def execute_miss(self, battle, user_id, target_id, message=None): message = message or 'But it missed!' if 'miss_penalty' in self.extra: user = battle.get_pokemon(user_id) (damage, _) = self.compute_damage(battle, user, battle.get_pokemon(target_id)) damage = int(damage*self.extra['miss_penalty']) return (Callbacks.do_damage(battle, user_id, damage, message, special=' instead'), False) return (Callbacks.chain({'menu': [message or 'But it missed!']}), False)
def execute_multihit(self, battle, user_id, target_id, cur_hit=0, num_hits=0): ''' A move that, if it hits, strikes the target 2-5 times. ''' if not num_hits: user = battle.get_pokemon(user_id) target = battle.get_pokemon(target_id) if self.get_type_advantage(target): if self.hits(battle, user, target): if 'num_hits' in self.extra: num_hits = self.extra['num_hits'] else: hits_map = {0: 2, 1: 2, 2: 2, 3: 3, 4: 3, 5: 3, 6: 4, 7: 5} num_hits = hits_map[randrange(8)] else: return self.execute_miss(battle, user_id, target_id) else: message = "It didn't affect %s!" % (battle.get_name(target_id, lower=True),) return self.execute_miss(battle, user_id, target_id, message=message) if cur_hit < num_hits: return self.execute_default(battle, user_id, target_id, cur_hit + 1, num_hits) return (Callbacks.chain({'menu': ['Hit %s times!' % (num_hits,)]}), True)
def execute_failure(self, battle, user_id, target_id): return (Callbacks.chain({'menu': ['Nothing happened...']}), False)