예제 #1
0
파일: move.py 프로젝트: skishore/proto
 def execute_miss(self, battle, user_id, target_id, message=None):
   message = message or 'But it missed!'
   if 'miss_penalty' in self.extra:
     user = battle.get_pokemon(user_id)
     (damage, _) = self.compute_damage(battle, user, battle.get_pokemon(target_id))
     damage = int(damage*self.extra['miss_penalty'])
     return (Callbacks.do_damage(battle, user_id, damage, message, special=' instead'), False)
   return (Callbacks.chain({'menu': [message or 'But it missed!']}), False)
예제 #2
0
파일: move.py 프로젝트: skishore/proto
 def execute_multihit(self, battle, user_id, target_id, cur_hit=0, num_hits=0):
   '''
   A move that, if it hits, strikes the target 2-5 times.
   '''
   if not num_hits:
     user = battle.get_pokemon(user_id)
     target = battle.get_pokemon(target_id)
     if self.get_type_advantage(target):
       if self.hits(battle, user, target):
         if 'num_hits' in self.extra:
           num_hits = self.extra['num_hits']
         else:
           hits_map = {0: 2, 1: 2, 2: 2, 3: 3, 4: 3, 5: 3, 6: 4, 7: 5}
           num_hits = hits_map[randrange(8)]
       else:
         return self.execute_miss(battle, user_id, target_id)
     else:
       message = "It didn't affect %s!" % (battle.get_name(target_id, lower=True),)
       return self.execute_miss(battle, user_id, target_id, message=message)
   if cur_hit < num_hits:
     return self.execute_default(battle, user_id, target_id, cur_hit + 1, num_hits)
   return (Callbacks.chain({'menu': ['Hit %s times!' % (num_hits,)]}), True)
예제 #3
0
파일: move.py 프로젝트: skishore/proto
 def execute_failure(self, battle, user_id, target_id):
   return (Callbacks.chain({'menu': ['Nothing happened...']}), False)