find this one even if it freezes during exit. messageWindow.destroy() log.debug("core done")
def main(): """NVDA's core main loop. This initializes all modules such as audio, IAccessible, keyboard, mouse, and GUI. Then it initialises the wx application object and sets up the core pump, which checks the queues and executes functions when requested. Finally, it starts the wx main loop. """ log.debug("Core starting") ctypes.windll.user32.SetProcessDPIAware() import config if not globalVars.appArgs.configPath: globalVars.appArgs.configPath=config.getUserDefaultConfigPath(useInstalledPathIfExists=globalVars.appArgs.launcher) #Initialize the config path (make sure it exists) config.initConfigPath() log.info("Config dir: %s"%os.path.abspath(globalVars.appArgs.configPath)) log.debug("loading config") import config config.initialize() if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]: try: nvwave.playWaveFile("waves\\start.wav") except: pass logHandler.setLogLevelFromConfig() try: lang = config.conf["general"]["language"] import languageHandler log.debug("setting language to %s"%lang) languageHandler.setLanguage(lang) except: log.warning("Could not set language to %s"%lang) import versionInfo log.info("NVDA version %s" % versionInfo.version) log.info("Using Windows version %s" % winVersion.winVersionText) log.info("Using Python version %s"%sys.version) log.info("Using comtypes version %s"%comtypes.__version__) import configobj log.info("Using configobj version %s with validate version %s"%(configobj.__version__,configobj.validate.__version__)) # Set a reasonable timeout for any socket connections NVDA makes. import socket socket.setdefaulttimeout(10) log.debug("Initializing add-ons system") addonHandler.initialize() if globalVars.appArgs.disableAddons: log.info("Add-ons are disabled. Restart NVDA to enable them.") import appModuleHandler log.debug("Initializing appModule Handler") appModuleHandler.initialize() import NVDAHelper log.debug("Initializing NVDAHelper") NVDAHelper.initialize() import speechDictHandler log.debug("Speech Dictionary processing") speechDictHandler.initialize() import speech log.debug("Initializing speech") speech.initialize() if not globalVars.appArgs.minimal and (time.time()-globalVars.startTime)>5: log.debugWarning("Slow starting core (%.2f sec)" % (time.time()-globalVars.startTime)) # Translators: This is spoken when NVDA is starting. speech.speakMessage(_("Loading NVDA. Please wait...")) import wx # wxPython 4 no longer has either of these constants (despite the documentation saying so), some add-ons may rely on # them so we add it back into wx. https://wxpython.org/Phoenix/docs/html/wx.Window.html#wx.Window.Centre wx.CENTER_ON_SCREEN = wx.CENTRE_ON_SCREEN = 0x2 log.info("Using wx version %s"%wx.version()) class App(wx.App): def OnAssert(self,file,line,cond,msg): message="{file}, line {line}:\nassert {cond}: {msg}".format(file=file,line=line,cond=cond,msg=msg) log.debugWarning(message,codepath="WX Widgets",stack_info=True) app = App(redirect=False) # We support queryEndSession events, but in general don't do anything for them. # However, when running as a Windows Store application, we do want to request to be restarted for updates def onQueryEndSession(evt): if config.isAppX: # Automatically restart NVDA on Windows Store update ctypes.windll.kernel32.RegisterApplicationRestart(None,0) app.Bind(wx.EVT_QUERY_END_SESSION, onQueryEndSession) def onEndSession(evt): # NVDA will be terminated as soon as this function returns, so save configuration if appropriate. config.saveOnExit() speech.cancelSpeech() if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]: try: nvwave.playWaveFile("waves\\exit.wav",async=False) except: pass log.info("Windows session ending") app.Bind(wx.EVT_END_SESSION, onEndSession) log.debug("Initializing braille input") import brailleInput brailleInput.initialize() import braille log.debug("Initializing braille") braille.initialize() import displayModel log.debug("Initializing displayModel") displayModel.initialize() log.debug("Initializing GUI") import gui gui.initialize() import audioDucking if audioDucking.isAudioDuckingSupported(): # the GUI mainloop must be running for this to work so delay it wx.CallAfter(audioDucking.initialize) # #3763: In wxPython 3, the class name of frame windows changed from wxWindowClassNR to wxWindowNR. # NVDA uses the main frame to check for and quit another instance of NVDA. # To remain compatible with older versions of NVDA, create our own wxWindowClassNR. # We don't need to do anything else because wx handles WM_QUIT for all windows. import windowUtils class MessageWindow(windowUtils.CustomWindow): className = u"wxWindowClassNR" #Just define these constants here, so we don't have to import win32con WM_POWERBROADCAST = 0x218 WM_DISPLAYCHANGE = 0x7e PBT_APMPOWERSTATUSCHANGE = 0xA UNKNOWN_BATTERY_STATUS = 0xFF AC_ONLINE = 0X1 NO_SYSTEM_BATTERY = 0X80 #States for screen orientation ORIENTATION_NOT_INITIALIZED = 0 ORIENTATION_PORTRAIT = 1 ORIENTATION_LANDSCAPE = 2 def __init__(self, windowName=None): super(MessageWindow, self).__init__(windowName) self.oldBatteryStatus = None self.orientationStateCache = self.ORIENTATION_NOT_INITIALIZED self.orientationCoordsCache = (0,0) self.handlePowerStatusChange() def windowProc(self, hwnd, msg, wParam, lParam): post_windowMessageReceipt.notify(msg=msg, wParam=wParam, lParam=lParam) if msg == self.WM_POWERBROADCAST and wParam == self.PBT_APMPOWERSTATUSCHANGE: self.handlePowerStatusChange() elif msg == self.WM_DISPLAYCHANGE: self.handleScreenOrientationChange(lParam) def handleScreenOrientationChange(self, lParam): import ui import winUser # Resolution detection comes from an article found at https://msdn.microsoft.com/en-us/library/ms812142.aspx. #The low word is the width and hiword is height. width = winUser.LOWORD(lParam) height = winUser.HIWORD(lParam) self.orientationCoordsCache = (width,height) if width > height: # If the height and width are the same, it's actually a screen flip, and we do want to alert of those! if self.orientationStateCache == self.ORIENTATION_LANDSCAPE and self.orientationCoordsCache != (width,height): return #Translators: The screen is oriented so that it is wider than it is tall. ui.message(_("Landscape" )) self.orientationStateCache = self.ORIENTATION_LANDSCAPE else: if self.orientationStateCache == self.ORIENTATION_PORTRAIT and self.orientationCoordsCache != (width,height): return #Translators: The screen is oriented in such a way that the height is taller than it is wide. ui.message(_("Portrait")) self.orientationStateCache = self.ORIENTATION_PORTRAIT def handlePowerStatusChange(self): #Mostly taken from script_say_battery_status, but modified. import ui import winKernel sps = winKernel.SYSTEM_POWER_STATUS() if not winKernel.GetSystemPowerStatus(sps) or sps.BatteryFlag is self.UNKNOWN_BATTERY_STATUS: return if sps.BatteryFlag & self.NO_SYSTEM_BATTERY: return if self.oldBatteryStatus is None: #Just initializing the cache, do not report anything. self.oldBatteryStatus = sps.ACLineStatus return if sps.ACLineStatus == self.oldBatteryStatus: #Sometimes, this double fires. This also fires when the battery level decreases by 3%. return self.oldBatteryStatus = sps.ACLineStatus if sps.ACLineStatus & self.AC_ONLINE: #Translators: Reported when the battery is plugged in, and now is charging. ui.message(_("Charging battery. %d percent") % sps.BatteryLifePercent) else: #Translators: Reported when the battery is no longer plugged in, and now is not charging. ui.message(_("Not charging battery. %d percent") %sps.BatteryLifePercent) messageWindow = MessageWindow(unicode(versionInfo.name)) # initialize wxpython localization support locale = wx.Locale() lang=languageHandler.getLanguage() wxLang=locale.FindLanguageInfo(lang) if not wxLang and '_' in lang: wxLang=locale.FindLanguageInfo(lang.split('_')[0]) if hasattr(sys,'frozen'): locale.AddCatalogLookupPathPrefix(os.path.join(os.getcwdu(),"locale")) # #8064: Wx might know the language, but may not actually contain a translation database for that language. # If we try to initialize this language, wx will show a warning dialog. # Therefore treat this situation like wx not knowing the language at all. if not locale.IsAvailable(wxLang.Language): wxLang=None if wxLang: try: locale.Init(wxLang.Language) except: log.error("Failed to initialize wx locale",exc_info=True) else: log.debugWarning("wx does not support language %s" % lang) import api import winUser import NVDAObjects.window desktopObject=NVDAObjects.window.Window(windowHandle=winUser.getDesktopWindow()) api.setDesktopObject(desktopObject) api.setFocusObject(desktopObject) api.setNavigatorObject(desktopObject) api.setMouseObject(desktopObject) import JABHandler log.debug("initializing Java Access Bridge support") try: JABHandler.initialize() except NotImplementedError: log.warning("Java Access Bridge not available") except: log.error("Error initializing Java Access Bridge support", exc_info=True) import winConsoleHandler log.debug("Initializing winConsole support") winConsoleHandler.initialize() import UIAHandler log.debug("Initializing UIA support") try: UIAHandler.initialize() except NotImplementedError: log.warning("UIA not available") except: log.error("Error initializing UIA support", exc_info=True) import IAccessibleHandler log.debug("Initializing IAccessible support") IAccessibleHandler.initialize() log.debug("Initializing input core") import inputCore inputCore.initialize() import keyboardHandler log.debug("Initializing keyboard handler") keyboardHandler.initialize() import mouseHandler log.debug("initializing mouse handler") mouseHandler.initialize() import touchHandler log.debug("Initializing touchHandler") try: touchHandler.initialize() except NotImplementedError: pass import globalPluginHandler log.debug("Initializing global plugin handler") globalPluginHandler.initialize() if globalVars.appArgs.install or globalVars.appArgs.installSilent: import gui.installerGui wx.CallAfter(gui.installerGui.doSilentInstall,startAfterInstall=not globalVars.appArgs.installSilent) elif globalVars.appArgs.portablePath and (globalVars.appArgs.createPortable or globalVars.appArgs.createPortableSilent): import gui.installerGui wx.CallAfter(gui.installerGui.doCreatePortable,portableDirectory=globalVars.appArgs.portablePath, silent=globalVars.appArgs.createPortableSilent,startAfterCreate=not globalVars.appArgs.createPortableSilent) elif not globalVars.appArgs.minimal: try: # Translators: This is shown on a braille display (if one is connected) when NVDA starts. braille.handler.message(_("NVDA started")) except: log.error("", exc_info=True) if globalVars.appArgs.launcher: gui.LauncherDialog.run() # LauncherDialog will call doStartupDialogs() afterwards if required. else: wx.CallAfter(doStartupDialogs) import queueHandler # Queue the handling of initial focus, # as API handlers might need to be pumped to get the first focus event. queueHandler.queueFunction(queueHandler.eventQueue, _setInitialFocus) import watchdog import baseObject # Doing this here is a bit ugly, but we don't want these modules imported # at module level, including wx. log.debug("Initializing core pump") class CorePump(gui.NonReEntrantTimer): "Checks the queues and executes functions." def run(self): global _isPumpPending _isPumpPending = False watchdog.alive() try: if touchHandler.handler: touchHandler.handler.pump() JABHandler.pumpAll() IAccessibleHandler.pumpAll() queueHandler.pumpAll() mouseHandler.pumpAll() braille.pumpAll() except: log.exception("errors in this core pump cycle") baseObject.AutoPropertyObject.invalidateCaches() watchdog.asleep() if _isPumpPending and not _pump.IsRunning(): # #3803: Another pump was requested during this pump execution. # As our pump is not re-entrant, schedule another pump. _pump.Start(PUMP_MAX_DELAY, True) global _pump _pump = CorePump() requestPump() log.debug("Initializing watchdog") watchdog.initialize() try: import updateCheck except RuntimeError: updateCheck=None log.debug("Update checking not supported") else: log.debug("initializing updateCheck") updateCheck.initialize() log.info("NVDA initialized") postNvdaStartup.notify() log.debug("entering wx application main loop") app.MainLoop() log.info("Exiting") if updateCheck: _terminate(updateCheck) _terminate(watchdog) _terminate(globalPluginHandler, name="global plugin handler") _terminate(gui) config.saveOnExit() try: if globalVars.focusObject and hasattr(globalVars.focusObject,"event_loseFocus"): log.debug("calling lose focus on object with focus") globalVars.focusObject.event_loseFocus() except: log.exception("Lose focus error") try: speech.cancelSpeech() except: pass import treeInterceptorHandler _terminate(treeInterceptorHandler) _terminate(IAccessibleHandler, name="IAccessible support") _terminate(UIAHandler, name="UIA support") _terminate(winConsoleHandler, name="winConsole support") _terminate(JABHandler, name="Java Access Bridge support") _terminate(appModuleHandler, name="app module handler") _terminate(NVDAHelper) _terminate(touchHandler) _terminate(keyboardHandler, name="keyboard handler") _terminate(mouseHandler) _terminate(inputCore) _terminate(brailleInput) _terminate(braille) _terminate(speech) _terminate(addonHandler) if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]: try: nvwave.playWaveFile("waves\\exit.wav",async=False) except: pass # #5189: Destroy the message window as late as possible # so new instances of NVDA can find this one even if it freezes during exit. messageWindow.destroy() log.debug("core done")
def write(self): path = os.path.join(config.getUserDefaultConfigPath(), "switch_synth.pickle") with open(path, 'wb') as f: pickle.dump(self.synths, f)
# -*- coding: UTF-8 -*- import addonHandler import os import sys import config addonHandler.initTranslation() exePath = sys.path[-1] configPath = config.getUserDefaultConfigPath() # clean old manual setup def onInstall(): import gui import wx # try standard add-on removal for addon in addonHandler.getAvailableAddons(): if addon.manifest['name'] in ("mb408", "MB408SLDriver"): if gui.messageBox( # Translators: the label of a message box dialog. _("Your old setup of MB408S/L driver will be deleted. Ensure to remember your manual changes before proceed." ), # Translators: the title of a message box dialog. _("Cleaning old add-on"), wx.YES | wx.NO | wx.ICON_WARNING) == wx.YES: addon.requestRemove() break # force add-on removal forceRemove(configPath, "addons", "MB408") # remove .py
from collections import OrderedDict, defaultdict import threading import ctypes from ctypes import c_char_p, c_wchar_p, c_void_p, c_short, c_int, c_uint, c_double, POINTER, Structure, sizeof, string_at, CFUNCTYPE, byref, cast import config import nvwave from logHandler import log from synthDriverHandler import SynthDriver, VoiceInfo import speech import languageHandler import addonHandler module_dir = os.path.dirname(__file__.decode(sys.getfilesystemencoding())) lib_path = os.path.join(module_dir, "RHVoice.dll") config_path = os.path.join(config.getUserDefaultConfigPath(), "RHVoice-config") class RHVoice_tts_engine_struct(Structure): pass RHVoice_tts_engine = POINTER(RHVoice_tts_engine_struct) class RHVoice_message_struct(Structure): pass RHVoice_message = POINTER(RHVoice_message_struct)
def __init__(self): """ Initializes config for the tip of the day addon. """ path = os.path.join(config.getUserDefaultConfigPath(), "tip_of_day.ini") self._config = configobj.ConfigObj(path, configspec=configspec, indent_type = '\t') val = validate.Validator() self._config.validate(val)
from collections import OrderedDict,defaultdict import threading import ctypes from ctypes import c_char_p,c_wchar_p,c_void_p,c_short,c_int,c_uint,c_double,POINTER,Structure,sizeof,string_at,CFUNCTYPE,byref,cast import config import nvwave from logHandler import log from synthDriverHandler import SynthDriver,VoiceInfo import speech import languageHandler import addonHandler module_dir=os.path.dirname(__file__.decode(sys.getfilesystemencoding())) lib_path=os.path.join(module_dir,"RHVoice.dll") config_path=os.path.join(config.getUserDefaultConfigPath(),"RHVoice-config") class RHVoice_tts_engine_struct(Structure): pass RHVoice_tts_engine=POINTER(RHVoice_tts_engine_struct) class RHVoice_message_struct(Structure): pass RHVoice_message=POINTER(RHVoice_message_struct) class RHVoice_callback_types: play_speech=CFUNCTYPE(c_int,POINTER(c_short),c_uint,c_void_p) process_mark=CFUNCTYPE(c_int,c_char_p,c_void_p) word_starts=CFUNCTYPE(c_int,c_uint,c_uint,c_void_p) word_ends=CFUNCTYPE(c_int,c_uint,c_uint,c_void_p) sentence_starts=CFUNCTYPE(c_int,c_uint,c_uint,c_void_p)
def main(): """NVDA's core main loop. This initializes all modules such as audio, IAccessible, keyboard, mouse, and GUI. Then it initialises the wx application object and installs the core pump timer, which checks the queues and executes functions every 1 ms. Finally, it starts the wx main loop. """ log.debug("Core starting") import config if not globalVars.appArgs.configPath: globalVars.appArgs.configPath=config.getUserDefaultConfigPath(useInstalledPathIfExists=globalVars.appArgs.launcher) #Initialize the config path (make sure it exists) config.initConfigPath() log.info("Config dir: %s"%os.path.abspath(globalVars.appArgs.configPath)) log.debug("loading config") import config config.load() if not globalVars.appArgs.minimal: try: nvwave.playWaveFile("waves\\start.wav") except: pass logHandler.setLogLevelFromConfig() try: lang = config.conf["general"]["language"] import languageHandler log.debug("setting language to %s"%lang) languageHandler.setLanguage(lang) except: log.warning("Could not set language to %s"%lang) import versionInfo log.info("NVDA version %s" % versionInfo.version) log.info("Using Windows version %r" % (sys.getwindowsversion(),)) log.info("Using Python version %s"%sys.version) log.info("Using comtypes version %s"%comtypes.__version__) # Set a reasonable timeout for any socket connections NVDA makes. import socket socket.setdefaulttimeout(10) log.debug("Initializing addons system.") addonHandler.initialize() import appModuleHandler log.debug("Initializing appModule Handler") appModuleHandler.initialize() import NVDAHelper log.debug("Initializing NVDAHelper") NVDAHelper.initialize() import speechDictHandler log.debug("Speech Dictionary processing") speechDictHandler.initialize() import speech log.debug("Initializing speech") speech.initialize() if not globalVars.appArgs.minimal and (time.time()-globalVars.startTime)>5: log.debugWarning("Slow starting core (%.2f sec)" % (time.time()-globalVars.startTime)) # Translators: This is spoken when NVDA is starting. speech.speakMessage(_("Loading NVDA. Please wait...")) import wx log.info("Using wx version %s"%wx.version()) app = wx.App(redirect=False) # HACK: wx currently raises spurious assertion failures when a timer is stopped but there is already an event in the queue for that timer. # Unfortunately, these assertion exceptions are raised in the middle of other code, which causes problems. # Therefore, disable assertions for now. app.SetAssertMode(wx.PYAPP_ASSERT_SUPPRESS) # We do support QueryEndSession events, but we don't want to do anything for them. app.Bind(wx.EVT_QUERY_END_SESSION, lambda evt: None) def onEndSession(evt): # NVDA will be terminated as soon as this function returns, so save configuration if appropriate. config.saveOnExit() speech.cancelSpeech() if not globalVars.appArgs.minimal: try: nvwave.playWaveFile("waves\\exit.wav",async=False) except: pass log.info("Windows session ending") app.Bind(wx.EVT_END_SESSION, onEndSession) import braille log.debug("Initializing braille") braille.initialize() log.debug("Initializing braille input") import brailleInput brailleInput.initialize() import displayModel log.debug("Initializing displayModel") displayModel.initialize() log.debug("Initializing GUI") import gui gui.initialize() # initialize wxpython localization support locale = wx.Locale() lang=languageHandler.getLanguage() if '_' in lang: wxLang=lang.split('_')[0] else: wxLang=lang if hasattr(sys,'frozen'): locale.AddCatalogLookupPathPrefix(os.path.join(os.getcwdu(),"locale")) try: locale.Init(lang,wxLang) except: pass import api import winUser import NVDAObjects.window desktopObject=NVDAObjects.window.Window(windowHandle=winUser.getDesktopWindow()) api.setDesktopObject(desktopObject) api.setFocusObject(desktopObject) api.setNavigatorObject(desktopObject) api.setMouseObject(desktopObject) import JABHandler log.debug("initializing Java Access Bridge support") try: JABHandler.initialize() except NotImplementedError: log.warning("Java Access Bridge not available") except: log.error("Error initializing Java Access Bridge support", exc_info=True) import winConsoleHandler log.debug("Initializing winConsole support") winConsoleHandler.initialize() import UIAHandler log.debug("Initializing UIA support") try: UIAHandler.initialize() except NotImplementedError: log.warning("UIA not available") except: log.error("Error initializing UIA support", exc_info=True) import IAccessibleHandler log.debug("Initializing IAccessible support") IAccessibleHandler.initialize() log.debug("Initializing input core") import inputCore inputCore.initialize() import keyboardHandler log.debug("Initializing keyboard handler") keyboardHandler.initialize() import mouseHandler log.debug("initializing mouse handler") mouseHandler.initialize() import touchHandler log.debug("Initializing touchHandler") try: touchHandler.initialize() except NotImplementedError: pass import globalPluginHandler log.debug("Initializing global plugin handler") globalPluginHandler.initialize() if globalVars.appArgs.install: import wx import gui.installerGui wx.CallAfter(gui.installerGui.doSilentInstall) elif not globalVars.appArgs.minimal: try: # Translators: This is shown on a braille display (if one is connected) when NVDA starts. braille.handler.message(_("NVDA started")) except: log.error("", exc_info=True) if globalVars.appArgs.launcher: gui.LauncherDialog.run() # LauncherDialog will call doStartupDialogs() afterwards if required. else: wx.CallAfter(doStartupDialogs) import queueHandler # Queue the handling of initial focus, # as API handlers might need to be pumped to get the first focus event. queueHandler.queueFunction(queueHandler.eventQueue, _setInitialFocus) import watchdog import baseObject class CorePump(wx.Timer): "Checks the queues and executes functions." def __init__(self,*args,**kwargs): log.debug("Core pump starting") super(CorePump,self).__init__(*args,**kwargs) def Notify(self): try: JABHandler.pumpAll() IAccessibleHandler.pumpAll() queueHandler.pumpAll() mouseHandler.pumpAll() braille.pumpAll() except: log.exception("errors in this core pump cycle") baseObject.AutoPropertyObject.invalidateCaches() watchdog.alive() log.debug("starting core pump") pump = CorePump() pump.Start(1) log.debug("Initializing watchdog") watchdog.initialize() try: import updateCheck except RuntimeError: updateCheck=None log.debug("Update checking not supported") else: log.debug("initializing updateCheck") updateCheck.initialize() log.info("NVDA initialized") log.debug("entering wx application main loop") app.MainLoop() log.info("Exiting") if updateCheck: log.debug("Terminating updateCheck") updateCheck.terminate() log.debug("Terminating watchdog") watchdog.terminate() log.debug("Terminating global plugin handler") globalPluginHandler.terminate() log.debug("Terminating GUI") gui.terminate() config.saveOnExit() try: if globalVars.focusObject and hasattr(globalVars.focusObject,"event_loseFocus"): log.debug("calling lose focus on object with focus") globalVars.focusObject.event_loseFocus() except: log.error("Lose focus error",exc_info=True) try: speech.cancelSpeech() except: pass log.debug("Cleaning up running treeInterceptors") try: import treeInterceptorHandler treeInterceptorHandler.terminate() except: log.error("Error cleaning up treeInterceptors",exc_info=True) log.debug("Terminating IAccessible support") try: IAccessibleHandler.terminate() except: log.error("Error terminating IAccessible support",exc_info=True) log.debug("Terminating UIA support") try: UIAHandler.terminate() except: log.error("Error terminating UIA support",exc_info=True) log.debug("Terminating winConsole support") try: winConsoleHandler.terminate() except: log.error("Error terminating winConsole support",exc_info=True) log.debug("Terminating Java Access Bridge support") try: JABHandler.terminate() except: log.error("Error terminating Java Access Bridge support",exc_info=True) log.debug("Terminating app module handler") appModuleHandler.terminate() log.debug("Terminating NVDAHelper") try: NVDAHelper.terminate() except: log.error("Error terminating NVDAHelper",exc_info=True) log.debug("Terminating touchHandler") try: touchHandler.terminate() except: log.error("Error terminating touchHandler") log.debug("Terminating keyboard handler") try: keyboardHandler.terminate() except: log.error("Error terminating keyboard handler") log.debug("Terminating mouse handler") try: mouseHandler.terminate() except: log.error("error terminating mouse handler",exc_info=True) log.debug("Terminating input core") inputCore.terminate() log.debug("Terminating brailleInput") brailleInput.terminate() log.debug("Terminating braille") try: braille.terminate() except: log.error("Error terminating braille",exc_info=True) log.debug("Terminating speech") try: speech.terminate() except: log.error("Error terminating speech",exc_info=True) try: addonHandler.terminate() except: log.error("Error terminating addonHandler",exc_info=True) if not globalVars.appArgs.minimal: try: nvwave.playWaveFile("waves\\exit.wav",async=False) except: pass log.debug("core done")
def saveAutoReadingSynthSettings(self, synthSettings): self._autoReadingSynth = synthSettings.copy() path = os.path.join(config.getUserDefaultConfigPath(), "wordAccessEnhancement_autoReadingSynth.pickle") with open(path, 'wb') as f: cPickle.dump(self._autoReadingSynth, f, 0)
PLUGIN_DIR = os.path.dirname(__file__) # Add bundled copy of PIL to module search path. sys.path.append(PLUGIN_DIR) from interface.locationDialog import LocationDialog from fetcher import Fetcher from locationList import locationList from pluginConfig import configFile from tinyowm import Client del sys.path[-1] # Configuration de la configuration locationList.path = os.path.join(config.getUserDefaultConfigPath(), "owm", "locations.csv") class GlobalPlugin(globalPluginHandler.GlobalPlugin): def __init__(self): super(globalPluginHandler.GlobalPlugin, self).__init__() # Creating the configuration directory configDir = os.path.join(config.getUserDefaultConfigPath(), "owm") if not os.path.exists(configDir): os.mkdir(configDir) # Add the settings in the NVDA menu self.prefsMenu = gui.mainFrame.sysTrayIcon.menu.GetMenuItems()[0].GetSubMenu()
def __init__(self): path = os.path.join(config.getUserDefaultConfigPath(), "owm", "owm.ini") self.config = configobj.ConfigObj(path, configspec=CONFIGSPEC) val = validate.Validator() self.config.validate(val)
def main(): """NVDA's core main loop. This initializes all modules such as audio, IAccessible, keyboard, mouse, and GUI. Then it initialises the wx application object and sets up the core pump, which checks the queues and executes functions when requested. Finally, it starts the wx main loop. """ log.debug("Core starting") ctypes.windll.user32.SetProcessDPIAware() import config if not globalVars.appArgs.configPath: globalVars.appArgs.configPath = config.getUserDefaultConfigPath( useInstalledPathIfExists=globalVars.appArgs.launcher) #Initialize the config path (make sure it exists) config.initConfigPath() log.info(f"Config dir: {globalVars.appArgs.configPath}") log.debug("loading config") import config config.initialize() if config.conf['development']['enableScratchpadDir']: log.info("Developer Scratchpad mode enabled") if not globalVars.appArgs.minimal and config.conf["general"][ "playStartAndExitSounds"]: try: nvwave.playWaveFile( os.path.join(globalVars.appDir, "waves", "start.wav")) except: pass logHandler.setLogLevelFromConfig() try: lang = config.conf["general"]["language"] import languageHandler log.debug("setting language to %s" % lang) languageHandler.setLanguage(lang) except: log.warning("Could not set language to %s" % lang) log.info(f"Windows version: {winVersion.getWinVer()}") log.info("Using Python version %s" % sys.version) log.info("Using comtypes version %s" % comtypes.__version__) import configobj log.info("Using configobj version %s with validate version %s" % (configobj.__version__, configobj.validate.__version__)) # Set a reasonable timeout for any socket connections NVDA makes. import socket socket.setdefaulttimeout(10) log.debug("Initializing add-ons system") addonHandler.initialize() if globalVars.appArgs.disableAddons: log.info("Add-ons are disabled. Restart NVDA to enable them.") import appModuleHandler log.debug("Initializing appModule Handler") appModuleHandler.initialize() import NVDAHelper log.debug("Initializing NVDAHelper") NVDAHelper.initialize() log.debug("Initializing tones") import tones tones.initialize() import speechDictHandler log.debug("Speech Dictionary processing") speechDictHandler.initialize() import speech log.debug("Initializing speech") speech.initialize() if not globalVars.appArgs.minimal and (time.time() - globalVars.startTime) > 5: log.debugWarning("Slow starting core (%.2f sec)" % (time.time() - globalVars.startTime)) # Translators: This is spoken when NVDA is starting. speech.speakMessage(_("Loading NVDA. Please wait...")) import wx import six log.info("Using wx version %s with six version %s" % (wx.version(), six.__version__)) class App(wx.App): def OnAssert(self, file, line, cond, msg): message = "{file}, line {line}:\nassert {cond}: {msg}".format( file=file, line=line, cond=cond, msg=msg) log.debugWarning(message, codepath="WX Widgets", stack_info=True) def InitLocale(self): # Backport of `InitLocale` from wx Python 4.1.2 as the current version tries to set a Python # locale to an nonexistent one when creating an instance of `wx.App`. # This causes a crash when running under a particular version of Universal CRT (#12160) import locale locale.setlocale(locale.LC_ALL, "C") app = App(redirect=False) # We support queryEndSession events, but in general don't do anything for them. # However, when running as a Windows Store application, we do want to request to be restarted for updates def onQueryEndSession(evt): if config.isAppX: # Automatically restart NVDA on Windows Store update ctypes.windll.kernel32.RegisterApplicationRestart(None, 0) app.Bind(wx.EVT_QUERY_END_SESSION, onQueryEndSession) def onEndSession(evt): # NVDA will be terminated as soon as this function returns, so save configuration if appropriate. config.saveOnExit() speech.cancelSpeech() if not globalVars.appArgs.minimal and config.conf["general"][ "playStartAndExitSounds"]: try: nvwave.playWaveFile(os.path.join(globalVars.appDir, "waves", "exit.wav"), asynchronous=False) except: pass log.info("Windows session ending") app.Bind(wx.EVT_END_SESSION, onEndSession) log.debug("Initializing braille input") import brailleInput brailleInput.initialize() import braille log.debug("Initializing braille") braille.initialize() import vision log.debug("Initializing vision") vision.initialize() import displayModel log.debug("Initializing displayModel") displayModel.initialize() log.debug("Initializing GUI") import gui gui.initialize() import audioDucking if audioDucking.isAudioDuckingSupported(): # the GUI mainloop must be running for this to work so delay it wx.CallAfter(audioDucking.initialize) # #3763: In wxPython 3, the class name of frame windows changed from wxWindowClassNR to wxWindowNR. # NVDA uses the main frame to check for and quit another instance of NVDA. # To remain compatible with older versions of NVDA, create our own wxWindowClassNR. # We don't need to do anything else because wx handles WM_QUIT for all windows. import windowUtils class MessageWindow(windowUtils.CustomWindow): className = u"wxWindowClassNR" # Windows constants for power / display changes WM_POWERBROADCAST = 0x218 PBT_APMPOWERSTATUSCHANGE = 0xA UNKNOWN_BATTERY_STATUS = 0xFF AC_ONLINE = 0X1 NO_SYSTEM_BATTERY = 0X80 #States for screen orientation ORIENTATION_NOT_INITIALIZED = 0 ORIENTATION_PORTRAIT = 1 ORIENTATION_LANDSCAPE = 2 def __init__(self, windowName=None): super(MessageWindow, self).__init__(windowName) self.oldBatteryStatus = None self.orientationStateCache = self.ORIENTATION_NOT_INITIALIZED self.orientationCoordsCache = (0, 0) self.handlePowerStatusChange() def windowProc(self, hwnd, msg, wParam, lParam): post_windowMessageReceipt.notify(msg=msg, wParam=wParam, lParam=lParam) if msg == self.WM_POWERBROADCAST and wParam == self.PBT_APMPOWERSTATUSCHANGE: self.handlePowerStatusChange() elif msg == winUser.WM_DISPLAYCHANGE: self.handleScreenOrientationChange(lParam) def handleScreenOrientationChange(self, lParam): import ui import winUser # Resolution detection comes from an article found at https://msdn.microsoft.com/en-us/library/ms812142.aspx. #The low word is the width and hiword is height. width = winUser.LOWORD(lParam) height = winUser.HIWORD(lParam) self.orientationCoordsCache = (width, height) if width > height: # If the height and width are the same, it's actually a screen flip, and we do want to alert of those! if self.orientationStateCache == self.ORIENTATION_LANDSCAPE and self.orientationCoordsCache != ( width, height): return #Translators: The screen is oriented so that it is wider than it is tall. ui.message(_("Landscape")) self.orientationStateCache = self.ORIENTATION_LANDSCAPE else: if self.orientationStateCache == self.ORIENTATION_PORTRAIT and self.orientationCoordsCache != ( width, height): return #Translators: The screen is oriented in such a way that the height is taller than it is wide. ui.message(_("Portrait")) self.orientationStateCache = self.ORIENTATION_PORTRAIT def handlePowerStatusChange(self): #Mostly taken from script_say_battery_status, but modified. import ui import winKernel sps = winKernel.SYSTEM_POWER_STATUS() if not winKernel.GetSystemPowerStatus( sps) or sps.BatteryFlag is self.UNKNOWN_BATTERY_STATUS: return if sps.BatteryFlag & self.NO_SYSTEM_BATTERY: return if self.oldBatteryStatus is None: #Just initializing the cache, do not report anything. self.oldBatteryStatus = sps.ACLineStatus return if sps.ACLineStatus == self.oldBatteryStatus: #Sometimes, this double fires. This also fires when the battery level decreases by 3%. return self.oldBatteryStatus = sps.ACLineStatus if sps.ACLineStatus & self.AC_ONLINE: #Translators: Reported when the battery is plugged in, and now is charging. ui.message( _("Charging battery. %d percent") % sps.BatteryLifePercent) else: #Translators: Reported when the battery is no longer plugged in, and now is not charging. ui.message( _("Not charging battery. %d percent") % sps.BatteryLifePercent) import versionInfo messageWindow = MessageWindow(versionInfo.name) # initialize wxpython localization support locale = wx.Locale() wxLang = getWxLangOrNone() if hasattr(sys, 'frozen'): locale.AddCatalogLookupPathPrefix( os.path.join(globalVars.appDir, "locale")) if wxLang: try: locale.Init(wxLang.Language) except: log.error("Failed to initialize wx locale", exc_info=True) finally: # Revert wx's changes to the python locale languageHandler.setLocale(languageHandler.curLang) log.debug("Initializing garbageHandler") garbageHandler.initialize() import api import winUser import NVDAObjects.window desktopObject = NVDAObjects.window.Window( windowHandle=winUser.getDesktopWindow()) api.setDesktopObject(desktopObject) api.setFocusObject(desktopObject) api.setNavigatorObject(desktopObject) api.setMouseObject(desktopObject) import JABHandler log.debug("initializing Java Access Bridge support") try: JABHandler.initialize() log.info("Java Access Bridge support initialized") except NotImplementedError: log.warning("Java Access Bridge not available") except: log.error("Error initializing Java Access Bridge support", exc_info=True) import winConsoleHandler log.debug("Initializing legacy winConsole support") winConsoleHandler.initialize() import UIAHandler log.debug("Initializing UIA support") try: UIAHandler.initialize() except RuntimeError: log.warning("UIA disabled in configuration") except: log.error("Error initializing UIA support", exc_info=True) import IAccessibleHandler log.debug("Initializing IAccessible support") IAccessibleHandler.initialize() log.debug("Initializing input core") import inputCore inputCore.initialize() import keyboardHandler log.debug("Initializing keyboard handler") keyboardHandler.initialize() import mouseHandler log.debug("initializing mouse handler") mouseHandler.initialize() import touchHandler log.debug("Initializing touchHandler") try: touchHandler.initialize() except NotImplementedError: pass import globalPluginHandler log.debug("Initializing global plugin handler") globalPluginHandler.initialize() if globalVars.appArgs.install or globalVars.appArgs.installSilent: import gui.installerGui wx.CallAfter(gui.installerGui.doSilentInstall, copyPortableConfig=globalVars.appArgs.copyPortableConfig, startAfterInstall=not globalVars.appArgs.installSilent) elif globalVars.appArgs.portablePath and ( globalVars.appArgs.createPortable or globalVars.appArgs.createPortableSilent): import gui.installerGui wx.CallAfter( gui.installerGui.doCreatePortable, portableDirectory=globalVars.appArgs.portablePath, silent=globalVars.appArgs.createPortableSilent, startAfterCreate=not globalVars.appArgs.createPortableSilent) elif not globalVars.appArgs.minimal: try: # Translators: This is shown on a braille display (if one is connected) when NVDA starts. braille.handler.message(_("NVDA started")) except: log.error("", exc_info=True) if globalVars.appArgs.launcher: from gui.startupDialogs import LauncherDialog LauncherDialog.run() # LauncherDialog will call doStartupDialogs() afterwards if required. else: wx.CallAfter(doStartupDialogs) import queueHandler # Queue the handling of initial focus, # as API handlers might need to be pumped to get the first focus event. queueHandler.queueFunction(queueHandler.eventQueue, _setInitialFocus) import watchdog import baseObject # Doing this here is a bit ugly, but we don't want these modules imported # at module level, including wx. log.debug("Initializing core pump") class CorePump(gui.NonReEntrantTimer): "Checks the queues and executes functions." def run(self): global _isPumpPending _isPumpPending = False watchdog.alive() try: if touchHandler.handler: touchHandler.handler.pump() JABHandler.pumpAll() IAccessibleHandler.pumpAll() queueHandler.pumpAll() mouseHandler.pumpAll() braille.pumpAll() vision.pumpAll() except: log.exception("errors in this core pump cycle") baseObject.AutoPropertyObject.invalidateCaches() watchdog.asleep() if _isPumpPending and not _pump.IsRunning(): # #3803: Another pump was requested during this pump execution. # As our pump is not re-entrant, schedule another pump. _pump.Start(PUMP_MAX_DELAY, True) global _pump _pump = CorePump() requestPump() log.debug("Initializing watchdog") watchdog.initialize() try: import updateCheck except RuntimeError: updateCheck = None log.debug("Update checking not supported") else: log.debug("initializing updateCheck") updateCheck.initialize() log.info("NVDA initialized") # Queue the firing of the postNVDAStartup notification. # This is queued so that it will run from within the core loop, # and initial focus has been reported. def _doPostNvdaStartupAction(): log.debug("Notify of postNvdaStartup action") postNvdaStartup.notify() queueHandler.queueFunction(queueHandler.eventQueue, _doPostNvdaStartupAction) log.debug("entering wx application main loop") app.MainLoop() log.info("Exiting") # If MainLoop is terminated through WM_QUIT, such as starting an NVDA instance older than 2021.1, # triggerNVDAExit has not been called yet if triggerNVDAExit(): log.debug("NVDA not already exiting, hit catch-all exit trigger." " This likely indicates NVDA is exiting due to WM_QUIT.") queueHandler.pumpAll() _terminate(gui) config.saveOnExit() try: if globalVars.focusObject and hasattr(globalVars.focusObject, "event_loseFocus"): log.debug("calling lose focus on object with focus") globalVars.focusObject.event_loseFocus() except: log.exception("Lose focus error") try: speech.cancelSpeech() except: pass import treeInterceptorHandler _terminate(treeInterceptorHandler) _terminate(IAccessibleHandler, name="IAccessible support") _terminate(UIAHandler, name="UIA support") _terminate(winConsoleHandler, name="Legacy winConsole support") _terminate(JABHandler, name="Java Access Bridge support") _terminate(appModuleHandler, name="app module handler") _terminate(tones) _terminate(NVDAHelper) _terminate(touchHandler) _terminate(keyboardHandler, name="keyboard handler") _terminate(mouseHandler) _terminate(inputCore) _terminate(vision) _terminate(brailleInput) _terminate(braille) _terminate(speech) _terminate(addonHandler) _terminate(garbageHandler) # DMP is only started if needed. # Terminate manually (and let it write to the log if necessary) # as core._terminate always writes an entry. try: import diffHandler diffHandler._dmp._terminate() except Exception: log.exception("Exception while terminating DMP") if not globalVars.appArgs.minimal and config.conf["general"][ "playStartAndExitSounds"]: try: nvwave.playWaveFile(os.path.join(globalVars.appDir, "waves", "exit.wav"), asynchronous=False) except: pass # #5189: Destroy the message window as late as possible # so new instances of NVDA can find this one even if it freezes during exit. messageWindow.destroy() log.debug("core done")
import sys import os.path import Queue from collections import OrderedDict import threading import ctypes from ctypes import c_char_p, c_wchar_p, c_short, c_int, c_uint, c_float, POINTER, Structure, Union, sizeof, string_at, CFUNCTYPE import config import nvwave from logHandler import log from synthDriverHandler import SynthDriver, VoiceInfo import speech module_dir = os.path.join(config.getUserDefaultConfigPath(), "synthDrivers") lib_path = os.path.join(module_dir, "RHVoice.dll") data_path = os.path.join(module_dir, "RHVoice-data") cfg_path = os.path.join(module_dir, "RHVoice-config") class RHVoice_message_s(Structure): pass RHVoice_message = POINTER(RHVoice_message_s) RHVoice_event_word_start = 0 RHVoice_event_word_end = 1 RHVoice_event_sentence_start = 2 RHVoice_event_sentence_end = 3