Пример #1
0
	def load(self):
		path = os.path.join(config.getUserDefaultConfigPath(), "switch_synth.pickle")
		if not os.path.exists(path): return
		with open(path, 'rb') as f:
			self.synths = cPickle.load(f)
		if 'version' not in self.synths:
			self.synths = {'version': 1}
def initialize():
	global masterDLL, installMenuItem
	path = os.path.join(config.getUserDefaultConfigPath(), ".dbInstall")
	if os.path.exists(path):
		#First time reinstall of old code without the bail if updating code. Remove the temp file.
		#Also, import install tasks, then fake an install to get around the original path bug.
		sys.path.append(addonRootDir)
		import installTasks
		installTasks.onInstall(postPathBug = True)
		sys.path.remove(sys.path[-1])
		os.remove(path)
	dllPath = os.path.join(addonRootDir, "DictationBridgeMaster32.dll")
	masterDLL = windll.LoadLibrary(dllPath)
	masterDLL.DBMaster_SetTextInsertedCallback(cTextInsertedCallback)
	masterDLL.DBMaster_SetTextDeletedCallback(cTextDeletedCallback)
	masterDLL.DBMaster_SetCommandCallback(cCommandCallback)
	masterDLL.DBMaster_SetDebugLogCallback(cDebugLogCallback)
	if not masterDLL.DBMaster_Start():
		raise WinError()
	patchKeyDownCallback()
	toolsMenu = gui.mainFrame.sysTrayIcon.toolsMenu
	installMenu = wx.Menu()
	#Translators: The Install dragon Commands for NVDA  label.
	installDragonItem= installMenu.Append(wx.ID_ANY, _("Install Dragon Commands"))
	toolsMenu.Parent.Bind(wx.EVT_MENU, onInstallDragonCommands, installDragonItem)
	#Translators: The Install Microsoft Speech Recognition Commands for NVDA  label.
	installMSRItem= installMenu.Append(wx.ID_ANY, _("Install Microsoft Speech Recognition Commands"))
	toolsMenu.Parent.Bind(wx.EVT_MENU, onInstallMSRCommands, installMSRItem)
	#Translators: The Install commands submenu label.
	installMenuItem=toolsMenu.AppendSubMenu(installMenu, _("Install commands for Dictation Bridge"))
Пример #3
0
def initialize():
    global masterDLL, installMenuItem
    path = os.path.join(config.getUserDefaultConfigPath(), ".dbInstall")
    if os.path.exists(path):
        #First time reinstall of old code without the bail if updating code. Remove the temp file.
        #Also, import install tasks, then fake an install to get around the original path bug.
        sys.path.append(addonRootDir)
        import installTasks
        installTasks.onInstall(postPathBug=True)
        sys.path.remove(sys.path[-1])
        os.remove(path)
    dllPath = os.path.join(addonRootDir, "DictationBridgeMaster32.dll")
    masterDLL = windll.LoadLibrary(dllPath)
    masterDLL.DBMaster_SetTextInsertedCallback(cTextInsertedCallback)
    masterDLL.DBMaster_SetTextDeletedCallback(cTextDeletedCallback)
    masterDLL.DBMaster_SetCommandCallback(cCommandCallback)
    masterDLL.DBMaster_SetDebugLogCallback(cDebugLogCallback)
    if not masterDLL.DBMaster_Start():
        raise WinError()
    patchKeyDownCallback()
    toolsMenu = gui.mainFrame.sysTrayIcon.toolsMenu
    installMenu = wx.Menu()
    #Translators: The Install dragon Commands for NVDA  label.
    installDragonItem = installMenu.Append(wx.ID_ANY,
                                           _("Install Dragon Commands"))
    toolsMenu.Parent.Bind(wx.EVT_MENU, onInstallDragonCommands,
                          installDragonItem)
    #Translators: The Install Microsoft Speech Recognition Commands for NVDA  label.
    installMSRItem = installMenu.Append(
        wx.ID_ANY, _("Install Microsoft Speech Recognition Commands"))
    toolsMenu.Parent.Bind(wx.EVT_MENU, onInstallMSRCommands, installMSRItem)
    #Translators: The Install commands submenu label.
    installMenuItem = toolsMenu.AppendSubMenu(
        installMenu, _("Install commands for Dictation Bridge"))
def onUninstall():
    path = os.path.join(config.getUserDefaultConfigPath(), ".dbInstall")
    if os.path.exists(path):
        #This is an update. Bail.
        os.remove(path)
        return
    key = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER, "Environment", 0,
                           winreg.KEY_READ | winreg.KEY_WRITE)
    try:
        value, typ = winreg.QueryValueEx(key, "Path")
    except:
        return
    if value is None or value == "":
        return
    dir = os.path.dirname(__file__)
    unicodestr = str if py3 else unicode
    if not isinstance(dir, unicodestr):
        dir = dir.decode(sys.getfilesystemencoding())
    dir = dir.replace(addonHandler.DELETEDIR_SUFFIX, "")
    if value.find(dir) != -1:
        value = value.replace(";" + dir, "")
        value = value.replace(dir + ";", "")
        value = value.replace(dir, "")
        winreg.SetValueEx(key, "Path", None, typ, value)
        sendMessageTimeout(HWND_BROADCAST, WM_SETTINGCHANGE, 0, u"Environment")
Пример #5
0
def getConfig():
    global _config
    if not _config:
        path = os.path.join(config.getUserDefaultConfigPath(), "ocr.ini")
        _config = configobj.ConfigObj(path, configspec=configspec)
        val = validate.Validator()
        _config.validate(val)
    return _config
Пример #6
0
def onInstall():
    module_dir = os.path.dirname(__file__.decode(sys.getfilesystemencoding()))
    config_dir = os.path.join(module_dir, "synthDrivers", "RHVoice", "config")
    user_config_dir = os.path.join(config.getUserDefaultConfigPath(), "RHVoice-config")
    if not os.path.isdir(user_config_dir):
        shutil.move(config_dir, user_config_dir)
    else:
        shutil.rmtree(config_dir, ignore_errors=False, onerror=None)
Пример #7
0
 def load(self):
     path = os.path.join(config.getUserDefaultConfigPath(),
                         "switch_synth.pickle")
     if not os.path.exists(path): return
     with open(path, 'rb') as f:
         self.synths = pickle.load(f)
     if 'version' not in self.synths:
         self.synths = {'version': 0}
Пример #8
0
def get_config():
	global _config
	if not _config:
		path = os.path.join(config.getUserDefaultConfigPath(), CONFIG_FILE_NAME)
		_config = configobj.ConfigObj(path, configspec=configspec)
		val = validate.Validator()
		_config.validate(val, copy=True)
	return _config
Пример #9
0
 def __init__(self):
     """ Initializes config for the tip of the day addon.  """
     path = os.path.join(config.getUserDefaultConfigPath(),
                         "tip_of_day.ini")
     self._config = configobj.ConfigObj(path,
                                        configspec=configspec,
                                        indent_type='\t')
     val = validate.Validator()
     self._config.validate(val)
Пример #10
0
def onInstall():
    module_dir = os.path.dirname(__file__.decode(sys.getfilesystemencoding()))
    config_dir = os.path.join(module_dir, "synthDrivers", "RHVoice", "config")
    user_config_dir = os.path.join(config.getUserDefaultConfigPath(),
                                   "RHVoice-config")
    if not os.path.isdir(user_config_dir):
        shutil.move(config_dir, user_config_dir)
    else:
        shutil.rmtree(config_dir, ignore_errors=False, onerror=None)
Пример #11
0
def openDefaultConfigurationDirectory():
    """Opens the directory which would be used to store configuration by default.
	Used as a fallback when trying to explore user config from the start menu,
	and NVDA is not running."""
    import config
    path = config.getUserDefaultConfigPath()
    if not path:
        raise ValueError("no user default config path")
    config.initConfigPath(path)
    shellapi.ShellExecute(0, None, path, None, None, winUser.SW_SHOWNORMAL)
 def getAutoReadingSynthSettings(self):
     if self._autoReadingSynth is None:
         path = os.path.join(
             config.getUserDefaultConfigPath(),
             "wordAccessEnhancement_autoReadingSynth.pickle")
         if not os.path.exists(path):
             return None
         with open(path, 'rb') as f:
             self._autoReadingSynth = cPickle.load(f)
     return self._autoReadingSynth
Пример #13
0
	def __init__(self) -> None:
		"""Incoming data to initialize the object."""
		# an external file that stores profile settings
		self._path = os.path.join(config.getUserDefaultConfigPath(), "%s.pickle" % addonName)
		# a dict of slots and profiles that match them
		self._profs: Dict[int, Profile] = {}
		# default synthesizer profile settings
		self._default = Profile().update()
		# Previous voice synthesizer before switching to another
		self._previous = Profile().update()
		self.load()
Пример #14
0
def onInstall():
    try:
        module_dir=os.path.dirname(__file__.decode("mbcs"))
    except AttributeError:
        module_dir=os.path.dirname(__file__)
    config_dir=os.path.join(module_dir,"synthDrivers","RHVoice","config")
    user_config_dir=os.path.join(config.getUserDefaultConfigPath(),"RHVoice-config")
    if not os.path.isdir(user_config_dir):
        shutil.move(config_dir,user_config_dir)
    else:
        shutil.rmtree(config_dir, ignore_errors=False, onerror=None)
Пример #15
0
def onInstall():
    try:
        module_dir = os.path.dirname(__file__.decode("mbcs"))
    except AttributeError:
        module_dir = os.path.dirname(__file__)
    config_dir = os.path.join(module_dir, "synthDrivers", "RHVoice", "config")
    user_config_dir = os.path.join(config.getUserDefaultConfigPath(),
                                   "RHVoice-config")
    if not os.path.isdir(user_config_dir):
        shutil.move(config_dir, user_config_dir)
    else:
        shutil.rmtree(config_dir, ignore_errors=False, onerror=None)
Пример #16
0
def openUserConfigurationDirectory():
    """Opens directory containing config files for the current user"""
    import globalVars
    try:
        # configPath is guaranteed to be correct for NVDA, however it will not exist for NVDA_slave.
        path = globalVars.appArgs.configPath
    except AttributeError:
        import config
        path = config.getUserDefaultConfigPath()
        if not path:
            raise ValueError("no user default config path")
        config.initConfigPath(path)
    shellapi.ShellExecute(0, None, path, None, None, winUser.SW_SHOWNORMAL)
Пример #17
0
 def download(self, mod):
     tmp = os.path.join(config.getUserDefaultConfigPath(),
                        ADDON_NAME + ".nvda-addon")
     try:
         f = open(tmp, "wb")
         res = urllib.request.urlopen(mod["url"])
         f.write(res.read())
         f.close()
     except Exception as ex:
         logHandler.log.error("%s: failed to download %s: %s" %
                              (ADDON_NAME, mod["url"], ex))
         return False
     self.queue.put({"download": tmp, "version": mod["version"]})
     return True
Пример #18
0
	def __init__(self):
		super(globalPluginHandler.GlobalPlugin, self).__init__()

		# Creating the configuration directory
		configDir = os.path.join(config.getUserDefaultConfigPath(),
				"owm")
		if not os.path.exists(configDir):
			os.mkdir(configDir)

		# Add the settings in the NVDA menu
		self.prefsMenu = gui.mainFrame.sysTrayIcon.menu.GetMenuItems()[0].GetSubMenu()
		self.owmSettingsItem = self.prefsMenu.Append(wx.ID_ANY, "OWM Settings...", "Set OWM location")
		gui.mainFrame.sysTrayIcon.Bind(wx.EVT_MENU, self.onOWMSettings, self.owmSettingsItem)

		# Create the client to retrieve information from the API
		self.fetcher = Fetcher()
		self.fetcher.start()
Пример #19
0
def _canPortableConfigBeCopied() -> bool:
	# In some cases even though user requested to copy config from the portable copy during installation
	# it should not be done.
	if globalVars.appArgs.launcher:
		# Normally when running from the launcher
		# and configPath is not overridden by the user copying config during installation is rather pointless
		# as we would  copy it into itself.
		# However, if a user wants to run the launcher with a custom configPath,
		# it is likely that he wants to copy that configuration when installing.
		return globalVars.appArgs.configPath != config.getUserDefaultConfigPath(useInstalledPathIfExists=True)
	else:
		# For portable copies we want to avoid copying the configuration to itself,
		# so return True only if the configPath
		# does not point to the config of the installed copy in appdata.
		confPath = config.getInstalledUserConfigPath()
		if confPath and confPath == globalVars.appArgs.configPath:
			return False
		return True
def onInstall(postPathBug=False):
    #Add ourself to the path, so that commands when spoken can be queried to us.
    #Only if we are truely installing though.
    addons = []
    if not postPathBug:
        addons = addonHandler.getAvailableAddons()
    for addon in addons:
        if addon.name == "DictationBridge":
            #Hack to work around condition where
            #the uninstaller removes this addon from the path
            #After the installer for the updator ran.
            #We could use version specific directories, but wsr macros Does not
            #play nice with refreshing the path environment after path updates,
            # requiring a complete reboot of wsr, or commands spontaneously break cripticly.
            with open(
                    os.path.join(config.getUserDefaultConfigPath(),
                                 ".dbInstall"), "w") as fi:
                fi.write("dbInstall")
                return
    key = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER, "Environment", 0,
                           winreg.KEY_READ | winreg.KEY_WRITE)
    try:
        value, typ = winreg.QueryValueEx(key, "Path")
    except:
        value, typ = None, winreg.REG_EXPAND_SZ
    if value is None:
        value = ""
    dir = os.path.dirname(__file__)
    unicodestr = str if py3 else unicode
    if not isinstance(dir, unicodestr):
        dir = dir.decode(sys.getfilesystemencoding())
    dir = dir.replace(addonHandler.ADDON_PENDINGINSTALL_SUFFIX, "")
    log.info("addon directory: %r" % dir)
    log.info("current PATH: %r" % value)
    if value.lower().find(dir.lower()) == -1:
        if value != "":
            value += ";"
        value += dir
        log.info("new PATH: %r" % value)
        winreg.SetValueEx(key, "Path", None, typ, value)
        sendMessageTimeout(HWND_BROADCAST, WM_SETTINGCHANGE, 0, u"Environment")
def onInstall(postPathBug = False):
	#Add ourself to the path, so that commands when spoken can be queried to us.
	#Only if we are truely installing though.
	addons = []
	if not postPathBug:
		addons = addonHandler.getAvailableAddons()
	for addon in addons:
		if addon.name=="DictationBridge":
			#Hack to work around condition where
			#the uninstaller removes this addon from the path
			#After the installer for the updator ran.
			#We could use version specific directories, but wsr macros Does not
			#play nice with refreshing the path environment after path updates,
			# requiring a complete reboot of wsr, or commands spontaneously break cripticly.
			with open(os.path.join(config.getUserDefaultConfigPath(), ".dbInstall"), 
				"w") as fi:
				fi.write("dbInstall")
				return
	key = _winreg.OpenKeyEx(_winreg.HKEY_CURRENT_USER, "Environment", 0, _winreg.KEY_READ | _winreg.KEY_WRITE)
	try:
		value, typ = _winreg.QueryValueEx(key, "Path")
	except:
		value, typ = None, _winreg.REG_EXPAND_SZ
	if value is None:
		value = ""
	dir = os.path.dirname(__file__)
	if not isinstance(dir, unicode):
		dir = dir.decode(sys.getfilesystemencoding())
	dir = dir.replace(addonHandler.ADDON_PENDINGINSTALL_SUFFIX, "")
	log.info("addon directory: %r" % dir)
	log.info("current PATH: %r" % value)
	if value.lower().find(dir.lower()) == -1:
		if value != "":
			value += ";"
		value += dir
		log.info("new PATH: %r" % value)
		_winreg.SetValueEx(key, "Path", None, typ, value)
		sendMessageTimeout(HWND_BROADCAST, WM_SETTINGCHANGE, 0, u"Environment")
def onUninstall():
	path = os.path.join(config.getUserDefaultConfigPath(), ".dbInstall")
	if os.path.exists(path):
		#This is an update. Bail.
		os.remove(path)
		return
	key = _winreg.OpenKeyEx(_winreg.HKEY_CURRENT_USER, "Environment", 0, _winreg.KEY_READ | _winreg.KEY_WRITE)
	try:
		value, typ = _winreg.QueryValueEx(key, "Path")
	except:
		return
	if value is None or value == "":
		return
	dir = os.path.dirname(__file__)
	if not isinstance(dir, unicode):
		dir = dir.decode(sys.getfilesystemencoding())
	dir = dir.replace(addonHandler.DELETEDIR_SUFFIX, "")
	if value.find(dir) != -1:
		value = value.replace(";" + dir, "")
		value = value.replace(dir + ";", "")
		value = value.replace(dir, "")
		_winreg.SetValueEx(key, "Path", None, typ, value)
		sendMessageTimeout(HWND_BROADCAST, WM_SETTINGCHANGE, 0, u"Environment")
Пример #23
0
def main():
	"""NVDA's core main loop.
This initializes all modules such as audio, IAccessible, keyboard, mouse, and GUI. Then it initialises the wx application object and sets up the core pump, which checks the queues and executes functions when requested. Finally, it starts the wx main loop.
"""
	log.debug("Core starting")

	try:
		# Windows >= Vista
		ctypes.windll.user32.SetProcessDPIAware()
	except AttributeError:
		pass

	import config
	if not globalVars.appArgs.configPath:
		globalVars.appArgs.configPath=config.getUserDefaultConfigPath(useInstalledPathIfExists=globalVars.appArgs.launcher)
	#Initialize the config path (make sure it exists)
	config.initConfigPath()
	log.info("Config dir: %s"%os.path.abspath(globalVars.appArgs.configPath))
	log.debug("loading config")
	import config
	config.initialize()
	if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]:
		try:
			nvwave.playWaveFile("waves\\start.wav")
		except:
			pass
	logHandler.setLogLevelFromConfig()
	try:
		lang = config.conf["general"]["language"]
		import languageHandler
		log.debug("setting language to %s"%lang)
		languageHandler.setLanguage(lang)
	except:
		log.warning("Could not set language to %s"%lang)
	import versionInfo
	log.info("NVDA version %s" % versionInfo.version)
	log.info("Using Windows version %s" % winVersion.winVersionText)
	log.info("Using Python version %s"%sys.version)
	log.info("Using comtypes version %s"%comtypes.__version__)
	# Set a reasonable timeout for any socket connections NVDA makes.
	import socket
	socket.setdefaulttimeout(10)
	log.debug("Initializing add-ons system")
	addonHandler.initialize()
	if globalVars.appArgs.disableAddons:
		log.info("Add-ons are disabled. Restart NVDA to enable them.")
	import appModuleHandler
	log.debug("Initializing appModule Handler")
	appModuleHandler.initialize()
	import NVDAHelper
	log.debug("Initializing NVDAHelper")
	NVDAHelper.initialize()
	import speechDictHandler
	log.debug("Speech Dictionary processing")
	speechDictHandler.initialize()
	import speech
	log.debug("Initializing speech")
	speech.initialize()
	if not globalVars.appArgs.minimal and (time.time()-globalVars.startTime)>5:
		log.debugWarning("Slow starting core (%.2f sec)" % (time.time()-globalVars.startTime))
		# Translators: This is spoken when NVDA is starting.
		speech.speakMessage(_("Loading NVDA. Please wait..."))
	import wx
	log.info("Using wx version %s"%wx.version())
	class App(wx.App):
		def OnAssert(self,file,line,cond,msg):
			message="{file}, line {line}:\nassert {cond}: {msg}".format(file=file,line=line,cond=cond,msg=msg)
			log.debugWarning(message,codepath="WX Widgets",stack_info=True)
	app = App(redirect=False)
	# We do support QueryEndSession events, but we don't want to do anything for them.
	app.Bind(wx.EVT_QUERY_END_SESSION, lambda evt: None)
	def onEndSession(evt):
		# NVDA will be terminated as soon as this function returns, so save configuration if appropriate.
		config.saveOnExit()
		speech.cancelSpeech()
		if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]:
			try:
				nvwave.playWaveFile("waves\\exit.wav",async=False)
			except:
				pass
		log.info("Windows session ending")
	app.Bind(wx.EVT_END_SESSION, onEndSession)
	import braille
	log.debug("Initializing braille")
	braille.initialize()
	log.debug("Initializing braille input")
	import brailleInput
	brailleInput.initialize()
	import displayModel
	log.debug("Initializing displayModel")
	displayModel.initialize()
	log.debug("Initializing GUI")
	import gui
	gui.initialize()
	import audioDucking
	if audioDucking.isAudioDuckingSupported():
		# the GUI mainloop must be running for this to work so delay it
		wx.CallAfter(audioDucking.initialize)

	# #3763: In wxPython 3, the class name of frame windows changed from wxWindowClassNR to wxWindowNR.
	# NVDA uses the main frame to check for and quit another instance of NVDA.
	# To remain compatible with older versions of NVDA, create our own wxWindowClassNR.
	# We don't need to do anything else because wx handles WM_QUIT for all windows.
	import windowUtils
	class MessageWindow(windowUtils.CustomWindow):
		className = u"wxWindowClassNR"
	messageWindow = MessageWindow(unicode(versionInfo.name))

	# initialize wxpython localization support
	locale = wx.Locale()
	lang=languageHandler.getLanguage()
	wxLang=locale.FindLanguageInfo(lang)
	if not wxLang and '_' in lang:
		wxLang=locale.FindLanguageInfo(lang.split('_')[0])
	if hasattr(sys,'frozen'):
		locale.AddCatalogLookupPathPrefix(os.path.join(os.getcwdu(),"locale"))
	if wxLang:
		try:
			locale.Init(wxLang.Language)
		except:
			log.error("Failed to initialize wx locale",exc_info=True)
	else:
		log.debugWarning("wx does not support language %s" % lang)

	import api
	import winUser
	import NVDAObjects.window
	desktopObject=NVDAObjects.window.Window(windowHandle=winUser.getDesktopWindow())
	api.setDesktopObject(desktopObject)
	api.setFocusObject(desktopObject)
	api.setNavigatorObject(desktopObject)
	api.setMouseObject(desktopObject)
	import JABHandler
	log.debug("initializing Java Access Bridge support")
	try:
		JABHandler.initialize()
	except NotImplementedError:
		log.warning("Java Access Bridge not available")
	except:
		log.error("Error initializing Java Access Bridge support", exc_info=True)
	import winConsoleHandler
	log.debug("Initializing winConsole support")
	winConsoleHandler.initialize()
	import UIAHandler
	log.debug("Initializing UIA support")
	try:
		UIAHandler.initialize()
	except NotImplementedError:
		log.warning("UIA not available")
	except:
		log.error("Error initializing UIA support", exc_info=True)
	import IAccessibleHandler
	log.debug("Initializing IAccessible support")
	IAccessibleHandler.initialize()
	log.debug("Initializing input core")
	import inputCore
	inputCore.initialize()
	import keyboardHandler
	log.debug("Initializing keyboard handler")
	keyboardHandler.initialize()
	import mouseHandler
	log.debug("initializing mouse handler")
	mouseHandler.initialize()
	import touchHandler
	log.debug("Initializing touchHandler")
	try:
		touchHandler.initialize()
	except NotImplementedError:
		pass
	import globalPluginHandler
	log.debug("Initializing global plugin handler")
	globalPluginHandler.initialize()
	if globalVars.appArgs.install or globalVars.appArgs.installSilent:
		import wx
		import gui.installerGui
		wx.CallAfter(gui.installerGui.doSilentInstall,startAfterInstall=not globalVars.appArgs.installSilent)
	elif not globalVars.appArgs.minimal:
		try:
			# Translators: This is shown on a braille display (if one is connected) when NVDA starts.
			braille.handler.message(_("NVDA started"))
		except:
			log.error("", exc_info=True)
		if globalVars.appArgs.launcher:
			gui.LauncherDialog.run()
			# LauncherDialog will call doStartupDialogs() afterwards if required.
		else:
			wx.CallAfter(doStartupDialogs)
	import queueHandler
	# Queue the handling of initial focus,
	# as API handlers might need to be pumped to get the first focus event.
	queueHandler.queueFunction(queueHandler.eventQueue, _setInitialFocus)
	import watchdog
	import baseObject

	# Doing this here is a bit ugly, but we don't want these modules imported
	# at module level, including wx.
	log.debug("Initializing core pump")
	class CorePump(wx.Timer):
		"Checks the queues and executes functions."
		def Notify(self):
			global _isPumpPending
			_isPumpPending = False
			watchdog.alive()
			try:
				if touchHandler.handler:
					touchHandler.handler.pump()
				JABHandler.pumpAll()
				IAccessibleHandler.pumpAll()
				queueHandler.pumpAll()
				mouseHandler.pumpAll()
				braille.pumpAll()
			except:
				log.exception("errors in this core pump cycle")
			baseObject.AutoPropertyObject.invalidateCaches()
			watchdog.asleep()
			if _isPumpPending and not _pump.IsRunning():
				# #3803: A pump was requested, but the timer was ignored by a modal loop
				# because timers aren't re-entrant.
				# Therefore, schedule another pump.
				_pump.Start(PUMP_MAX_DELAY, True)
	global _pump
	_pump = CorePump()
	requestPump()

	log.debug("Initializing watchdog")
	watchdog.initialize()
	try:
		import updateCheck
	except RuntimeError:
		updateCheck=None
		log.debug("Update checking not supported")
	else:
		log.debug("initializing updateCheck")
		updateCheck.initialize()
	log.info("NVDA initialized")

	log.debug("entering wx application main loop")
	app.MainLoop()

	log.info("Exiting")
	if updateCheck:
		_terminate(updateCheck)

	_terminate(watchdog)
	_terminate(globalPluginHandler, name="global plugin handler")
	_terminate(gui)
	config.saveOnExit()

	try:
		if globalVars.focusObject and hasattr(globalVars.focusObject,"event_loseFocus"):
			log.debug("calling lose focus on object with focus")
			globalVars.focusObject.event_loseFocus()
	except:
		log.exception("Lose focus error")
	try:
		speech.cancelSpeech()
	except:
		pass

	import treeInterceptorHandler
	_terminate(treeInterceptorHandler)
	_terminate(IAccessibleHandler, name="IAccessible support")
	_terminate(UIAHandler, name="UIA support")
	_terminate(winConsoleHandler, name="winConsole support")
	_terminate(JABHandler, name="Java Access Bridge support")
	_terminate(appModuleHandler, name="app module handler")
	_terminate(NVDAHelper)
	_terminate(touchHandler)
	_terminate(keyboardHandler, name="keyboard handler")
	_terminate(mouseHandler)
	_terminate(inputCore)
	_terminate(brailleInput)
	_terminate(braille)
	_terminate(speech)
	_terminate(addonHandler)

	if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]:
		try:
			nvwave.playWaveFile("waves\\exit.wav",async=False)
		except:
			pass
	# #5189: Destroy the message window as late as possible
	# so new instances of NVDA can find this one even if it freezes during exit.
	messageWindow.destroy()
	log.debug("core done")
Пример #24
0
	def write(self):
		path = os.path.join(config.getUserDefaultConfigPath(), "switch_synth.pickle")
		with open(path, 'wb') as f:
			cPickle.dump(self.synths, f)
Пример #25
0
def installAddon(storeClient, addon, closeAfter=False, silent=False):
    if silent == False:
        ui.message(_("Downloading %s") % (addon.name))
    data = storeClient.getAddonFile(addon.id, addon.versionId)

    if data is None:
        if silent == False:
            ui.message(_("Unable to download the add-on."))
        return False
    tmp = os.path.join(config.getUserDefaultConfigPath(),
                       "storeDownloadedAddon.nvda-addon")
    logHandler.log.info(u"Saving to %s" % (tmp))
    f = file(tmp, "wb")
    f.write(data)
    f.close()
    path = tmp
    if path is None:
        if silent == False:
            ui.message(_("Unable to download %s") % (addon.name))
        return False
    if silent == False:
        ui.message(_("Installing"))
    try:
        bundle = addonHandler.AddonBundle(path)
    except:
        logHandler.log.error("Error opening addon bundle from %s" % path,
                             exc_info=True)
        # Translators: The message displayed when an error occurs when opening an add-on package for adding.
        if silent == False:
            gui.messageBox(
                _("Failed to open add-on package file at %s - missing file or invalid file format"
                  ) % path,
                # Translators: The title of a dialog presented when an error occurs.
                _("Error"),
                wx.OK | wx.ICON_ERROR)
        return False
    bundleName = bundle.manifest['name']
    prevAddon = None
    for addon in addonHandler.getAvailableAddons():
        if not addon.isPendingRemove and bundleName == addon.manifest['name']:
            prevAddon = addon
            break
    if prevAddon:
        prevAddon.requestRemove()
    if silent is False:
        progressDialog = gui.IndeterminateProgressDialog(
            gui.mainFrame,
            # Translators: The title of the dialog presented while an Addon is being installed.
            _("Installing Add-on"),
            # Translators: The message displayed while an addon is being installed.
            _("Please wait while the add-on is being installed."))
        try:
            gui.ExecAndPump(addonHandler.installAddonBundle, bundle)
        except:
            logHandler.log.error("Error installing  addon bundle from %s" %
                                 addonPath,
                                 exc_info=True)
            progressDialog.done()
            del progressDialog
            # Translators: The message displayed when an error occurs when installing an add-on package.
            gui.messageBox(
                _("Failed to install add-on from %s") % (addon.name),
                # Translators: The title of a dialog presented when an error occurs.
                _("Error"),
                wx.OK | wx.ICON_ERROR)
            return False
        progressDialog.done()
        del progressDialog
    else:
        try:
            addonHandler.installAddonBundle(bundle)
        except:
            return False
    if closeAfter:
        wx.CallLater(1, core.restart)
    return True
Пример #26
0
import sys
import os.path
import Queue
from collections import OrderedDict
import threading
import ctypes
from ctypes import c_char_p,c_wchar_p,c_short,c_int,c_uint,c_float,POINTER,Structure,Union,sizeof,string_at,CFUNCTYPE

import config
import nvwave
from logHandler import log
from synthDriverHandler import SynthDriver,VoiceInfo
import speech

module_dir=os.path.join(config.getUserDefaultConfigPath(),"synthDrivers")
lib_path=os.path.join(module_dir,"RHVoice.dll")
data_path=os.path.join(module_dir,"RHVoice-data")
cfg_path=os.path.join(module_dir,"RHVoice-config")

class RHVoice_message_s(Structure):
    pass

RHVoice_message=POINTER(RHVoice_message_s)

RHVoice_event_word_start=0
RHVoice_event_word_end=1
RHVoice_event_sentence_start=2
RHVoice_event_sentence_end=3
RHVoice_event_mark=4
Пример #27
0
def main():
    """NVDA's core main loop.
This initializes all modules such as audio, IAccessible, keyboard, mouse, and GUI. Then it initialises the wx application object and sets up the core pump, which checks the queues and executes functions when requested. Finally, it starts the wx main loop.
"""
    log.debug("Core starting")

    try:
        # Windows >= Vista
        ctypes.windll.user32.SetProcessDPIAware()
    except AttributeError:
        pass

    import config
    if not globalVars.appArgs.configPath:
        globalVars.appArgs.configPath = config.getUserDefaultConfigPath(
            useInstalledPathIfExists=globalVars.appArgs.launcher)
    #Initialize the config path (make sure it exists)
    config.initConfigPath()
    log.info("Config dir: %s" % os.path.abspath(globalVars.appArgs.configPath))
    log.debug("loading config")
    import config
    config.initialize()
    if not globalVars.appArgs.minimal and config.conf["general"][
            "playStartAndExitSounds"]:
        try:
            nvwave.playWaveFile("waves\\start.wav")
        except:
            pass
    logHandler.setLogLevelFromConfig()
    logHandler.setPlayErrorSoundFromConfig()
    try:
        lang = config.conf["general"]["language"]
        import languageHandler
        log.debug("setting language to %s" % lang)
        languageHandler.setLanguage(lang)
    except:
        log.warning("Could not set language to %s" % lang)
    import versionInfo
    log.info("NVDA version %s" % versionInfo.version)
    log.info("Using Windows version %s" % winVersion.winVersionText)
    log.info("Using Python version %s" % sys.version)
    log.info("Using comtypes version %s" % comtypes.__version__)
    # Set a reasonable timeout for any socket connections NVDA makes.
    import socket
    socket.setdefaulttimeout(10)
    log.debug("Initializing add-ons system")
    addonHandler.initialize()
    if globalVars.appArgs.disableAddons:
        log.info("Add-ons are disabled. Restart NVDA to enable them.")
    import appModuleHandler
    log.debug("Initializing appModule Handler")
    appModuleHandler.initialize()
    import NVDAHelper
    log.debug("Initializing NVDAHelper")
    NVDAHelper.initialize()
    import speechDictHandler
    log.debug("Speech Dictionary processing")
    speechDictHandler.initialize()
    import speech
    log.debug("Initializing speech")
    speech.initialize()
    if not globalVars.appArgs.minimal and (time.time() -
                                           globalVars.startTime) > 5:
        log.debugWarning("Slow starting core (%.2f sec)" %
                         (time.time() - globalVars.startTime))
        # Translators: This is spoken when NVDA is starting.
        speech.speakMessage(_("Loading NVDA. Please wait..."))
    import wx
    log.info("Using wx version %s" % wx.version())

    class App(wx.App):
        def OnAssert(self, file, line, cond, msg):
            message = "{file}, line {line}:\nassert {cond}: {msg}".format(
                file=file, line=line, cond=cond, msg=msg)
            log.debugWarning(message, codepath="WX Widgets", stack_info=True)

    app = App(redirect=False)
    # We do support QueryEndSession events, but we don't want to do anything for them.
    app.Bind(wx.EVT_QUERY_END_SESSION, lambda evt: None)

    def onEndSession(evt):
        # NVDA will be terminated as soon as this function returns, so save configuration if appropriate.
        config.saveOnExit()
        speech.cancelSpeech()
        if not globalVars.appArgs.minimal and config.conf["general"][
                "playStartAndExitSounds"]:
            try:
                nvwave.playWaveFile("waves\\exit.wav", async=False)
            except:
                pass
        log.info("Windows session ending")

    app.Bind(wx.EVT_END_SESSION, onEndSession)
    import braille
    log.debug("Initializing braille")
    braille.initialize()
    log.debug("Initializing braille input")
    import brailleInput
    brailleInput.initialize()
    import displayModel
    log.debug("Initializing displayModel")
    displayModel.initialize()
    log.debug("Initializing GUI")
    import gui
    gui.initialize()
    import audioDucking
    if audioDucking.isAudioDuckingSupported():
        # the GUI mainloop must be running for this to work so delay it
        wx.CallAfter(audioDucking.initialize)

    # #3763: In wxPython 3, the class name of frame windows changed from wxWindowClassNR to wxWindowNR.
    # NVDA uses the main frame to check for and quit another instance of NVDA.
    # To remain compatible with older versions of NVDA, create our own wxWindowClassNR.
    # We don't need to do anything else because wx handles WM_QUIT for all windows.
    import windowUtils

    class MessageWindow(windowUtils.CustomWindow):
        className = u"wxWindowClassNR"

    messageWindow = MessageWindow(unicode(versionInfo.name))

    # initialize wxpython localization support
    locale = wx.Locale()
    lang = languageHandler.getLanguage()
    wxLang = locale.FindLanguageInfo(lang)
    if not wxLang and '_' in lang:
        wxLang = locale.FindLanguageInfo(lang.split('_')[0])
    if hasattr(sys, 'frozen'):
        locale.AddCatalogLookupPathPrefix(os.path.join(os.getcwdu(), "locale"))
    if wxLang:
        try:
            locale.Init(wxLang.Language)
        except:
            log.error("Failed to initialize wx locale", exc_info=True)
    else:
        log.debugWarning("wx does not support language %s" % lang)

    import api
    import winUser
    import NVDAObjects.window
    desktopObject = NVDAObjects.window.Window(
        windowHandle=winUser.getDesktopWindow())
    api.setDesktopObject(desktopObject)
    api.setFocusObject(desktopObject)
    api.setNavigatorObject(desktopObject)
    api.setMouseObject(desktopObject)
    import JABHandler
    log.debug("initializing Java Access Bridge support")
    try:
        JABHandler.initialize()
    except NotImplementedError:
        log.warning("Java Access Bridge not available")
    except:
        log.error("Error initializing Java Access Bridge support",
                  exc_info=True)
    import winConsoleHandler
    log.debug("Initializing winConsole support")
    winConsoleHandler.initialize()
    import UIAHandler
    log.debug("Initializing UIA support")
    try:
        UIAHandler.initialize()
    except NotImplementedError:
        log.warning("UIA not available")
    except:
        log.error("Error initializing UIA support", exc_info=True)
    import IAccessibleHandler
    log.debug("Initializing IAccessible support")
    IAccessibleHandler.initialize()
    log.debug("Initializing input core")
    import inputCore
    inputCore.initialize()
    import keyboardHandler
    log.debug("Initializing keyboard handler")
    keyboardHandler.initialize()
    import mouseHandler
    log.debug("initializing mouse handler")
    mouseHandler.initialize()
    import touchHandler
    log.debug("Initializing touchHandler")
    try:
        touchHandler.initialize()
    except NotImplementedError:
        pass
    import globalPluginHandler
    log.debug("Initializing global plugin handler")
    globalPluginHandler.initialize()
    if globalVars.appArgs.install or globalVars.appArgs.installSilent:
        import wx
        import gui.installerGui
        wx.CallAfter(gui.installerGui.doSilentInstall,
                     startAfterInstall=not globalVars.appArgs.installSilent)
    elif not globalVars.appArgs.minimal:
        try:
            # Translators: This is shown on a braille display (if one is connected) when NVDA starts.
            braille.handler.message(_("NVDA started"))
        except:
            log.error("", exc_info=True)
        if globalVars.appArgs.launcher:
            gui.LauncherDialog.run()
            # LauncherDialog will call doStartupDialogs() afterwards if required.
        else:
            wx.CallAfter(doStartupDialogs)
    import queueHandler
    # Queue the handling of initial focus,
    # as API handlers might need to be pumped to get the first focus event.
    queueHandler.queueFunction(queueHandler.eventQueue, _setInitialFocus)
    import watchdog
    import baseObject

    # Doing this here is a bit ugly, but we don't want these modules imported
    # at module level, including wx.
    log.debug("Initializing core pump")

    class CorePump(wx.Timer):
        "Checks the queues and executes functions."

        def Notify(self):
            global _isPumpPending
            _isPumpPending = False
            watchdog.alive()
            try:
                if touchHandler.handler:
                    touchHandler.handler.pump()
                JABHandler.pumpAll()
                IAccessibleHandler.pumpAll()
                queueHandler.pumpAll()
                mouseHandler.pumpAll()
                braille.pumpAll()
            except:
                log.exception("errors in this core pump cycle")
            baseObject.AutoPropertyObject.invalidateCaches()
            watchdog.asleep()
            if _isPumpPending and not _pump.IsRunning():
                # #3803: A pump was requested, but the timer was ignored by a modal loop
                # because timers aren't re-entrant.
                # Therefore, schedule another pump.
                _pump.Start(PUMP_MAX_DELAY, True)

    global _pump
    _pump = CorePump()
    requestPump()

    log.debug("Initializing watchdog")
    watchdog.initialize()
    try:
        import updateCheck
    except RuntimeError:
        updateCheck = None
        log.debug("Update checking not supported")
    else:
        log.debug("initializing updateCheck")
        updateCheck.initialize()
    log.info("NVDA initialized")

    log.debug("entering wx application main loop")
    app.MainLoop()

    log.info("Exiting")
    if updateCheck:
        _terminate(updateCheck)

    _terminate(watchdog)
    _terminate(globalPluginHandler, name="global plugin handler")
    _terminate(gui)
    config.saveOnExit()

    try:
        if globalVars.focusObject and hasattr(globalVars.focusObject,
                                              "event_loseFocus"):
            log.debug("calling lose focus on object with focus")
            globalVars.focusObject.event_loseFocus()
    except:
        log.exception("Lose focus error")
    try:
        speech.cancelSpeech()
    except:
        pass

    import treeInterceptorHandler
    _terminate(treeInterceptorHandler)
    _terminate(IAccessibleHandler, name="IAccessible support")
    _terminate(UIAHandler, name="UIA support")
    _terminate(winConsoleHandler, name="winConsole support")
    _terminate(JABHandler, name="Java Access Bridge support")
    _terminate(appModuleHandler, name="app module handler")
    _terminate(NVDAHelper)
    _terminate(touchHandler)
    _terminate(keyboardHandler, name="keyboard handler")
    _terminate(mouseHandler)
    _terminate(inputCore)
    _terminate(brailleInput)
    _terminate(braille)
    _terminate(speech)
    _terminate(addonHandler)

    if not globalVars.appArgs.minimal and config.conf["general"][
            "playStartAndExitSounds"]:
        try:
            nvwave.playWaveFile("waves\\exit.wav", async=False)
        except:
            pass
    # #5189: Destroy the message window as late as possible
    # so new instances of NVDA can find this one even if it freezes during exit.
    messageWindow.destroy()
    log.debug("core done")
Пример #28
0
def main():
	"""NVDA's core main loop.
This initializes all modules such as audio, IAccessible, keyboard, mouse, and GUI. Then it initialises the wx application object and sets up the core pump, which checks the queues and executes functions when requested. Finally, it starts the wx main loop.
"""
	log.debug("Core starting")

	ctypes.windll.user32.SetProcessDPIAware()

	import config
	if not globalVars.appArgs.configPath:
		globalVars.appArgs.configPath=config.getUserDefaultConfigPath(useInstalledPathIfExists=globalVars.appArgs.launcher)
	#Initialize the config path (make sure it exists)
	config.initConfigPath()
	log.info("Config dir: %s"%os.path.abspath(globalVars.appArgs.configPath))
	log.debug("loading config")
	import config
	config.initialize()
	if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]:
		try:
			nvwave.playWaveFile("waves\\start.wav")
		except:
			pass
	logHandler.setLogLevelFromConfig()
	try:
		lang = config.conf["general"]["language"]
		import languageHandler
		log.debug("setting language to %s"%lang)
		languageHandler.setLanguage(lang)
	except:
		log.warning("Could not set language to %s"%lang)
	import versionInfo
	log.info("NVDA version %s" % versionInfo.version)
	log.info("Using Windows version %s" % winVersion.winVersionText)
	log.info("Using Python version %s"%sys.version)
	log.info("Using comtypes version %s"%comtypes.__version__)
	import configobj
	log.info("Using configobj version %s with validate version %s"%(configobj.__version__,configobj.validate.__version__))
	# Set a reasonable timeout for any socket connections NVDA makes.
	import socket
	socket.setdefaulttimeout(10)
	log.debug("Initializing add-ons system")
	addonHandler.initialize()
	if globalVars.appArgs.disableAddons:
		log.info("Add-ons are disabled. Restart NVDA to enable them.")
	import appModuleHandler
	log.debug("Initializing appModule Handler")
	appModuleHandler.initialize()
	import NVDAHelper
	log.debug("Initializing NVDAHelper")
	NVDAHelper.initialize()
	import speechDictHandler
	log.debug("Speech Dictionary processing")
	speechDictHandler.initialize()
	import speech
	log.debug("Initializing speech")
	speech.initialize()
	if not globalVars.appArgs.minimal and (time.time()-globalVars.startTime)>5:
		log.debugWarning("Slow starting core (%.2f sec)" % (time.time()-globalVars.startTime))
		# Translators: This is spoken when NVDA is starting.
		speech.speakMessage(_("Loading NVDA. Please wait..."))
	import wx
	# wxPython 4 no longer has either of these constants (despite the documentation saying so), some add-ons may rely on
	# them so we add it back into wx. https://wxpython.org/Phoenix/docs/html/wx.Window.html#wx.Window.Centre
	wx.CENTER_ON_SCREEN = wx.CENTRE_ON_SCREEN = 0x2
	log.info("Using wx version %s"%wx.version())
	class App(wx.App):
		def OnAssert(self,file,line,cond,msg):
			message="{file}, line {line}:\nassert {cond}: {msg}".format(file=file,line=line,cond=cond,msg=msg)
			log.debugWarning(message,codepath="WX Widgets",stack_info=True)
	app = App(redirect=False)
	# We support queryEndSession events, but in general don't do anything for them.
	# However, when running as a Windows Store application, we do want to request to be restarted for updates
	def onQueryEndSession(evt):
		if config.isAppX:
			# Automatically restart NVDA on Windows Store update
			ctypes.windll.kernel32.RegisterApplicationRestart(None,0)
	app.Bind(wx.EVT_QUERY_END_SESSION, onQueryEndSession)
	def onEndSession(evt):
		# NVDA will be terminated as soon as this function returns, so save configuration if appropriate.
		config.saveOnExit()
		speech.cancelSpeech()
		if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]:
			try:
				nvwave.playWaveFile("waves\\exit.wav",async=False)
			except:
				pass
		log.info("Windows session ending")
	app.Bind(wx.EVT_END_SESSION, onEndSession)
	log.debug("Initializing braille input")
	import brailleInput
	brailleInput.initialize()
	import braille
	log.debug("Initializing braille")
	braille.initialize()
	import displayModel
	log.debug("Initializing displayModel")
	displayModel.initialize()
	log.debug("Initializing GUI")
	import gui
	gui.initialize()
	import audioDucking
	if audioDucking.isAudioDuckingSupported():
		# the GUI mainloop must be running for this to work so delay it
		wx.CallAfter(audioDucking.initialize)

	# #3763: In wxPython 3, the class name of frame windows changed from wxWindowClassNR to wxWindowNR.
	# NVDA uses the main frame to check for and quit another instance of NVDA.
	# To remain compatible with older versions of NVDA, create our own wxWindowClassNR.
	# We don't need to do anything else because wx handles WM_QUIT for all windows.
	import windowUtils
	class MessageWindow(windowUtils.CustomWindow):
		className = u"wxWindowClassNR"
		#Just define these constants here, so we don't have to import win32con
		WM_POWERBROADCAST = 0x218
		WM_DISPLAYCHANGE = 0x7e
		PBT_APMPOWERSTATUSCHANGE = 0xA
		UNKNOWN_BATTERY_STATUS = 0xFF
		AC_ONLINE = 0X1
		NO_SYSTEM_BATTERY = 0X80
		#States for screen orientation
		ORIENTATION_NOT_INITIALIZED = 0
		ORIENTATION_PORTRAIT = 1
		ORIENTATION_LANDSCAPE = 2

		def __init__(self, windowName=None):
			super(MessageWindow, self).__init__(windowName)
			self.oldBatteryStatus = None
			self.orientationStateCache = self.ORIENTATION_NOT_INITIALIZED
			self.orientationCoordsCache = (0,0)
			self.handlePowerStatusChange()

		def windowProc(self, hwnd, msg, wParam, lParam):
			post_windowMessageReceipt.notify(msg=msg, wParam=wParam, lParam=lParam)
			if msg == self.WM_POWERBROADCAST and wParam == self.PBT_APMPOWERSTATUSCHANGE:
				self.handlePowerStatusChange()
			elif msg == self.WM_DISPLAYCHANGE:
				self.handleScreenOrientationChange(lParam)

		def handleScreenOrientationChange(self, lParam):
			import ui
			import winUser
			# Resolution detection comes from an article found at https://msdn.microsoft.com/en-us/library/ms812142.aspx.
			#The low word is the width and hiword is height.
			width = winUser.LOWORD(lParam)
			height = winUser.HIWORD(lParam)
			self.orientationCoordsCache = (width,height)
			if width > height:
				# If the height and width are the same, it's actually a screen flip, and we do want to alert of those!
				if self.orientationStateCache == self.ORIENTATION_LANDSCAPE and self.orientationCoordsCache != (width,height):
					return
				#Translators: The screen is oriented so that it is wider than it is tall.
				ui.message(_("Landscape" ))
				self.orientationStateCache = self.ORIENTATION_LANDSCAPE
			else:
				if self.orientationStateCache == self.ORIENTATION_PORTRAIT and self.orientationCoordsCache != (width,height):
					return
				#Translators: The screen is oriented in such a way that the height is taller than it is wide.
				ui.message(_("Portrait"))
				self.orientationStateCache = self.ORIENTATION_PORTRAIT

		def handlePowerStatusChange(self):
			#Mostly taken from script_say_battery_status, but modified.
			import ui
			import winKernel
			sps = winKernel.SYSTEM_POWER_STATUS()
			if not winKernel.GetSystemPowerStatus(sps) or sps.BatteryFlag is self.UNKNOWN_BATTERY_STATUS:
				return
			if sps.BatteryFlag & self.NO_SYSTEM_BATTERY:
				return
			if self.oldBatteryStatus is None:
				#Just initializing the cache, do not report anything.
				self.oldBatteryStatus = sps.ACLineStatus
				return
			if sps.ACLineStatus == self.oldBatteryStatus:
				#Sometimes, this double fires. This also fires when the battery level decreases by 3%.
				return
			self.oldBatteryStatus = sps.ACLineStatus
			if sps.ACLineStatus & self.AC_ONLINE:
				#Translators: Reported when the battery is plugged in, and now is charging.
				ui.message(_("Charging battery. %d percent") % sps.BatteryLifePercent)
			else:
				#Translators: Reported when the battery is no longer plugged in, and now is not charging.
				ui.message(_("Not charging battery. %d percent") %sps.BatteryLifePercent)

	messageWindow = MessageWindow(unicode(versionInfo.name))

	# initialize wxpython localization support
	locale = wx.Locale()
	lang=languageHandler.getLanguage()
	wxLang=locale.FindLanguageInfo(lang)
	if not wxLang and '_' in lang:
		wxLang=locale.FindLanguageInfo(lang.split('_')[0])
	if hasattr(sys,'frozen'):
		locale.AddCatalogLookupPathPrefix(os.path.join(os.getcwdu(),"locale"))
	# #8064: Wx might know the language, but may not actually contain a translation database for that language.
	# If we try to initialize this language, wx will show a warning dialog.
	# Therefore treat this situation like wx not knowing the language at all.
	if not locale.IsAvailable(wxLang.Language):
		wxLang=None
	if wxLang:
		try:
			locale.Init(wxLang.Language)
		except:
			log.error("Failed to initialize wx locale",exc_info=True)
	else:
		log.debugWarning("wx does not support language %s" % lang)

	import api
	import winUser
	import NVDAObjects.window
	desktopObject=NVDAObjects.window.Window(windowHandle=winUser.getDesktopWindow())
	api.setDesktopObject(desktopObject)
	api.setFocusObject(desktopObject)
	api.setNavigatorObject(desktopObject)
	api.setMouseObject(desktopObject)
	import JABHandler
	log.debug("initializing Java Access Bridge support")
	try:
		JABHandler.initialize()
	except NotImplementedError:
		log.warning("Java Access Bridge not available")
	except:
		log.error("Error initializing Java Access Bridge support", exc_info=True)
	import winConsoleHandler
	log.debug("Initializing winConsole support")
	winConsoleHandler.initialize()
	import UIAHandler
	log.debug("Initializing UIA support")
	try:
		UIAHandler.initialize()
	except NotImplementedError:
		log.warning("UIA not available")
	except:
		log.error("Error initializing UIA support", exc_info=True)
	import IAccessibleHandler
	log.debug("Initializing IAccessible support")
	IAccessibleHandler.initialize()
	log.debug("Initializing input core")
	import inputCore
	inputCore.initialize()
	import keyboardHandler
	log.debug("Initializing keyboard handler")
	keyboardHandler.initialize()
	import mouseHandler
	log.debug("initializing mouse handler")
	mouseHandler.initialize()
	import touchHandler
	log.debug("Initializing touchHandler")
	try:
		touchHandler.initialize()
	except NotImplementedError:
		pass
	import globalPluginHandler
	log.debug("Initializing global plugin handler")
	globalPluginHandler.initialize()
	if globalVars.appArgs.install or globalVars.appArgs.installSilent:
		import gui.installerGui
		wx.CallAfter(gui.installerGui.doSilentInstall,startAfterInstall=not globalVars.appArgs.installSilent)
	elif globalVars.appArgs.portablePath and (globalVars.appArgs.createPortable or globalVars.appArgs.createPortableSilent):
		import gui.installerGui
		wx.CallAfter(gui.installerGui.doCreatePortable,portableDirectory=globalVars.appArgs.portablePath,
			silent=globalVars.appArgs.createPortableSilent,startAfterCreate=not globalVars.appArgs.createPortableSilent)
	elif not globalVars.appArgs.minimal:
		try:
			# Translators: This is shown on a braille display (if one is connected) when NVDA starts.
			braille.handler.message(_("NVDA started"))
		except:
			log.error("", exc_info=True)
		if globalVars.appArgs.launcher:
			gui.LauncherDialog.run()
			# LauncherDialog will call doStartupDialogs() afterwards if required.
		else:
			wx.CallAfter(doStartupDialogs)
	import queueHandler
	# Queue the handling of initial focus,
	# as API handlers might need to be pumped to get the first focus event.
	queueHandler.queueFunction(queueHandler.eventQueue, _setInitialFocus)
	import watchdog
	import baseObject

	# Doing this here is a bit ugly, but we don't want these modules imported
	# at module level, including wx.
	log.debug("Initializing core pump")
	class CorePump(gui.NonReEntrantTimer):
		"Checks the queues and executes functions."
		def run(self):
			global _isPumpPending
			_isPumpPending = False
			watchdog.alive()
			try:
				if touchHandler.handler:
					touchHandler.handler.pump()
				JABHandler.pumpAll()
				IAccessibleHandler.pumpAll()
				queueHandler.pumpAll()
				mouseHandler.pumpAll()
				braille.pumpAll()
			except:
				log.exception("errors in this core pump cycle")
			baseObject.AutoPropertyObject.invalidateCaches()
			watchdog.asleep()
			if _isPumpPending and not _pump.IsRunning():
				# #3803: Another pump was requested during this pump execution.
				# As our pump is not re-entrant, schedule another pump.
				_pump.Start(PUMP_MAX_DELAY, True)
	global _pump
	_pump = CorePump()
	requestPump()

	log.debug("Initializing watchdog")
	watchdog.initialize()
	try:
		import updateCheck
	except RuntimeError:
		updateCheck=None
		log.debug("Update checking not supported")
	else:
		log.debug("initializing updateCheck")
		updateCheck.initialize()
	log.info("NVDA initialized")
	postNvdaStartup.notify()

	log.debug("entering wx application main loop")
	app.MainLoop()

	log.info("Exiting")
	if updateCheck:
		_terminate(updateCheck)

	_terminate(watchdog)
	_terminate(globalPluginHandler, name="global plugin handler")
	_terminate(gui)
	config.saveOnExit()

	try:
		if globalVars.focusObject and hasattr(globalVars.focusObject,"event_loseFocus"):
			log.debug("calling lose focus on object with focus")
			globalVars.focusObject.event_loseFocus()
	except:
		log.exception("Lose focus error")
	try:
		speech.cancelSpeech()
	except:
		pass

	import treeInterceptorHandler
	_terminate(treeInterceptorHandler)
	_terminate(IAccessibleHandler, name="IAccessible support")
	_terminate(UIAHandler, name="UIA support")
	_terminate(winConsoleHandler, name="winConsole support")
	_terminate(JABHandler, name="Java Access Bridge support")
	_terminate(appModuleHandler, name="app module handler")
	_terminate(NVDAHelper)
	_terminate(touchHandler)
	_terminate(keyboardHandler, name="keyboard handler")
	_terminate(mouseHandler)
	_terminate(inputCore)
	_terminate(brailleInput)
	_terminate(braille)
	_terminate(speech)
	_terminate(addonHandler)

	if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]:
		try:
			nvwave.playWaveFile("waves\\exit.wav",async=False)
		except:
			pass
	# #5189: Destroy the message window as late as possible
	# so new instances of NVDA can find this one even if it freezes during exit.
	messageWindow.destroy()
	log.debug("core done")
Пример #29
0
 def write(self):
     path = os.path.join(config.getUserDefaultConfigPath(),
                         "switch_synth.pickle")
     with open(path, 'wb') as f:
         pickle.dump(self.synths, f)
Пример #30
0
# -*- coding: UTF-8 -*-
import addonHandler
import os
import sys
import config

addonHandler.initTranslation()

exePath = sys.path[-1]
configPath = config.getUserDefaultConfigPath()


# clean old manual setup
def onInstall():
    import gui
    import wx
    # try standard add-on removal
    for addon in addonHandler.getAvailableAddons():
        if addon.manifest['name'] in ("mb408", "MB408SLDriver"):
            if gui.messageBox(
                    # Translators: the label of a message box dialog.
                    _("Your old setup of MB408S/L driver will be deleted. Ensure to remember your manual changes before proceed."
                      ),
                    # Translators: the title of a message box dialog.
                    _("Cleaning old add-on"),
                    wx.YES | wx.NO | wx.ICON_WARNING) == wx.YES:
                addon.requestRemove()
            break
    # force add-on removal
    forceRemove(configPath, "addons", "MB408")
    # remove .py
Пример #31
0
from collections import OrderedDict, defaultdict
import threading
import ctypes
from ctypes import c_char_p, c_wchar_p, c_void_p, c_short, c_int, c_uint, c_double, POINTER, Structure, sizeof, string_at, CFUNCTYPE, byref, cast

import config
import nvwave
from logHandler import log
from synthDriverHandler import SynthDriver, VoiceInfo
import speech
import languageHandler
import addonHandler

module_dir = os.path.dirname(__file__.decode(sys.getfilesystemencoding()))
lib_path = os.path.join(module_dir, "RHVoice.dll")
config_path = os.path.join(config.getUserDefaultConfigPath(), "RHVoice-config")


class RHVoice_tts_engine_struct(Structure):
    pass


RHVoice_tts_engine = POINTER(RHVoice_tts_engine_struct)


class RHVoice_message_struct(Structure):
    pass


RHVoice_message = POINTER(RHVoice_message_struct)
Пример #32
0
	def __init__(self):
		""" Initializes config for the tip of the day addon.  """
		path = os.path.join(config.getUserDefaultConfigPath(), "tip_of_day.ini")
		self._config  = configobj.ConfigObj(path, configspec=configspec, indent_type = '\t')
		val = validate.Validator()
		self._config.validate(val)
Пример #33
0
from collections import OrderedDict,defaultdict
import threading
import ctypes
from ctypes import c_char_p,c_wchar_p,c_void_p,c_short,c_int,c_uint,c_double,POINTER,Structure,sizeof,string_at,CFUNCTYPE,byref,cast

import config
import nvwave
from logHandler import log
from synthDriverHandler import SynthDriver,VoiceInfo
import speech
import languageHandler
import addonHandler

module_dir=os.path.dirname(__file__.decode(sys.getfilesystemencoding()))
lib_path=os.path.join(module_dir,"RHVoice.dll")
config_path=os.path.join(config.getUserDefaultConfigPath(),"RHVoice-config")

class RHVoice_tts_engine_struct(Structure):
    pass
RHVoice_tts_engine=POINTER(RHVoice_tts_engine_struct)

class RHVoice_message_struct(Structure):
    pass
RHVoice_message=POINTER(RHVoice_message_struct)

class RHVoice_callback_types:
    play_speech=CFUNCTYPE(c_int,POINTER(c_short),c_uint,c_void_p)
    process_mark=CFUNCTYPE(c_int,c_char_p,c_void_p)
    word_starts=CFUNCTYPE(c_int,c_uint,c_uint,c_void_p)
    word_ends=CFUNCTYPE(c_int,c_uint,c_uint,c_void_p)
    sentence_starts=CFUNCTYPE(c_int,c_uint,c_uint,c_void_p)
Пример #34
0
def main():
	"""NVDA's core main loop.
This initializes all modules such as audio, IAccessible, keyboard, mouse, and GUI. Then it initialises the wx application object and installs the core pump timer, which checks the queues and executes functions every 1 ms. Finally, it starts the wx main loop.
"""
	log.debug("Core starting")
	import config
	if not globalVars.appArgs.configPath:
		globalVars.appArgs.configPath=config.getUserDefaultConfigPath(useInstalledPathIfExists=globalVars.appArgs.launcher)
	#Initialize the config path (make sure it exists)
	config.initConfigPath()
	log.info("Config dir: %s"%os.path.abspath(globalVars.appArgs.configPath))
	log.debug("loading config")
	import config
	config.load()
	if not globalVars.appArgs.minimal:
		try:
			nvwave.playWaveFile("waves\\start.wav")
		except:
			pass
	logHandler.setLogLevelFromConfig()
	try:
		lang = config.conf["general"]["language"]
		import languageHandler
		log.debug("setting language to %s"%lang)
		languageHandler.setLanguage(lang)
	except:
		log.warning("Could not set language to %s"%lang)
	import versionInfo
	log.info("NVDA version %s" % versionInfo.version)
	log.info("Using Windows version %r" % (sys.getwindowsversion(),))
	log.info("Using Python version %s"%sys.version)
	log.info("Using comtypes version %s"%comtypes.__version__)
	# Set a reasonable timeout for any socket connections NVDA makes.
	import socket
	socket.setdefaulttimeout(10)
	log.debug("Initializing addons system.")
	addonHandler.initialize()
	import appModuleHandler
	log.debug("Initializing appModule Handler")
	appModuleHandler.initialize()
	import NVDAHelper
	log.debug("Initializing NVDAHelper")
	NVDAHelper.initialize()
	import speechDictHandler
	log.debug("Speech Dictionary processing")
	speechDictHandler.initialize()
	import speech
	log.debug("Initializing speech")
	speech.initialize()
	if not globalVars.appArgs.minimal and (time.time()-globalVars.startTime)>5:
		log.debugWarning("Slow starting core (%.2f sec)" % (time.time()-globalVars.startTime))
		# Translators: This is spoken when NVDA is starting.
		speech.speakMessage(_("Loading NVDA. Please wait..."))
	import wx
	log.info("Using wx version %s"%wx.version())
	app = wx.App(redirect=False)
	# HACK: wx currently raises spurious assertion failures when a timer is stopped but there is already an event in the queue for that timer.
	# Unfortunately, these assertion exceptions are raised in the middle of other code, which causes problems.
	# Therefore, disable assertions for now.
	app.SetAssertMode(wx.PYAPP_ASSERT_SUPPRESS)
	# We do support QueryEndSession events, but we don't want to do anything for them.
	app.Bind(wx.EVT_QUERY_END_SESSION, lambda evt: None)
	def onEndSession(evt):
		# NVDA will be terminated as soon as this function returns, so save configuration if appropriate.
		config.saveOnExit()
		speech.cancelSpeech()
		if not globalVars.appArgs.minimal:
			try:
				nvwave.playWaveFile("waves\\exit.wav",async=False)
			except:
				pass
		log.info("Windows session ending")
	app.Bind(wx.EVT_END_SESSION, onEndSession)
	import braille
	log.debug("Initializing braille")
	braille.initialize()
	log.debug("Initializing braille input")
	import brailleInput
	brailleInput.initialize()
	import displayModel
	log.debug("Initializing displayModel")
	displayModel.initialize()
	log.debug("Initializing GUI")
	import gui
	gui.initialize()
	# initialize wxpython localization support
	locale = wx.Locale()
	lang=languageHandler.getLanguage()
	if '_' in lang:
		wxLang=lang.split('_')[0]
	else:
		wxLang=lang
	if hasattr(sys,'frozen'):
		locale.AddCatalogLookupPathPrefix(os.path.join(os.getcwdu(),"locale"))
	try:
		locale.Init(lang,wxLang)
	except:
		pass
	import api
	import winUser
	import NVDAObjects.window
	desktopObject=NVDAObjects.window.Window(windowHandle=winUser.getDesktopWindow())
	api.setDesktopObject(desktopObject)
	api.setFocusObject(desktopObject)
	api.setNavigatorObject(desktopObject)
	api.setMouseObject(desktopObject)
	import JABHandler
	log.debug("initializing Java Access Bridge support")
	try:
		JABHandler.initialize()
	except NotImplementedError:
		log.warning("Java Access Bridge not available")
	except:
		log.error("Error initializing Java Access Bridge support", exc_info=True)
	import winConsoleHandler
	log.debug("Initializing winConsole support")
	winConsoleHandler.initialize()
	import UIAHandler
	log.debug("Initializing UIA support")
	try:
		UIAHandler.initialize()
	except NotImplementedError:
		log.warning("UIA not available")
	except:
		log.error("Error initializing UIA support", exc_info=True)
	import IAccessibleHandler
	log.debug("Initializing IAccessible support")
	IAccessibleHandler.initialize()
	log.debug("Initializing input core")
	import inputCore
	inputCore.initialize()
	import keyboardHandler
	log.debug("Initializing keyboard handler")
	keyboardHandler.initialize()
	import mouseHandler
	log.debug("initializing mouse handler")
	mouseHandler.initialize()
	import touchHandler
	log.debug("Initializing touchHandler")
	try:
		touchHandler.initialize()
	except NotImplementedError:
		pass
	import globalPluginHandler
	log.debug("Initializing global plugin handler")
	globalPluginHandler.initialize()
	if globalVars.appArgs.install:
		import wx
		import gui.installerGui
		wx.CallAfter(gui.installerGui.doSilentInstall)
	elif not globalVars.appArgs.minimal:
		try:
			# Translators: This is shown on a braille display (if one is connected) when NVDA starts.
			braille.handler.message(_("NVDA started"))
		except:
			log.error("", exc_info=True)
		if globalVars.appArgs.launcher:
			gui.LauncherDialog.run()
			# LauncherDialog will call doStartupDialogs() afterwards if required.
		else:
			wx.CallAfter(doStartupDialogs)
	import queueHandler
	# Queue the handling of initial focus,
	# as API handlers might need to be pumped to get the first focus event.
	queueHandler.queueFunction(queueHandler.eventQueue, _setInitialFocus)
	import watchdog
	import baseObject
	class CorePump(wx.Timer):
		"Checks the queues and executes functions."
		def __init__(self,*args,**kwargs):
			log.debug("Core pump starting")
			super(CorePump,self).__init__(*args,**kwargs)
		def Notify(self):
			try:
				JABHandler.pumpAll()
				IAccessibleHandler.pumpAll()
				queueHandler.pumpAll()
				mouseHandler.pumpAll()
				braille.pumpAll()
			except:
				log.exception("errors in this core pump cycle")
			baseObject.AutoPropertyObject.invalidateCaches()
			watchdog.alive()
	log.debug("starting core pump")
	pump = CorePump()
	pump.Start(1)
	log.debug("Initializing watchdog")
	watchdog.initialize()
	try:
		import updateCheck
	except RuntimeError:
		updateCheck=None
		log.debug("Update checking not supported")
	else:
		log.debug("initializing updateCheck")
		updateCheck.initialize()
	log.info("NVDA initialized")

	log.debug("entering wx application main loop")
	app.MainLoop()

	log.info("Exiting")
	if updateCheck:
		log.debug("Terminating updateCheck")
		updateCheck.terminate()
	log.debug("Terminating watchdog")
	watchdog.terminate()
	log.debug("Terminating global plugin handler")
	globalPluginHandler.terminate()
	log.debug("Terminating GUI")
	gui.terminate()
	config.saveOnExit()
	try:
		if globalVars.focusObject and hasattr(globalVars.focusObject,"event_loseFocus"):
			log.debug("calling lose focus on object with focus")
			globalVars.focusObject.event_loseFocus()
	except:
		log.error("Lose focus error",exc_info=True)
	try:
		speech.cancelSpeech()
	except:
		pass
	log.debug("Cleaning up running treeInterceptors")
	try:
		import treeInterceptorHandler
		treeInterceptorHandler.terminate()
	except:
		log.error("Error cleaning up treeInterceptors",exc_info=True)
	log.debug("Terminating IAccessible support")
	try:
		IAccessibleHandler.terminate()
	except:
		log.error("Error terminating IAccessible support",exc_info=True)
	log.debug("Terminating UIA support")
	try:
		UIAHandler.terminate()
	except:
		log.error("Error terminating UIA support",exc_info=True)
	log.debug("Terminating winConsole support")
	try:
		winConsoleHandler.terminate()
	except:
		log.error("Error terminating winConsole support",exc_info=True)
	log.debug("Terminating Java Access Bridge support")
	try:
		JABHandler.terminate()
	except:
		log.error("Error terminating Java Access Bridge support",exc_info=True)
	log.debug("Terminating app module handler")
	appModuleHandler.terminate()
	log.debug("Terminating NVDAHelper")
	try:
		NVDAHelper.terminate()
	except:
		log.error("Error terminating NVDAHelper",exc_info=True)
	log.debug("Terminating touchHandler")
	try:
		touchHandler.terminate()
	except:
		log.error("Error terminating touchHandler")
	log.debug("Terminating keyboard handler")
	try:
		keyboardHandler.terminate()
	except:
		log.error("Error terminating keyboard handler")
	log.debug("Terminating mouse handler")
	try:
		mouseHandler.terminate()
	except:
		log.error("error terminating mouse handler",exc_info=True)
	log.debug("Terminating input core")
	inputCore.terminate()
	log.debug("Terminating brailleInput")
	brailleInput.terminate()
	log.debug("Terminating braille")
	try:
		braille.terminate()
	except:
		log.error("Error terminating braille",exc_info=True)
	log.debug("Terminating speech")
	try:
		speech.terminate()
	except:
		log.error("Error terminating speech",exc_info=True)
	try:
		addonHandler.terminate()
	except:
		log.error("Error terminating addonHandler",exc_info=True)
	if not globalVars.appArgs.minimal:
		try:
			nvwave.playWaveFile("waves\\exit.wav",async=False)
		except:
			pass
	log.debug("core done")
 def saveAutoReadingSynthSettings(self, synthSettings):
     self._autoReadingSynth = synthSettings.copy()
     path = os.path.join(config.getUserDefaultConfigPath(),
                         "wordAccessEnhancement_autoReadingSynth.pickle")
     with open(path, 'wb') as f:
         cPickle.dump(self._autoReadingSynth, f, 0)
Пример #36
0
PLUGIN_DIR = os.path.dirname(__file__)

# Add bundled copy of PIL to module search path.
sys.path.append(PLUGIN_DIR)

from interface.locationDialog import LocationDialog
from fetcher import Fetcher
from locationList import locationList
from pluginConfig import configFile
from tinyowm import Client

del sys.path[-1]

# Configuration de la configuration
locationList.path = os.path.join(config.getUserDefaultConfigPath(),
		"owm", "locations.csv")

class GlobalPlugin(globalPluginHandler.GlobalPlugin):

	def __init__(self):
		super(globalPluginHandler.GlobalPlugin, self).__init__()

		# Creating the configuration directory
		configDir = os.path.join(config.getUserDefaultConfigPath(),
				"owm")
		if not os.path.exists(configDir):
			os.mkdir(configDir)

		# Add the settings in the NVDA menu
		self.prefsMenu = gui.mainFrame.sysTrayIcon.menu.GetMenuItems()[0].GetSubMenu()
Пример #37
0
	def __init__(self):
		path = os.path.join(config.getUserDefaultConfigPath(), "owm", "owm.ini")
		self.config = configobj.ConfigObj(path, configspec=CONFIGSPEC)
		val = validate.Validator()
		self.config.validate(val)
Пример #38
0
def main():
    """NVDA's core main loop.
	This initializes all modules such as audio, IAccessible, keyboard, mouse, and GUI.
	Then it initialises the wx application object and sets up the core pump,
	which checks the queues and executes functions when requested.
	Finally, it starts the wx main loop.
	"""
    log.debug("Core starting")

    ctypes.windll.user32.SetProcessDPIAware()

    import config
    if not globalVars.appArgs.configPath:
        globalVars.appArgs.configPath = config.getUserDefaultConfigPath(
            useInstalledPathIfExists=globalVars.appArgs.launcher)
    #Initialize the config path (make sure it exists)
    config.initConfigPath()
    log.info(f"Config dir: {globalVars.appArgs.configPath}")
    log.debug("loading config")
    import config
    config.initialize()
    if config.conf['development']['enableScratchpadDir']:
        log.info("Developer Scratchpad mode enabled")
    if not globalVars.appArgs.minimal and config.conf["general"][
            "playStartAndExitSounds"]:
        try:
            nvwave.playWaveFile(
                os.path.join(globalVars.appDir, "waves", "start.wav"))
        except:
            pass
    logHandler.setLogLevelFromConfig()
    try:
        lang = config.conf["general"]["language"]
        import languageHandler
        log.debug("setting language to %s" % lang)
        languageHandler.setLanguage(lang)
    except:
        log.warning("Could not set language to %s" % lang)
    log.info(f"Windows version: {winVersion.getWinVer()}")
    log.info("Using Python version %s" % sys.version)
    log.info("Using comtypes version %s" % comtypes.__version__)
    import configobj
    log.info("Using configobj version %s with validate version %s" %
             (configobj.__version__, configobj.validate.__version__))
    # Set a reasonable timeout for any socket connections NVDA makes.
    import socket
    socket.setdefaulttimeout(10)
    log.debug("Initializing add-ons system")
    addonHandler.initialize()
    if globalVars.appArgs.disableAddons:
        log.info("Add-ons are disabled. Restart NVDA to enable them.")
    import appModuleHandler
    log.debug("Initializing appModule Handler")
    appModuleHandler.initialize()
    import NVDAHelper
    log.debug("Initializing NVDAHelper")
    NVDAHelper.initialize()
    log.debug("Initializing tones")
    import tones
    tones.initialize()
    import speechDictHandler
    log.debug("Speech Dictionary processing")
    speechDictHandler.initialize()
    import speech
    log.debug("Initializing speech")
    speech.initialize()
    if not globalVars.appArgs.minimal and (time.time() -
                                           globalVars.startTime) > 5:
        log.debugWarning("Slow starting core (%.2f sec)" %
                         (time.time() - globalVars.startTime))
        # Translators: This is spoken when NVDA is starting.
        speech.speakMessage(_("Loading NVDA. Please wait..."))
    import wx
    import six
    log.info("Using wx version %s with six version %s" %
             (wx.version(), six.__version__))

    class App(wx.App):
        def OnAssert(self, file, line, cond, msg):
            message = "{file}, line {line}:\nassert {cond}: {msg}".format(
                file=file, line=line, cond=cond, msg=msg)
            log.debugWarning(message, codepath="WX Widgets", stack_info=True)

        def InitLocale(self):
            # Backport of `InitLocale` from wx Python 4.1.2 as the current version tries to set a Python
            # locale to an nonexistent one when creating an instance of `wx.App`.
            # This causes a crash when running under a particular version of Universal CRT (#12160)
            import locale
            locale.setlocale(locale.LC_ALL, "C")

    app = App(redirect=False)

    # We support queryEndSession events, but in general don't do anything for them.
    # However, when running as a Windows Store application, we do want to request to be restarted for updates
    def onQueryEndSession(evt):
        if config.isAppX:
            # Automatically restart NVDA on Windows Store update
            ctypes.windll.kernel32.RegisterApplicationRestart(None, 0)

    app.Bind(wx.EVT_QUERY_END_SESSION, onQueryEndSession)

    def onEndSession(evt):
        # NVDA will be terminated as soon as this function returns, so save configuration if appropriate.
        config.saveOnExit()
        speech.cancelSpeech()
        if not globalVars.appArgs.minimal and config.conf["general"][
                "playStartAndExitSounds"]:
            try:
                nvwave.playWaveFile(os.path.join(globalVars.appDir, "waves",
                                                 "exit.wav"),
                                    asynchronous=False)
            except:
                pass
        log.info("Windows session ending")

    app.Bind(wx.EVT_END_SESSION, onEndSession)
    log.debug("Initializing braille input")
    import brailleInput
    brailleInput.initialize()
    import braille
    log.debug("Initializing braille")
    braille.initialize()
    import vision
    log.debug("Initializing vision")
    vision.initialize()
    import displayModel
    log.debug("Initializing displayModel")
    displayModel.initialize()
    log.debug("Initializing GUI")
    import gui
    gui.initialize()
    import audioDucking
    if audioDucking.isAudioDuckingSupported():
        # the GUI mainloop must be running for this to work so delay it
        wx.CallAfter(audioDucking.initialize)

    # #3763: In wxPython 3, the class name of frame windows changed from wxWindowClassNR to wxWindowNR.
    # NVDA uses the main frame to check for and quit another instance of NVDA.
    # To remain compatible with older versions of NVDA, create our own wxWindowClassNR.
    # We don't need to do anything else because wx handles WM_QUIT for all windows.
    import windowUtils

    class MessageWindow(windowUtils.CustomWindow):
        className = u"wxWindowClassNR"
        # Windows constants for power / display changes
        WM_POWERBROADCAST = 0x218
        PBT_APMPOWERSTATUSCHANGE = 0xA
        UNKNOWN_BATTERY_STATUS = 0xFF
        AC_ONLINE = 0X1
        NO_SYSTEM_BATTERY = 0X80
        #States for screen orientation
        ORIENTATION_NOT_INITIALIZED = 0
        ORIENTATION_PORTRAIT = 1
        ORIENTATION_LANDSCAPE = 2

        def __init__(self, windowName=None):
            super(MessageWindow, self).__init__(windowName)
            self.oldBatteryStatus = None
            self.orientationStateCache = self.ORIENTATION_NOT_INITIALIZED
            self.orientationCoordsCache = (0, 0)
            self.handlePowerStatusChange()

        def windowProc(self, hwnd, msg, wParam, lParam):
            post_windowMessageReceipt.notify(msg=msg,
                                             wParam=wParam,
                                             lParam=lParam)
            if msg == self.WM_POWERBROADCAST and wParam == self.PBT_APMPOWERSTATUSCHANGE:
                self.handlePowerStatusChange()
            elif msg == winUser.WM_DISPLAYCHANGE:
                self.handleScreenOrientationChange(lParam)

        def handleScreenOrientationChange(self, lParam):
            import ui
            import winUser
            # Resolution detection comes from an article found at https://msdn.microsoft.com/en-us/library/ms812142.aspx.
            #The low word is the width and hiword is height.
            width = winUser.LOWORD(lParam)
            height = winUser.HIWORD(lParam)
            self.orientationCoordsCache = (width, height)
            if width > height:
                # If the height and width are the same, it's actually a screen flip, and we do want to alert of those!
                if self.orientationStateCache == self.ORIENTATION_LANDSCAPE and self.orientationCoordsCache != (
                        width, height):
                    return
                #Translators: The screen is oriented so that it is wider than it is tall.
                ui.message(_("Landscape"))
                self.orientationStateCache = self.ORIENTATION_LANDSCAPE
            else:
                if self.orientationStateCache == self.ORIENTATION_PORTRAIT and self.orientationCoordsCache != (
                        width, height):
                    return
                #Translators: The screen is oriented in such a way that the height is taller than it is wide.
                ui.message(_("Portrait"))
                self.orientationStateCache = self.ORIENTATION_PORTRAIT

        def handlePowerStatusChange(self):
            #Mostly taken from script_say_battery_status, but modified.
            import ui
            import winKernel
            sps = winKernel.SYSTEM_POWER_STATUS()
            if not winKernel.GetSystemPowerStatus(
                    sps) or sps.BatteryFlag is self.UNKNOWN_BATTERY_STATUS:
                return
            if sps.BatteryFlag & self.NO_SYSTEM_BATTERY:
                return
            if self.oldBatteryStatus is None:
                #Just initializing the cache, do not report anything.
                self.oldBatteryStatus = sps.ACLineStatus
                return
            if sps.ACLineStatus == self.oldBatteryStatus:
                #Sometimes, this double fires. This also fires when the battery level decreases by 3%.
                return
            self.oldBatteryStatus = sps.ACLineStatus
            if sps.ACLineStatus & self.AC_ONLINE:
                #Translators: Reported when the battery is plugged in, and now is charging.
                ui.message(
                    _("Charging battery. %d percent") % sps.BatteryLifePercent)
            else:
                #Translators: Reported when the battery is no longer plugged in, and now is not charging.
                ui.message(
                    _("Not charging battery. %d percent") %
                    sps.BatteryLifePercent)

    import versionInfo
    messageWindow = MessageWindow(versionInfo.name)

    # initialize wxpython localization support
    locale = wx.Locale()
    wxLang = getWxLangOrNone()
    if hasattr(sys, 'frozen'):
        locale.AddCatalogLookupPathPrefix(
            os.path.join(globalVars.appDir, "locale"))
    if wxLang:
        try:
            locale.Init(wxLang.Language)
        except:
            log.error("Failed to initialize wx locale", exc_info=True)
        finally:
            # Revert wx's changes to the python locale
            languageHandler.setLocale(languageHandler.curLang)

    log.debug("Initializing garbageHandler")
    garbageHandler.initialize()

    import api
    import winUser
    import NVDAObjects.window
    desktopObject = NVDAObjects.window.Window(
        windowHandle=winUser.getDesktopWindow())
    api.setDesktopObject(desktopObject)
    api.setFocusObject(desktopObject)
    api.setNavigatorObject(desktopObject)
    api.setMouseObject(desktopObject)
    import JABHandler
    log.debug("initializing Java Access Bridge support")
    try:
        JABHandler.initialize()
        log.info("Java Access Bridge support initialized")
    except NotImplementedError:
        log.warning("Java Access Bridge not available")
    except:
        log.error("Error initializing Java Access Bridge support",
                  exc_info=True)
    import winConsoleHandler
    log.debug("Initializing legacy winConsole support")
    winConsoleHandler.initialize()
    import UIAHandler
    log.debug("Initializing UIA support")
    try:
        UIAHandler.initialize()
    except RuntimeError:
        log.warning("UIA disabled in configuration")
    except:
        log.error("Error initializing UIA support", exc_info=True)
    import IAccessibleHandler
    log.debug("Initializing IAccessible support")
    IAccessibleHandler.initialize()
    log.debug("Initializing input core")
    import inputCore
    inputCore.initialize()
    import keyboardHandler
    log.debug("Initializing keyboard handler")
    keyboardHandler.initialize()
    import mouseHandler
    log.debug("initializing mouse handler")
    mouseHandler.initialize()
    import touchHandler
    log.debug("Initializing touchHandler")
    try:
        touchHandler.initialize()
    except NotImplementedError:
        pass
    import globalPluginHandler
    log.debug("Initializing global plugin handler")
    globalPluginHandler.initialize()
    if globalVars.appArgs.install or globalVars.appArgs.installSilent:
        import gui.installerGui
        wx.CallAfter(gui.installerGui.doSilentInstall,
                     copyPortableConfig=globalVars.appArgs.copyPortableConfig,
                     startAfterInstall=not globalVars.appArgs.installSilent)
    elif globalVars.appArgs.portablePath and (
            globalVars.appArgs.createPortable
            or globalVars.appArgs.createPortableSilent):
        import gui.installerGui
        wx.CallAfter(
            gui.installerGui.doCreatePortable,
            portableDirectory=globalVars.appArgs.portablePath,
            silent=globalVars.appArgs.createPortableSilent,
            startAfterCreate=not globalVars.appArgs.createPortableSilent)
    elif not globalVars.appArgs.minimal:
        try:
            # Translators: This is shown on a braille display (if one is connected) when NVDA starts.
            braille.handler.message(_("NVDA started"))
        except:
            log.error("", exc_info=True)
        if globalVars.appArgs.launcher:
            from gui.startupDialogs import LauncherDialog
            LauncherDialog.run()
            # LauncherDialog will call doStartupDialogs() afterwards if required.
        else:
            wx.CallAfter(doStartupDialogs)
    import queueHandler
    # Queue the handling of initial focus,
    # as API handlers might need to be pumped to get the first focus event.
    queueHandler.queueFunction(queueHandler.eventQueue, _setInitialFocus)
    import watchdog
    import baseObject

    # Doing this here is a bit ugly, but we don't want these modules imported
    # at module level, including wx.
    log.debug("Initializing core pump")

    class CorePump(gui.NonReEntrantTimer):
        "Checks the queues and executes functions."

        def run(self):
            global _isPumpPending
            _isPumpPending = False
            watchdog.alive()
            try:
                if touchHandler.handler:
                    touchHandler.handler.pump()
                JABHandler.pumpAll()
                IAccessibleHandler.pumpAll()
                queueHandler.pumpAll()
                mouseHandler.pumpAll()
                braille.pumpAll()
                vision.pumpAll()
            except:
                log.exception("errors in this core pump cycle")
            baseObject.AutoPropertyObject.invalidateCaches()
            watchdog.asleep()
            if _isPumpPending and not _pump.IsRunning():
                # #3803: Another pump was requested during this pump execution.
                # As our pump is not re-entrant, schedule another pump.
                _pump.Start(PUMP_MAX_DELAY, True)

    global _pump
    _pump = CorePump()
    requestPump()

    log.debug("Initializing watchdog")
    watchdog.initialize()
    try:
        import updateCheck
    except RuntimeError:
        updateCheck = None
        log.debug("Update checking not supported")
    else:
        log.debug("initializing updateCheck")
        updateCheck.initialize()
    log.info("NVDA initialized")

    # Queue the firing of the postNVDAStartup notification.
    # This is queued so that it will run from within the core loop,
    # and initial focus has been reported.
    def _doPostNvdaStartupAction():
        log.debug("Notify of postNvdaStartup action")
        postNvdaStartup.notify()

    queueHandler.queueFunction(queueHandler.eventQueue,
                               _doPostNvdaStartupAction)

    log.debug("entering wx application main loop")
    app.MainLoop()

    log.info("Exiting")
    # If MainLoop is terminated through WM_QUIT, such as starting an NVDA instance older than 2021.1,
    # triggerNVDAExit has not been called yet
    if triggerNVDAExit():
        log.debug("NVDA not already exiting, hit catch-all exit trigger."
                  " This likely indicates NVDA is exiting due to WM_QUIT.")
        queueHandler.pumpAll()
    _terminate(gui)
    config.saveOnExit()

    try:
        if globalVars.focusObject and hasattr(globalVars.focusObject,
                                              "event_loseFocus"):
            log.debug("calling lose focus on object with focus")
            globalVars.focusObject.event_loseFocus()
    except:
        log.exception("Lose focus error")
    try:
        speech.cancelSpeech()
    except:
        pass

    import treeInterceptorHandler
    _terminate(treeInterceptorHandler)
    _terminate(IAccessibleHandler, name="IAccessible support")
    _terminate(UIAHandler, name="UIA support")
    _terminate(winConsoleHandler, name="Legacy winConsole support")
    _terminate(JABHandler, name="Java Access Bridge support")
    _terminate(appModuleHandler, name="app module handler")
    _terminate(tones)
    _terminate(NVDAHelper)
    _terminate(touchHandler)
    _terminate(keyboardHandler, name="keyboard handler")
    _terminate(mouseHandler)
    _terminate(inputCore)
    _terminate(vision)
    _terminate(brailleInput)
    _terminate(braille)
    _terminate(speech)
    _terminate(addonHandler)
    _terminate(garbageHandler)
    # DMP is only started if needed.
    # Terminate manually (and let it write to the log if necessary)
    # as core._terminate always writes an entry.
    try:
        import diffHandler
        diffHandler._dmp._terminate()
    except Exception:
        log.exception("Exception while terminating DMP")

    if not globalVars.appArgs.minimal and config.conf["general"][
            "playStartAndExitSounds"]:
        try:
            nvwave.playWaveFile(os.path.join(globalVars.appDir, "waves",
                                             "exit.wav"),
                                asynchronous=False)
        except:
            pass
    # #5189: Destroy the message window as late as possible
    # so new instances of NVDA can find this one even if it freezes during exit.
    messageWindow.destroy()
    log.debug("core done")
Пример #39
0
import sys
import os.path
import Queue
from collections import OrderedDict
import threading
import ctypes
from ctypes import c_char_p, c_wchar_p, c_short, c_int, c_uint, c_float, POINTER, Structure, Union, sizeof, string_at, CFUNCTYPE

import config
import nvwave
from logHandler import log
from synthDriverHandler import SynthDriver, VoiceInfo
import speech

module_dir = os.path.join(config.getUserDefaultConfigPath(), "synthDrivers")
lib_path = os.path.join(module_dir, "RHVoice.dll")
data_path = os.path.join(module_dir, "RHVoice-data")
cfg_path = os.path.join(module_dir, "RHVoice-config")


class RHVoice_message_s(Structure):
    pass


RHVoice_message = POINTER(RHVoice_message_s)

RHVoice_event_word_start = 0
RHVoice_event_word_end = 1
RHVoice_event_sentence_start = 2
RHVoice_event_sentence_end = 3